Duration 2h 7m Project files Included MP4
In this tutorial we’ll learn how to create a ballistic hit within CINEMA 4D using TurbulenceFD to help with our
fire/smoke simulation. We’ll go through the many steps of setting up our ship to animate as it’s being ?hit? by
a ballistics object. We’ll then utilize TurbulenceFD to help us react to this ?hit? with fire and smoke.
Using CINEMA 4D’s rigid body dynamics, we’ll implement debris being struck and falling away. By using
TurbulenceFD’s emitter tags, we can then combine CINEMA 4D’s dynamics with TurbulenceFD’s simulation to give
the effect of an explosion from a damaged engine.
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