Digital-Tutors – Modeling a Female Hero in ZBrush 4 and Maya 2012
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Advanced | 1h 46m | 627 MB | Project Files 0.2 MB | Required Software: 3ds Max 2011, FumeFX 2.0, Krakatoa 1.6
In this tutorial we will learn to create dynamic, flexible tornado systems and render them using a variety of techniques.
This tutorial will show how to set up a complex Particle Flow system to make a tornado inside of 3ds Max. Going beyond a traditional vortex field, the tornado that we’ll create in this tutorial will employ recursive logic to keep the system alive while still being lightweight enough to be animatable inside the viewport. We will then look at getting much more natural movement by simulating FumeFX based off of the particle simulation. We’ll also touch on Krakatoa and using that to render a large number of particles. Partitioning will be covered along with some of the rendering options available. Finally, we’ll look at some techniques to fix artifacts in NUKE.
Home:
http://www.digitaltutors.com/11/training.php?pid=557
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German | Advanced | 6h 35m | 1.79 GB | Project Files are not included | Required Software: Photoshop CS5
Techniques for optimization and photo-montage in Photoshop CS5
Cropping is one of the most important and common tasks to be performed in Photoshop for photo correction and photo montage. Effectively create, assess and optimize selections and masks without doubt is the lifeblood of the image processing. And that’s what this video training. In three successive, clearly subdivided parts are Olaf Giermann an overview of the crucial concepts of free agency, the necessary background knowledge on the tools used and shows many examples of the most accurate and fastest solutions, to offer what Photoshop CS5 has.
Home:
http://www.video2brain.com/de/products-997.htm
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Digital-Tutors – 3D Rotation with Trackers and Trigonometry in NUKE[/center]
Advanced | 2h 22m | 748 MB | Project Files 61 MB | Required Software: NUKE 5.2 and up
In this series of lessons we’ll learn how to use trackers and trigonometry to match rotation of an eye in NUKE’s 3D system.
We’ll then create an appealing final video using a few simple images and a variety of compositing and animation techniques. We’ll begin this project by importing our elements and tracking various features of the face. Once we have a base of tracking data to work off of, we’ll learn the basic math terms and ideas that we will use to translate our 2D tracker data into 3D rotation. We’ll then learn how to take our mathematical equation, and translate it into an expression NUKE understands. Once we have our rotation expressions working, we’ll finish our 2d elements using a variety of color correction, masking and animation techniques. Then we’ll combine all our nodes using compositing math to correctly mix everything together.
Home: http://www.digitaltutors.com/11/training.php?pid=284
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Beginner | 1h 45m | 471 MB | Project Files 20 MB | Required Software: Softimage 2012 and up
In this collection of lessons we will learn about the essential lighting tools and features found in Softimage.
Understanding how the various lighting tools in Softimage work and behave is a very important skill for anyone who is getting started with this 3D application. In this series of lessons, we will discuss the different types of 3D lights found in Softimage, and methods for easily aiming and controlling your lights. We will also explore some of the specialized attributes found in certain light types, we will discuss the different types of shadows available in Softimage, we will see how we can add depth and mood to our scenes though the use of volumetric light rays, as well as many other lighting tools and concepts that will help you establish a solid foundation in Softimage.
Home:
http://www.digitaltutors.com/11/training.php?pid=47
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