AfterBurn 4.0 delivers rendering speed improvements, workflow enhancements and modularity/extensibility.
Here is a short list of what?s new in AfterBurn 4.0:
– New AfterBurn Shadow Map brings a great speed improvement without significant shadow quality loss. Speed improvement over Raytraced Shadows in AfterBurn 3.2 can be more than a factor of five for dynamic scenes and even up to factor of ten for static cloud animations.
– AfterBurn no longer needs special type of shadows to be able to calculate self-shadowing effect as it supports standard light?s interface for atmospheric shadows (light?s ?Atmosphere Shadows? option).