SolidAngle Maya To Arnold (MtoA) v0.25 For Maya – x64
Plugin Support? Maya (2014,2013,2013.5,2012)
This version uses the Arnold 4.0.16.0 core.
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HIGHLIGHTED NEW FEATURES
?Support for multiple UV sets (#398).
?Optimized geometry storage. Certain types of meshes now require less memory thanks to improved mesh compression.
?Added a photometric light (#1161). See details.(https://support.solidangle.com/display/AFMUG/Ai+Photometric+Light)
?Added an Arnold shelf (#1286).
?Added an option string to pass parameters to Kick with the Export Ass and Kick render type(#1288).
NOTES
?Environment variables are now properly expanded for aiImage at translation time.
?MtoA can now export relative paths for textures. We export them as relative paths using the texture search path and also append the sourceImages folder automatically to this texture search path. That means if you are trying to use relative paths with tokens (they are stored as relative paths, since maya is not able to resolve the relative path to an absolute because of the tokens), they will work fine both with aiImage and Mayafile).
?MtoA can now export relative paths for procedurals. We export them as relative paths using the procedural search path.
?The Shave and a Haircut extension is now packaged separately. To create a pack from the source use the shavepack target.
INCOMPATIBLE CHANGES
?Due to the change in the negative scaling in aiSky and aiSkyDomeLight, old scenes can render different.
?Improvements to the physical sky could break old scenes using it.
?Maya fluids look can differ from previous versions due to changes done in how fluid scaling were affecting density and the support of fluid shader content method usage.
http://bytesbox.com/!/oAlA4gKfuiMWQKp/
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http://www.filefactory.com/file/1sitltmz6vrt/n/SolidAngle_Maya_To_Arnold_(MtoA)_v0.25_CGP.rar
Or
SolidAngle Maya To Arnold (MtoA) v0.25_CGP.rar
Or
SolidAngle_Maya_To_Arnold_(MtoA)_v0.25_CGP.rar
Thank you for the amazing release! I really appreciate your effort, I have just one question. I have tried all released Arnold version with Maya 2012, 2013 and 2014 and with no version does bump mapping and displacement mapping work. Is this a restriction from Solidangle that no one can crack, or am I the only one that experiences this error?
Thank you:-)
Hi a question is for Windows? I need Mac version Thanks