Rigging

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Digital-Tutors : Rigging the Human Face in Maya 2011
6 hrs. 45 min. |Released on May 2, 2011 |Project Files Included (135 MB)
Required Software: Maya 2011 and up

In this collection of lessons we will learn about a wide variety of useful tools and techniques for rigging a human face.

This course covers tools and techniques for rigging the human face in Maya. Throughout the course we will focus on providing animators with the control they need to create natural expressions with a control rig that computes fast. We will also creatively explore several techniques and tools that can be used to create realistic deformations. Step by step, we will construct a facial control system that is robust and animator-friendly. We will learn everything from how to create a reverse-jaw rig, rigging with curves for flexibility, how to create sticky controls, fleshy eyes, and we will also cover how to set up preset expressions for fast animation.

55 videos in this course

1. Introduction and project overview
2. The expectations of the facial control rig.
3. Setting up a shelf to access our rigging tools
4. Building the primary bones of our head rig
5. Creating the jaw bones
6. Creating the eye bones
7. Group hierarchy for the facial rig
8. Binding the face
9. Blocking in the weights of the lower jaw
10. Blocking in the weights of the head
11. Refine the deformations around the corners of the mouth
12. Correcting the deformations of the neck and head
13. Using curves to control the deformations of the eyebrows
14. Rigging the brow curves with clusters
15. Weighting the clusters of the brow curves
16. Making the brow curves influence objects
17. Fine-tuning the brow deformations
18. Setting up the nose bones
19. Painting weights on the nose
20. Beginning the lip rig
21. Blocking the weights of the lips / connecting the blend shape
22. Correcting the deformations of the lips
23. Finishing the lip deformations
24. Building the eye lid rig
25. Deforming the eye lids
26. Beginning the fleshy eye rig
27. Wrapping up the fleshy eye rig
28. Setting up the cheek deformations
29. Tying the cheek shapes to the blend shape head
30. Completing the cheek rig
31. Extra cheek deformations
32. Setting up the lip rolls
33. Finishing the lip roll functionality
34. Creating animation controls for the head and neck
35. The Jaw controls
36. Setting up a system to glue the lip controls to the face
37. Finishing the lip connection meshes for the sticky controls
38. Gluing the lip controls to the mouth
39. The lip controls
40. Driving the lip clusters with the lip controls
41. Building a control to translate the mouth
42. Custom attributes for the lip rolls and cheek expansion shapes
43. Creating the nose controls
44. Completing the nose rig
45. Rigging the eyes
46. The eye controls
47. Finalizing the eye rig
48. The brow controls
49. Creating tongue bones / binding the tongue mesh
50. Finishing the tongue rig
51. Trouble-shooting the lip controls
52. Cleaning up the control rig
53. Character sets for animation
54. Preset expressions for fast animation
55. Connecting the facial rig to a character control rig

url-dead
http://www.url-dead/file/1470182484/_DT_Rigging.t_Human_Face_in_Maya.2011.part1.rar
http://www.url-dead/file/1470187244/_DT_Rigging.t_Human_Face_in_Maya.2011.part2.rar
http://www.url-dead/file/1470191014/_DT_Rigging.t_Human_Face_in_Maya.2011.part3.rar
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http://www.url-dead/file/1470229254/_DT_Rigging.t_Human_Face_in_Maya.2011.part8.rar

wupload.com
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uploadstation.com
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http://www.uploadstation.com/file/RU5MuYU/_DT_Rigging.t_Human_Face_in_Maya.2011.part2.rar
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fileserve.com
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http://www.fileserve.com/file/TRwsHUH/_DT_Rigging.t_Human_Face_in_Maya.2011.part3.rar
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http://www.fileserve.com/file/T3vbf4X/_DT_Rigging.t_Human_Face_in_Maya.2011.part8.rar


CG ToolKit: Art Of Rigging (3 Vol) | 12GB | English | RS

The Art of Rigging, volume one, is a beautiful text printed at the highest quality in full color. The text presents what is often considered to be a confusing topic in a clear and concise manner that will truly benefit both students and professionals. Because each chapter is designed to become progressively more advanced, readers can quickly find the information they need regardless of whether they are at a novice or professional level.
Included with the book is a DVD-based training course with over 30 video lectures spanning every major topic from the book. This DVD is an unprecedented value giving readers over 9 hours of quality training material at no extra cost. The DVD features many Maya scene files, including many original creatures (and their rigs) that were designed especially for this book.

To help prospective technical directors learn how to harness the power of Maya’s Embedded Language or ‘MEL’, every chapter in The Art Of Rigging includes full coverage of the creation of a custom script. Line-by-line breakdowns help to demystify complex script creation and will inspire readers to get started writing their own Maya programs. Seasoned MEL scripters will benefit from getting an inside look at alternative programming techniques. No current MEL texts include in-depth discussion of advanced techniques like file I/O, recursion, multi-dimensional arrays and matrices.

The Art of Rigging, Volume II

The Art of Rigging Volume II picks up after Volume I by taking readers deeper into the techniques used to create animation rigs with Alias Maya. Whereas The Art of Rigging Volume I introduced the fundamental concepts used by professional technical directors, Volume II will take these concepts a step further by applying them to a truly production-quality example. Readers are guided through the creation of a battle robot, dubbed SP-23 (as seen on the cover).

The majority of the book concentrates on the processes used to rig this gargantuan model. In the process, readers will learn how to handle such extremely large assets by implementing a multi-resolution pipeline. Mechanical rigging, dynamic simulations and plenty of MEL scripting are all covered in complete detail.

In addition to following the creation of the SP-23 rig, The Art of Rigging Volume II includes several bonus sections, video lectures and many included scene files. Bonus sections include discussions of muscle rigging and smooth skinning for organic characters. The included DVD contains many hours of video lectures, all scene files and plenty of custom MEL scripts.

The Art of Rigging Volume I solidified CG Toolkit as the premiere training provider for discriminating technical artists. This sequel both compliments and extends these ideas while introducing many new scripts and techniques.

The Art of Rigging, Volume III

The Art of Rigging Volume III explores advanced character rigging effects like fur, cloth, hair and facial motion capture.

Whereas The Art of Rigging Volumes I and II concentrated on rigging for animation, the third volume was designed to explore some of Maya’s more advanced modules. The majority of the book concentrates on the processes used to add advanced fur/hair and cloth effects to an animated character. All of the concepts are presented in the context of a real world example which provides a fresh and fun learning experience. Readers are guided through interesting examples as they learn how to harness Maya’s powerful toolset.

In addition to learning about Maya’s advanced character effects, The Art of Rigging Volume III includes a chapter dedicated to facial motion capture. Using motion capture data recorded specifically for demonstration purposes, readers learn how to apply the data to a chimpanzee character. As an added bonus, the included DVD-ROM contains many hours of video lectures, every referenced scene file and several custom MEL scripts.

The Art of Rigging Volumes I and II have become staple resources for both students and professionals alike. This sequel both complements and extends the series while providing the final piece of the character rigging puzzle.

Download Rapidshare:
http://rapidshare.com/files/339165644/TAoR.part01.rar
http://rapidshare.com/files/339163034/TAoR.part02.rar
http://rapidshare.com/files/339119013/TAoR.part03.rar
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