Zbrush

All posts tagged Zbrush


Over the last decade, ZBrush has become the industry standard application for digital sculpting and has been used in nearly every blockbuster film and video game produced during that time. Introduction to ZBrush 4with Scott Spencer provides the most comprehensive set of instructional videos ever created for ZBrush users, covering everything from the absolute basics, to more advanced sculpting and detailing topics. With nearly 14 hours of instructional video, Scott is able to provide a detailed understanding of each tool and process from a practical approach. He also demonstrates his sculpting workflow and speaks about specific production issues that arise in production pipelines. The lessons start with a brief overview of the UI for the beginning learner, along with a few “Quickstart” lessons on sculpting. Scott then moves into the individual feature sets, including all of the new features and plugins for ZBrush 4, while showing how many of the features and tools work together. Lessons on working with ZBrush in conjunction with other 3D applications, in this case Maya, is also covered in many chapters of this DVD.


http://www.url-dead/folder/10222471

http://fileserve.com/list/Wj8zmBR

http://uploadstation.com/list/yCdSBzz


http://ifile.it/_80zy1ai/Gnomon%20Zbrush

ANOTHER CGPERSIA EXCLUSIVE :P

3DTotal
ZBrush Manimal Creation | *.pdf (70 pages) | project files | 212.56 MB
Manimal is a ZBrush tutorial series divided into six parts, covering nearly 70 pages and addressing the process of transforming a generic base mesh into an original creature design.

The notion behind the series assumes the task of genetically splicing a human being with a different animal class and sculpting the resultant character. Each of the tutorials adopts a different animal class as its theme and walks through the stages of developing a concept, sculpting the overall proportions through to the individual features and particular anatomical mutations. The types of brushes used to form the main muscle groups alongside those used to create the finer details are covered, with each author offering their unique approach to the process. Texturing techniques and material set ups are included in the series with all the associated tips and tricks that help towards producing a final render.

This eBook also contains a base mesh, matcaps and movie files.

Download:
http://www.url-dead/file/1358587481/ZBrushManimalCreationCGP.rar
—mirror—
http://www.wupload.com/file/42011450/ZBrushManimalCreationCGP.rar
—mirror—
http://www.fileserve.com/file/a6cXFYg/ZBrushManimalCreationCGP.rar

[img]http://preview.url-dead/img/1102921.jpg[/img]

The Making of ‘Fume’ with Alex Alvarez | 1.03 GB
These_chapters represent a technical overview of how the image ‘Fume’ was created using Maya, ZBrush and Photoshop. In contrast to some of my other work on Gn0mon0logy and The Gn0mon W0rkshop, Fume was created without any initial design direction. There was no sketch to develop, as was the case with Jester or Trin.
Therefore this tutorial demonstrates a slightly different workflow as I allowed a design to evolve organically. The actual creation of Fume was not recorded, therefore these lectures are all created in realtime as I explain, in detail, the process of creating the image. ‘Fume’ has been toprow plugged at cgtalk, zbrushcentral, 3dtotal and was a ‘daily deviation’ at Deviant Art.

* Retopologizing in ZBrush
* Combining normal maps for different objects on a single shader
* Image based lighting, Final gather, Direct illumination
* Polypainting cavity map
* Look Development
* Integrating elements
* Compositing the Render Layers

Chapters
1. Forms + Topology
2. Basemesh Maya Edit
3. ZBrush Sculpting
4. Maya Setup + Lighting
5. Photoshop Studies
6. Final Composition

fileserve.com
http://www.fileserve.com/file/kscGvTz/_G_TheMakingFume.part01.rar
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url-dead
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[img]http://preview.url-dead/img/1065891.jpg[/img]

The Digital Maquette, Volumes 1 & 2

The Digital Maquette, Vol. 1
Zack Petroc’s Art Directing Series begins with “The Digital Maquette”. This title presents an innovative and direct approach to 3D content creation. Zack demonstrates a Maya-to-Mudbox workflow, outlining the advantages of digital sculpting and showcasing the benefits it can offer your design team. The workflow is presented with the artist in mind. It highlights specific tools and techniques focusing on how they add to the creative freedom of your design process. As Zack creates two characters from the initial box mesh to final sculpted pose, he discusses how to define your character from both an art directing and digital sculpting perspective. This lecture is intended for Art Directors and Production Designers who are interested in discovering how digital sculpting can add to their creative process. Additionally, it presents information for artists who are interested in growing their skills as digital sculptors.

The Digital Maquette, Vol. 2
Zack Petroc’s Art Directing Series continues with “The Digital Maquette, Volume 2”, in which he outlines the creation of the Froad Rider, the costume and peripheral accessories using ZBrush. Watch as Zack develops the character from a low-resolution organized mesh for the head, and box meshes for the costume and accessories. After posing the character using ZBrush’s new Transpose tools he documents the process for outputting the character as a 3D print with Gentle Giant Studios. Zack presents the workflow with the artist in mind, highlighting specific tools and techniques and focusing on how they add to the creative freedom of the design process. He also discusses how to define your character from both an art directing and digital sculpting perspective. This lecture is intended for Art Directors and Production Designers who are interested in discovering how digital sculpting can add to their creative process. Additionally, it presents information for artists who are interested in growing their skills as design sculptors.

Filesonic
http://www.url-dead/file/831257614/_ZPC.TheDigMaq_.part01.rar
http://www.url-dead/file/831262254/_ZPC.TheDigMaq_.part02.rar
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Mirror:
fileserve.com

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