Archives

All posts for the month May, 2012

Poster

Advanced | 2h 08m | 1.20 GB | Project Files 485 MB | Required Software: ZBrush 4R3

In this ZBrush tutorial we will learn how to quickly setup long hair using FiberMesh onto a simple base head. Until now hair inside of ZBrush has primarily been sculpted. Using the new FiberMesh system inside of ZBrush 4R3 we can take a simple base mesh and apply fibers to the model to create more realistic long hair. With the power of ZBrush these fibers can be quickly groomed to achieve a wide array of hair styles. This tutorial will cover some tips and tricks to help speed up usage with FiberMesh to get your models hair that salon look.

Home:
http://www.digitaltutors.com/11/training.php?pid=707

Download:
http://bytesbox.com/!/n5xzIKgv58u1jXV/
http://bytesbox.com/!/AqQcRZgaCVt0pED/
http://bytesbox.com/!/Y9QZJZTMGrj9ROl/
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http://ul.to/jhn7eug9/DTCDCLHUFMiZBwJD_01.rar
http://ul.to/2ykeqo3h/DTCDCLHUFMiZBwJD_02.rar
http://ul.to/cwv03bg1/DTCDCLHUFMiZBwJD_03.rar
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Poster

One essential task in compositing is greenscreen-keying. Placing an actor in a CG environment can be as important as creating the virtual set itself. The key to a convincing VFX shot with greenscreen footage is a convincing key. Blender?s node-editor has all the tools you need for that. To continue the Blender Compositing Series this cmiDirect video will show you how to do greenscreen-keying with Blender.

Home:
http://www.cmivfx.com/tutorials/view/277/Blender+GreenScreen+Keying+Concepts

Download:
http://bytesbox.com/!/WiUvLuL5TbxugRB/
http://bytesbox.com/!/JgMb0PskB9cQhXT/
http://bytesbox.com/!/06NPXGev0UtHUMY/
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http://ul.to/w8cwozxp/cmiBGSKC.part1.rar
http://ul.to/ltkp68cm/cmiBGSKC.part2.rar
http://ul.to/kpf0adai/cmiBGSKC.part3.rar
http://ul.to/vwphkp25/cmiBGSKC.part4.rar
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Poster

Beginner | 3h 50m | 1.09 GB | Project Files 388 MB | Required Software: Photoshop CS6

Learn the World?s Number One Image Editing Software
Photoshop is more than just an image editing application ? it is a foundational staple in all the visual arts, from print design, to photography, to web design, to motion graphics and 3D graphics. In this course, award-winning video trainer and Adobe Certified Instructor Chad Perkins will show you the basics of Photoshop. You?ll learn about the components of visual images, making selections, color correcting, fixing images, outputting images, and much more. This course uses Photoshop CS6, but the information presented is applicable to all versions of the application.

Home:
http://www.video2brain.com/en/courses/getting-started-with-photoshop-cs6

Download:
http://bytesbox.com/!/OQSQirLxYhnlxAw/
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http://ul.to/exlxghr1/v2bGSwPCS6_01.rar
http://ul.to/6ccgvuwb/v2bGSwPCS6_02.rar
http://ul.to/m6cgxxyp/v2bGSwPCS6_03.rar
http://ul.to/6opxdrjp/v2bGSwPCS6_04.rar
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Poster

Beginner | 7h 08m | 972 MB | Project Files 30 MB | Required Software: 3ds Max 2013

The course covers Autodesk 3ds Max from the ground up, providing a thorough overview of this advanced 3D graphics and modeling package. Author Aaron F. Ross covers the 3ds Max interface and walks through common tasks such as modeling, texturing, rendering, animating, and adding special effects. The course is centered around two real-world projects, a motion graphics project and a special effects project, that provide designers practical examples to use with the lessons.

