cmiVFX – Houdini Camera Projection Techniques
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All posts for the month November, 2012
Continuing where we left off on Materials Volume 1, Bill Kladis takes us through additional materials inside of UDK! We’ll start with understanding and creating a “parent” material as we cover Material Instancing, dive into animated Flipbooks, discuss Opacity and how it works, explore how to apply a “real” video or movie to your assets, and then dive into an advanced material creating a customized and complex animated sequence!
3h 53m | 2.13 GB | Project Files 1.18 GB | Required Software: Autodesk Mudbox
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High quality and fully shaded 3D Scene – ready to render -of an University building (FAUP), project of ?lvaro Siza Vieira, famous Architect. Overcast and Night mood, with 5 (five) cameras and several interior lights.
Several methods, inside 3ds Max, were used to achieve an high level of dirt detail. Advanced Materials – Mix of Composite, V-Ray Dirt and V-Ray Blend Materials. General grass distribution created with Multiscatter and MultiscatterMask. Probably a good scene to learn dirt and grass methodology, mood aspects, or even create commercial spots, walkthroughs, flythroughs or use it e.g. as a car environment scene.
Several methods, inside 3ds Max, were used to achieve an high level of dirt detail. Advanced Materials – Mix of Composite, V-Ray Dirt and V-Ray Blend Materials. General grass distribution created with Multiscatter and MultiscatterMask. Probably a good scene to learn dirt and grass methodology, mood aspects, or even create commercial spots, walkthroughs, flythroughs or use it e.g. as a car environment scene.