
Pixologic ZBrush 4R2b + Update – XFORCE


cmiVFX – ZBrush Masterclass Volume 1 : Character Creation
( Project Files ADDED )
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3DTotal Speed Sculpting – ZBrush eBook with DVD | rar 2.84 GB | unrar 6.42 GB
Format: PDF | Quality: HQ | 104 pages | Software: ZBrush | Video: .wmv (480?360) | Audio: AAC 128kbps
Completion Time: 7 hours | Genre: eLearning | Difficulty: Intermediate/Advanced | Language: English Continue Reading

Elephorm – Learning ZBrush 4 R2 – French
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Lynda.com – Digital Creature Creation in ZBrush, Photoshop, and Maya
Beginner | 5h 12m | 3.43 GB | Project Files 2.62 GB | Required Software: ZBrush, Photoshop, and Maya
Author Ryan Kittleson introduces the skills digital artists need to create photorealistic 3D creatures for film, video, and game production. The course covers basic design, sculpting, texturing, posing, and lighting and demonstrates real-world workflow, starting with the basic sculpture in ZBrush and moving it into Maya for finishing, while editing textures in Photoshop.
Topics include:
* Brainstorming and refining a character concept
* Installing custom brushes
* Optimizing tablet settings
* Posing the ZSpheres in ZBrush
* Sculpting muscles and midsize shapes
* Working with DynaMesh
* Using GoZ between ZBrush and Maya
* Creating topology for animation
* Sculpting fine detail
* Cleaning up a mesh in Maya
* Creating the UV layout
* Lighting and shading
* Painting texture maps
* Posing with Transpose tools in ZBrush
* Batch rendering a turntable animation
Home:
http://www.lynda.com/tutorial/83781
Download:
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http://ul.to/folder/i9cz2i


Digital-Tutors – Creating Game Weapons in CINEMA 4D and ZBrush 4
Intermediate | 2h 14m | 741 MB | Project Files 121 MB | Required Software: CINEMA 4D R12 and ZBrush 4
In this series of lessons we are going to go through the process of building and detailing a sword using CINEMA 4D and ZBrush. When building 3D assets, the ability of your computer to manipulate those objects is limited, especially when dealing with very high resolution meshes. Because of this, we use 2D images, like normal maps, to simulate the high resolution detail in a way that we can more easily use. In this course, we will build a sword from scratch in CINEMA 4D. Once the base geometry is modeled, we will completely sculpt and paint the sword in ZBrush using a variety of techniques. To finish up, we will generate maps for the color and sculpted detail and use GoZ to quickly transfer all of the data back to CINEMA 4D. When you are done, you will have a better understanding of the workflow involved in building and sculpting high resolution props and set pieces with CINEMA 4D and Zbrush and creating useable assets from them.
Home:
http://www.digitaltutors.com/11/training.php?pid=479
Download:
http://bytesbox.com/!/7KnIsZi9hAITlz8/
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http://ul.to/folder/gqi2vh

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Gnomon School – Master Classes 2011: Character Modeling and Texturing with Mark DeDecker
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Advanced | 2h 34m | 1.32 GB | Required Software: Autodesk Maya, Pixologic ZBrush and Adobe Photoshop
Continue Reading
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Digital-Tutors – Creative Development: Creature Concept Sculpting in ZBrush with Pat Imrie[/center]
Advanced | 3h 41m | 1.73 GB | Project Files 514 MB | Required Software: ZBrush 4R2 and Autodesk Maya 2011
In this tutorial we will learn how to sculpt a creature for use in TV, film or print. Over the course of this tutorial we will look at how to sculpt a Wolfman creature concept using ZBrush. Once our base mesh has been created in Maya, we will use industry-proven techniques to block out and then add anatomical and fine detail before creating a custom brush and alpha to easily and intuitively add dense fur detail. We will then look at some of the new BPR rendering features that are new inside of ZBrush 4R2 to render out a turntable that replicates the look of a vinyl maquette. The final sculpt could be used to get approval for a design from a director as the base for a hero character model for TV, film, games or to be printed out and used as a vinyl statue.
Home:
http://www.digitaltutors.com/11/training.php?pid=598
Download:
http://bytesbox.com/!/gGCHUxWCI2u4cLA/
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http://ul.to/folder/wfvekj

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Digital-Tutors – Creating Game Characters with ZBrush and TopoGun[/center]
Intermediate | 2h 53m | 1.29 GB | Project Files 378 MB | Required Software: ZBrush 4, TopoGun 1.06
In this course we’re going to use ZBrush and TopoGun to convert a very high resolution female hero character into a lower resolution game-type model. Sculpting applications like ZBrush are great for creating extremely detailed models, complete with surface texture and color. But to be able to rig, animate, or integrate these models into a game engine, we first have to convert the model to a much lower resolution. TopoGun is a great tool for taking our detailed meshes and allowing us to very intuitively redraw this new topology. In addition, it will allow us to project all of the mesh’s detail onto maps. In this way we can use a lower resolution version of the model, while it still appears very detailed. We will start by preparing and exporting our dense meshes from ZBrush and then bring those into TopoGun as references. We’ll use several tools in TopoGun to literally draw new base geometry right onto the high resolution meshes. We’ll look at several of the tools available and how we can manipulate and change topology once it’s been created. Once the topology is done, we’ll create UVs for the new pieces and then generate maps for the detail and color information. Once we’re done you’ll have created your own game-type character from a very dense sculpt and you’ll have the knowledge you need to repeat the process on your own creations.
Home:
http://www.digitaltutors.com/11/training.php?pid=559
Download:
http://bytesbox.com/!/I5bTS07k0gQoURZ/
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