Rigging

All posts tagged Rigging


CG ToolKit: Art Of Rigging (3 Vol) | 12GB | English | RS

The Art of Rigging, volume one, is a beautiful text printed at the highest quality in full color. The text presents what is often considered to be a confusing topic in a clear and concise manner that will truly benefit both students and professionals. Because each chapter is designed to become progressively more advanced, readers can quickly find the information they need regardless of whether they are at a novice or professional level.
Included with the book is a DVD-based training course with over 30 video lectures spanning every major topic from the book. This DVD is an unprecedented value giving readers over 9 hours of quality training material at no extra cost. The DVD features many Maya scene files, including many original creatures (and their rigs) that were designed especially for this book.

To help prospective technical directors learn how to harness the power of Maya’s Embedded Language or ‘MEL’, every chapter in The Art Of Rigging includes full coverage of the creation of a custom script. Line-by-line breakdowns help to demystify complex script creation and will inspire readers to get started writing their own Maya programs. Seasoned MEL scripters will benefit from getting an inside look at alternative programming techniques. No current MEL texts include in-depth discussion of advanced techniques like file I/O, recursion, multi-dimensional arrays and matrices.

The Art of Rigging, Volume II

The Art of Rigging Volume II picks up after Volume I by taking readers deeper into the techniques used to create animation rigs with Alias Maya. Whereas The Art of Rigging Volume I introduced the fundamental concepts used by professional technical directors, Volume II will take these concepts a step further by applying them to a truly production-quality example. Readers are guided through the creation of a battle robot, dubbed SP-23 (as seen on the cover).

The majority of the book concentrates on the processes used to rig this gargantuan model. In the process, readers will learn how to handle such extremely large assets by implementing a multi-resolution pipeline. Mechanical rigging, dynamic simulations and plenty of MEL scripting are all covered in complete detail.

In addition to following the creation of the SP-23 rig, The Art of Rigging Volume II includes several bonus sections, video lectures and many included scene files. Bonus sections include discussions of muscle rigging and smooth skinning for organic characters. The included DVD contains many hours of video lectures, all scene files and plenty of custom MEL scripts.

The Art of Rigging Volume I solidified CG Toolkit as the premiere training provider for discriminating technical artists. This sequel both compliments and extends these ideas while introducing many new scripts and techniques.

The Art of Rigging, Volume III

The Art of Rigging Volume III explores advanced character rigging effects like fur, cloth, hair and facial motion capture.

Whereas The Art of Rigging Volumes I and II concentrated on rigging for animation, the third volume was designed to explore some of Maya’s more advanced modules. The majority of the book concentrates on the processes used to add advanced fur/hair and cloth effects to an animated character. All of the concepts are presented in the context of a real world example which provides a fresh and fun learning experience. Readers are guided through interesting examples as they learn how to harness Maya’s powerful toolset.

In addition to learning about Maya’s advanced character effects, The Art of Rigging Volume III includes a chapter dedicated to facial motion capture. Using motion capture data recorded specifically for demonstration purposes, readers learn how to apply the data to a chimpanzee character. As an added bonus, the included DVD-ROM contains many hours of video lectures, every referenced scene file and several custom MEL scripts.

The Art of Rigging Volumes I and II have become staple resources for both students and professionals alike. This sequel both complements and extends the series while providing the final piece of the character rigging puzzle.

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DVD1: Character Rigging and Animation with Character Studio

Learn how to ?trick-out? your biped! Pia Maffei, of Applied Ideas, demonstrates how to customize Biped to create custom character rigs. Use Null Helper objects with 3ds max Animation Constraints to work with Biped bones and use the Motion Mixer to work with animation tracks.

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Digital Tutors – Next-Gen Game Pipeline Bundle(16CD)

Digital Tutors – Next-Gen Game Pipeline Bundle

8 Gb | 16 CD | 29 hrs. 55 min

Learn the production workflow to next-gen game development and time-saving techniques for all stages of game development pipelines. Features low-poly modeling in Maya, sculpting and adding detail in ZBrush, texture painting in ZBrush, animation techniques in Maya, building real-time shaders, and deploying your game with Maya and XNA. Contains nearly 30 hours of project-based training for technical and creative artists.
Included in this bundle:

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Lynda – Poser 7 Essential Training
Poser 7 is one of the most enjoyable applications for creating realistic animated 3-D characters. In Poser 7 Essential Training, instructor Larry Mitchell explains how to design, pose, and animate 3-D characters using the program’s intuitive interface, tools, and workflow. The training covers everything from essential animation principles to working on the intricate details of individual body parts and complicated facial expressions.

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Digital Apprentice Workshop Humanoid Animation

Running Time: 3 Hours + | Video Size: 1024×768 | Audio: Stereo |File Type: Quicktime H.264

Humanoid Animation I features the most complex walk cycle ever recorded for an animation tutorial video. In this video veteran animator David Weinstein will show you how he breaks down and begins his walk cycles – moving onto cleanup – and finally the high resolution details. Using a layering technique, David will show the viewer how to understand the mechanics of each section of the body. Building and blending all the body quadrants together to achieve a full character walking performance. Then in the final stages bringing the character to life by adding high frequency animation additions including keyframed skin, muscle, fat and facial performance. This is a tutorial that should not be missed.

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The Character Animator Toolkit for Motion Builder
This Master Class will demonstrate both practical tools and ideas for creating custom character rigs and animation using Autodesk’s Motion Builder software. Our intended audience is current Motion Builder users of the beginning to intermediate level, as well as riggers and animators whom are new to Motion Builder. Our topics will include the rigging and keyframe animation of characters as well as special animation procedures often needed in production.
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Digital-tutors: Quadrupeds rigging, animation and maya in zbrush 3

digital tutors Collection bunndle.

Rigging Quadrupeds in Maya Learn time-saving rigging techniques and the principles of building solution-based rigs and controls for more efficient animating. Contains nearly 7 hours of project-based training. Perfect for intermediate artists. Popular highlights include

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Digital Tutors: maya Collection (total size 85 GB)

Digital Tutors: Animating Next Gen Characters In Maya
4xCDs | 2.3 GB

Learn a production workflow to game animation and time-saving methods for creating game-ready characters rigs, non-linear animation, and adding appeal. Contains over 6 hours of project-based training for artists learning character animation for next-generation games.
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