Power Nurbs Pro And Power Translators Pro v2.90 for 3dsmax 2008
Power Translators are built from the ground up to solve today?s difficult problems of importing quality CAD data into 3ds max. The Plug-in has been battle hardened in the most demanding productions at some of the best Max visualization rendering facilities in the World. The 3ds professionals spoke and we listened and together we developed the most advanced, best integrated, highest quality Max CAD translator on the market today.
Download from rapidshare
http://rapidshare.com/files/71650134/nbrspro290-32.rar
http://rapidshare.com/files/71650705/nbrspro290-64.rar
pass : rapidoff
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Very Nice Blogg :)
Just to let eveyone know we have just relased Power Translators for Maya.
http://www.npowersoftware.com/Maya/MayaPToverview.htm
This is really a labor of love. I hope you all enjoy :)
Oh and the above Rapid Share Links are not endorsed or uploaded by nPower Software.inc and may include harmful content, So please be carefull.
very very thanks – I have ‘nt saying beutiful English – I am sory
but very very thanks
it’s not for 3dsmax2008 but for 3ds max 9…
It is Not for Max 2008 64 bit.????????????
……………..Max 2008 32 bit OKEY
Power Nurbs Pro And Power Translators Pro v2.90 for 3dsmax 2009 -64 Bit
WHER ARE YOU? WHAT T?ME?
Lol is Eric actually a official developer of this product!?
EEp
Ye used this a while ago for some portfolio work. Fantastic for creating armour for highend game characters that use normalmapping. It’s a real pain creating
I’ve been trying to learn this program for a week now. It looks very complex when you first start it but really it’s just bloated with useless tools and options. It’s so frustrating. normally I have no problem picking things up, as normally programs have a pattern or fundamentals it builds upon. Like how 3dsmax’s CV curves are used completely through it’s nurbs process. But with PowerNurbs you really have find documentation on every aspect of this plugin, even for creating basic shapes.
The user basic gallery is a obvious reflection of this.
It’ll take anyone 6+ times longer to master this plugin then say Rhino any other modeller I can’t think of. And once learnt it’ll take twice as long to create the same object.
The way in which it’s integrated it may as well be a standalone product.
Well, with the advent of T-splines I find this a waste of time. I wish I’d spent the time learn Maya now. >.<
All in all great features all thrown into a bloated unconventional tool set that throws you for 4.