Allegorithmic Substance Designer-2017.2.4-952 Win
Title: Allegorithmic Substance Designer-2017.2.4-952 Win
Info:
Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.
Node-based texturing. Allowing non-linear workflow and quick iterations.
Substance Designer 5 is a node based texturing tool. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.
The industry standard for PBR texturing
Substance Designer is a powerful node-based texturing tool tailor-made for Physically Based Rendering and extensively used by more than 50 AAA game projects.
PBR Viewport
The 3D View allows to visualize on your mesh all your texturing work in real time.
Compatible with any game engine.
Substance Designer lets you to create your own templates, making it compatible with any game engine on the market, or your in-house engine.
The New Generation of Procedural Art
Substance Designer 5 is powered by Substance Engine 2, the new iteration of the renown procedural technology developed by Allegorithmic. It unleashes an incredible power of expression and fosters a new form of digital creativity
2017.2.4
Changed:
[AXF Import] Allow to specify the filtering mode on input bitmaps
[2D View] Don’t change the ratio of the image in the 2D view when the physical size is enabled
Fixed:
[Library] crash when enable/disable path in preferences
[Baker] Match by name ignore some meshes with specific names
[Content] Premult to Straight filter removes alpha channel
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