ISO | English | Flash Video | 1024 x 768 | FLV | 645.09 MB
In issue 134: land that killer job with our feature on how to make the most of your 3D course, including how the pros got to where they are and 10 tips on how to fast track your career. Plus assets worth $513 on the disc
IN THE MAGAZINE
Land that killer job
Simply completing a degree is no guarantee of a job once you graduate. 3D World details ten simple things you can do while still learning to ensure career success
The art of videogames
Previously limited to polygons and textures, the role of the game artist has expanded massively of late. We look at the way the job has changed, and ahead to its future
Control a game character
Our tutorial shows you how to create a controllable character with a stock character and animation assets
10 techniques for perfect HDR images
Computer graphics pioneer Paul Debevec shares his methods for capturing HDR reference of the highest quality
Create a 3D title sequence
Use 3D geometry and shaders as the basis for a composited video, presented using a Maya/Photoshop Extended/After Effects pipeline
Commentary and analysis from the CG industry
SIGGRAPH 2010: Devs shunned features in favour of workflow, lines were drawn in the CPU vs GPU war and we all hailed TRON. Read more in our coverage of SIGGRAPH 2010
Practical training for every major 3D package
Applications covered this issue include: Maya, Softimage, Houdini, LightWave 3D, Blender, Fusion After Effects, Photoshop, NukeX, Trapcode Particular, Animeeple, Unity, Quidam Studio, Gimp
Expanded Projects section
Stay in touch with your peers with this month?s best commercial 3D work
Inspirational imagery
The best new personal artwork from around the world
On test this issue
CityEngine 2010 Indie, Acropora 1.0, Scan 3XS 3D Modelling Workstation, Xfrog 5 for Maya
Also in issue 134
- Debrief: Editor and co-writer Paul Furminger unveils the secrets behind the Deus Ex: Human Revolution promo, voted best trailer at this year?s E3 event
- Freeze Frame: 12 years since its cinematic debut, Lost in Space is ripe for reappraisal. 3D World speaks to three veterans about the movie?s notable impact on the UK VFX industry
- Letter from Hollywood: Craig Zerouni looks back on the CG business in his last Letter from Hollywood column
ON THE CD
Software, models, textures and video training worth $513
Xfrog 4 for Maya
Complete package plug Xfrog 5 trial
As sold for $399
DarkMATTER
Complete model pack with dozens of game-ready DirectX assets
As sold for $24
Game Beep textures
39 textures for game levels, plus edges and details
As sold for $16
Arroway texture
6K birchwood floor design
As sold for $4
Poser World models
Four Poser scenes plus two models
soundscalpel sound effects
25 WAV sound effects
As sold for $70
PLUS
Blitz training, Gnomon Maya modelling advice video and ProViz3D people models
Thank you VERY much, Egustus!
thank you! :-)
Thank you so much for these.
Thanks, one question tough, does this include the pdf magazine or how can i see the articles??
I unzipped it as well and it does seem to be missing the magazine. I’m very interested in the articles on performance capture (mocap), so I am going to order issue 135 and 136 from their site.