Archives

All posts for the month May, 2012

Poster

Advanced | 2h 53m | 836 MB | Project Files 122 MB | Required Software: Photoshop CS5

In this Photoshop tutorial we will look at the basic principles of designing a video game character utilizing Photoshop as a drawing and painting tool. We’ll learn about subjects such as sketching, design, rendering techniques and orthographic models sheets. We’ll begin with the exploratory sketching phase, which is a stage where the concept artist produces loose grayscale sketches to communicate ideas to the team. We’ll then take that sketch from a rough idea into a fully realized piece of concept art. From there, we’ll take the design into a key part of video game character concept art: the orthographic. By the end of this tutorial we will have taken a look at a typical video game studio pipeline and learned numerous tips and techniques for how to be efficient in a video game production environment.

Home:
http://www.digitaltutors.com/11/training.php?pid=685

Download:
http://bytesbox.com/!/EVIZ22P81PTL50J/
http://bytesbox.com/!/v82dtLINhPsjC6P/
http://bytesbox.com/!/pSPOzo7qwmDAAaR/
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http://ul.to/p3kx2ylh/DTCDCCWfGiP_01.rar
http://ul.to/38h6gx09/DTCDCCWfGiP_02.rar
http://ul.to/ujq76poc/DTCDCCWfGiP_03.rar
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Poster

Intermediate | 1h 56m | 684 MB | Project Files 47 MB | Required Software: NUKE 6.3v6

In this series of tutorials we?ll learn how to use tracker and roto nodes in NUKE to quickly create a solid matte. By using each node for their specific strength, we?ll be able to achieve production-quality results much faster than using just hand keying. We?ll begin this project by learning the basics of using trackers to speed up the rotoscoping process by removing camera jitter, translation, rotation and scaling. We?ll then dive into our main project where we will use a combination of trackers, roto nodes and animation to create a clean mask for our foreground actor’s face and hand. We?ll learn many techniques to speed up our rotoscoping workflow and how we can use animation principles to create solid movement.

Home:
http://www.digitaltutors.com/11/training.php?pid=687

Download:
http://bytesbox.com/!/zDK5iw9LPelsBu3/
http://bytesbox.com/!/Zciidj8aS7AEba2/
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http://ul.to/nhsq2n5y/DTRTIN_01.rar
http://ul.to/w875lrt6/DTRTIN_02.rar
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Poster

Intermediate | 2h 04m | 785 MB | Project Files 16 MB | Required Software: CINEMA 4D R13

In this set of tutorials you will learn how to automatically rig creatures with CINEMA 4D’s new Character Object. Through this set of tutorials you will learn how to use the Character Object to auto-rig creatures and how to adjust the control rig to match its exact proportions! We’ll then explore some of the features built into the Character Object that allow us to auto-weight geometry, filter what gets displayed in the scene, and take a look at a system that generates automatic animation cycles. We’ll also cover how to integrate custom systems of our own into the auto-rig, weight painting and weight mirroring techniques, as well as how to collapse the rig in order to export it for use in an older version of CINEMA 4D. In the end, you will learn how the Character Object can be used to make your rigging workflow far more efficient!

Home:
http://www.digitaltutors.com/11/training.php?pid=690

Download:
http://bytesbox.com/!/G3yeXdGFSuFxDR8/
http://bytesbox.com/!/GtYtmRZM0AAdQ3w/
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http://ul.to/g4sziitw/DTCFRwtCOiC4D_01.rar
http://ul.to/0np49cd0/DTCFRwtCOiC4D_02.rar
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