FXPHD – MAX203 – 3DS Max Destruction Techniques
We start with an overview of the project, the goals of the course and the ideas behind it. Then we get to planning it – analyzing the project, laying out all the steps towards the end result and the thought process behind them.
Dealing with with the primary cut of the big earth pieces and building a system to animate them in Thinking Particles. Good fragmentation practices, setting up useful animation controls and versioning the animation get covered.
We use the main animation we have prepared and cut the pieces once more, to get detail on the edges. Then we look at implementing the second level
simulation on top of the first level one, retaining the underlying motions and adding detail.
Working on the third level simulation, where fragments are small enough so we can use procedural fragmentation with VolumeBreaker. We set up some useful rules on fragmentation and activation, introducing one more level of detail.
With the base simulation done, we’ll cover replacing the big pieces with separate sims – cutting and simulating each independently, to increase the detail and get a sense of scale.