Topics include:
* Creating primitives
* Setting units and dimensions
* Modeling with splines
* Lofting objects
* Cloning and group objects
* Using the modifier stack
* Attaching polygon meshes to objects
* Working with subdivision surfaces
* Creating NURBS curves, arcs, and lines
* Working with materials
* Mapping textures
* Adjusting cameras and lights in a scene
* Building keyframe animations
* Rendering a sequence

Home: http://www.lynda.com/tutorial/95341

Download:
http://bytesbox.com/!/tBt9ieMuQLe21n4/
http://bytesbox.com/!/XC8aUpoZnsSfZcD/
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Poster

BodyPaint 3D offers complete control over your textures with layers, filters and tablet support while working in 3D. Multichannel stroke support allows for painting across many channels at once while working in the 3D View. Maxon’s RayBrushTM technology lets you view the results of your painting in real-time without ever having to hit the render button.
Projection Painting in BodyPaint 3D allows you to virtually tattoo across UV seams and objects. Laying out UV’s couldn’t be easier in BodyPaint 3D. This software includes three automatic UV unwrapping algorithms, including the new Optimal Cubic Mapping system.
BodyPaint is included in Cinema 4D or as a stand alone application. Either way you use it, it becomes a powerful translator, albeit a bridge, between multiple CG applications. If you haven’t learned how to use BodyPaint, then your only half way there!

Home:
http://www.cmivfx.com/tutorials/view/245/BodyPaint+UV+Layout+And+Texture+Painting

Download:
http://bytesbox.com/!/EFDRAoky55ggaom/
http://bytesbox.com/!/DKuLKEJrhp2lpx2/
http://bytesbox.com/!/vUmA84O6buDkf1V/
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http://ul.to/5hbbg81m/cmiC4DBPUVLaTP.part1.rar
http://ul.to/3945o43w/cmiC4DBPUVLaTP.part2.rar
http://ul.to/vfk9uu6p/cmiC4DBPUVLaTP.part3.rar
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Poster

Intermediate | 3h 02m | 1.11 GB | Project Files 3 MB | Required Software: CINEMA 4D

In this series of lessons we?ll learn to use CINEMA 4D’s unique modeling workflow to create organic polygon models. We’ll start out by talking about what polygons are and what the advantages and disadvantages are of using them. Then, using a dinosaur as an example, we’ll use CINEMA 4D’s procedural, hierarchy-based workflow in combination with traditional polygon techniques to build an organic model from scratch. We’ll cover polygon tools that will allow you to extrude, cut, or subdivide your geometry as well as generators that will allow you to work symmetrically and to see a smoothed version of your model as you work. In the end you’ll have a great idea of the power and flexibility CINEMA 4D offers when building polygonal models.

Home:
http://www.digitaltutors.com/11/training.php?pid=691

Download:
http://bytesbox.com/!/Dc9fcUvwx77eaBV/
http://bytesbox.com/!/PqzxRH4ZG3Vj7vS/
http://bytesbox.com/!/J4yrbyYU8ziXddB/
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http://ul.to/vn6kl66x/DTPMWiC4D_01.rar
http://ul.to/j9se12d7/DTPMWiC4D_02.rar
http://ul.to/ir60jn6l/DTPMWiC4D_03.rar
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Poster

Intermediate | 2h 10m | 1.00 GB | Project Files 184 MB | Required Software: Unity 3.5

In this course we’ll be discussing most of the major features added to the Unity game engine in the latest release, Unity 3.5. Through out these lessons, we’ll learn how to utilize Unity’s Pathfinding system to create quick and efficient AI. Then we’ll move on by discussing the new particle system interface called Shuriken where we’ll create a pillar of fire. After that, we’ll get into working with the HDR capabilities and create a stunning composition in real time. Then we’ll finish this course up by discussing light probes and occlusion culling. Both are great ways to create a beautiful game but also keep our performance costs low.

Home:
http://www.digitaltutors.com/11/training.php?pid=693

Download:
http://bytesbox.com/!/NM6orUCrLhuHgFy/
http://bytesbox.com/!/9Wy0xMBNhCrtb0v/
http://bytesbox.com/!/PfhX8fCYnpAtHDb/
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http://ul.to/id98wj6f/DTNFiU35_01.rar
http://ul.to/cz4575bq/DTNFiU35_02.rar
http://ul.to/u7wui5h3/DTNFiU35_03.rar
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