Intermediate | 5h 12m | 12.2 GB | Project Files 123 MB | Software used: Maya 2010 or later
This course will teach you how to animate some of the most common video game animations: cycles, transitions & introductions. 5-8 hours of video lessons each week will go over step by step how Kyle creates each of these animations. Outside of the video lessons, the course will require about 6-15 hours per week depending on skill level. Each week there will also be a 2 hr live Q&A where Kyle will critique assignments and answer questions.
In week 1 we?ll be covering cycles. Cycles are any animations that are able to loop & repeat themselves. We?ll go over how to create these quickly and still be able to bring life into the character.
Week 2 will cover transitions. Transitions are animations that connect different player states. Standing to crouching, taking a weapon out, getting into a vehicle, the list goes on and on. We?ll go over workflows for creating these quickly & efficiently and how to add some character to them.
Week 3 is character introductions. You?ve just gotten to the end of the Dungeon Level, you?ve defeated all the enemies and you think you?re home free, when all of a sudden a giant troll busts down a door and gives a giant roar! That?s a character introduction. We?ll be using all the tips & tricks we?ve learned to create a cinematic character introduction animation.