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All posts for the day March 14th, 2008

AfterBurn 4.0 delivers rendering speed improvements, workflow enhancements and modularity/extensibility.

Here is a short list of what?s new in AfterBurn 4.0:

– New AfterBurn Shadow Map brings a great speed improvement without significant shadow quality loss. Speed improvement over Raytraced Shadows in AfterBurn 3.2 can be more than a factor of five for dynamic scenes and even up to factor of ten for static cloud animations.

– AfterBurn no longer needs special type of shadows to be able to calculate self-shadowing effect as it supports standard light?s interface for atmospheric shadows (light?s ?Atmosphere Shadows? option).

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