Training

All posts tagged Training

The ultimate character animation plugins suite for 3ds max 9/2008

The Di-O-Matic Character Pack is an all in one suite gathering all the plugins Di-O-Matic has developed until now and much more to help you save time in your production. It’s a single CD, with a single installer but it’s jam-packed of tools you need for your character animation.

This pack contains the following plug-in’s:
*Cluster-O-Matic
*Facial Studio
*Hercules
*Morph-O-Matic
*Morph Toolkit
*Voice-O-Matic

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modo delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo also includes true 3D sculpting tools, item animation and network rendering!
More than just features, modo is a truly elegant integration of technology, raw horsepower and refined workflow. Continue Reading

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Master the complexities of 3ds Max by working through more than 150 short tutorials under the guidance of 3D expert Kelly Murdock. If you’re a beginner, a Quick Start chapter shows you how to create an exciting animation your first day using the software.

You’ll find extensive detail on the latest features, allowing quick ramp-up for veterans of earlier 3ds versions. In addition, the book includes a 16-page, full-color insert with examples of cutting-edge 3ds Max art as well as a DVD with all the examples in the book, models and textures you can customize, a full-color and searchable PDF of the book.

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Description: Creating characters for games presents many challenges for the 3D artist. Issues such as poly count, flexibility of the rig, art direction, and the game environment itself will dictate the final look of the character. In this DVD, Mayan continues from the head model and design used in Head Modeling for Games, demonstrating the tools and techniques used to create low polygon characters. Topics such as working from a concept design, poly count, scripts, props and topology are discussed.

Over 2 1/2 hours of lecture.

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