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Advanced | 1h 46m | 627 MB | Project Files 0.2 MB | Required Software: 3ds Max 2011, FumeFX 2.0, Krakatoa 1.6
In this tutorial we will learn to create dynamic, flexible tornado systems and render them using a variety of techniques.
This tutorial will show how to set up a complex Particle Flow system to make a tornado inside of 3ds Max. Going beyond a traditional vortex field, the tornado that we’ll create in this tutorial will employ recursive logic to keep the system alive while still being lightweight enough to be animatable inside the viewport. We will then look at getting much more natural movement by simulating FumeFX based off of the particle simulation. We’ll also touch on Krakatoa and using that to render a large number of particles. Partitioning will be covered along with some of the rendering options available. Finally, we’ll look at some techniques to fix artifacts in NUKE.
Home:
http://www.digitaltutors.com/11/training.php?pid=557
Download:
http://bytesbox.com/!/GBhRCOzSqMYsjtg/
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Thanks Owen
i was waiting for it .
Thanks again
Thanks a lot, that was so fast!!!
Thanks again, U.N.Owen!
Thankyou !!
Make a torrent for this plzz! Thnx
http://cgpeers.com/torrents.php?id=7173
Many thanks ! Great !
torent, plz
Haha as the guy who made this tutorial I must say it’s an honor to be on CG Persia. Never could have learned any of this stuff without it!
Thx guys!
– Matt
Respect, and a humble thank You:)
Thanks Matt, as someone from a poor background who can’t afford digital tutors subscription this is a great opportunity for me to learn more about fumefx! great videos thanks
:)
:D Thanks :) thumps uP!
THX MAN!!!!
Thanxxxxx Really Great
this training sucks :( he just babbles.
Hey North, I wondered about that too. What would you have liked to have seen/heard ?
Usually I do not learn article on blogs, however I wish to say that this write-up very forced me to take a look at and do so! Your writing style has been amazed me. Thanks, very great article.
http://cgpeers.com/torrents?id=7183
I created a tornado using pflow particles, and then tried to use them to create a fume fx tornado. Unfortunately once it hits 200 frames the tornado explodes outward even though the pflow particles don?t. How can i fix that? I want the fume particles to follow the pflow particles perfectly. thank you in advance.