[890MB] [Hotfile + Fileserve]
In this series of lessons we’ll learn how to turn a 2d image into a 3d scene using camera projection in Maya and Nuke. By using a reference photo inside Maya and using Nuke’s powerful compositing tools and 3d environment, we’ll be able to create realistic scenes quickly and easily.
We’ll begin this project by learning about the theories behind camera projection what makes a good image to project. We’ll then set-up our camera in Maya for match moving and look at a technique to get our camera in the correct position. We’ll then model the our buildings and animate a new camera. Then we’ll export our Maya data and bring it in to Nuke’s 3D toolset and set-up our projections. We’ll finish the scene in Nuke by creating a sky dome and using it’s 2d tools to create appealing effects. Finally, we’ll use Maya’s mental ray renderer to create realistic reflections and composite them on top of our Nuke projections to create our final composite.
1. Introduction and project overview
2. What is Camera Projection?
3. Taking Photos for Camera Projection and common issues
4. Finding the actual Focal Length and setting it in Maya
5. Adding our image plane for initial camera match moving
6. Matching the first point of our building
7. Creating a basic camera rig to rotate around our point
8. Rotating our camera to match our rotation to our building
9. Creating our projection shader
10. Using perspective tricks to model the rest of the building
11. Modifying our channel box to accurately control scaling
12. Animating our new camera movement
13. Creating background buildings
14. Maintaining the horizon line by duplication our projection
15. Exporting our geometry and cameras from Maya into Nuke
16. Creating our projection setup inside Nuke using Project3D
17. Creating projections using the UV Project node
18. Creating a sky dome that matches our background photo
19. Adding Zblur and an alpha render of our main building
20. Fixing edge quality with multi samples and edge blur
21. Extracting our reflective areas and beginning to shade them
22. Modifying our Architectural material to reflect
23. Creating new geometry and images for our reflections
24. Final rendering and compositing our reflection and projection
Hotfile
http://hotfile.com/dl/85970868/4ed7176/dt-cpmn.part01.rar.html
http://hotfile.com/dl/85971601/7b44858/dt-cpmn.part02.rar.html
http://hotfile.com/dl/85973712/10ddc33/dt-cpmn.part03.rar.html
http://hotfile.com/dl/85974866/b7fb584/dt-cpmn.part04.rar.html
http://hotfile.com/dl/85976335/3d1f665/dt-cpmn.part05.rar.html
http://hotfile.com/dl/85977104/ff63a0e/dt-cpmn.part06.rar.html
http://hotfile.com/dl/85978151/41bbf55/dt-cpmn.part07.rar.html
http://hotfile.com/dl/85979253/3bb3fe0/dt-cpmn.part08.rar.html
http://hotfile.com/dl/85980670/8ca978d/dt-cpmn.part09.rar.html
Fileserve Mirror
http://www.fileserve.com/file/P3mUh4D
http://www.fileserve.com/file/rDVrApB
http://www.fileserve.com/file/W8Nmfvp
http://www.fileserve.com/file/pQpdFCn
http://www.fileserve.com/file/KfnbvbM
http://www.fileserve.com/file/6xkspVN
http://www.fileserve.com/file/9n7Hzs8
http://www.fileserve.com/file/4auRJtP
http://www.fileserve.com/file/Zh3CChF
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thanks!
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Thank you, badger!
Thank you for the great upload!
Nice nice nice…
Ashkan CG Artist