Gumroad – Hard Surface Texturing For Production
Title: Gumroad – Hard Surface Texturing For Production
Info:
In this tutorial I will go over my process for hard surface texturing inside of Mari. I go over the UV process, baking UDIM curvature and AO maps in mightybake, importing your model into Mari, and the general texturing process using primarily node graph techniques.
I will go over the new Mari 3.0 extension pack mask generators similar to Substance and Quixel’s DDo. No more manually painting dirt and edge wear!
Software used:
Maya, Mightybake, Nuke, Mari 3.0+ (extension pack required)
https://rg.to/folder/5083042/Gumroad%20Hard%20Surface%20Texturing%20For%20Production%20L.html
http://alfafile.net/folder/AZG3
http://nitroflare.com/view/88E82C4FA1CBD70/GRHardSurfaceTexturingForProduction.part6.rar http://nitroflare.com/view/28344B1D0FEDA76/GRHardSurfaceTexturingForProduction.part7.rar http://nitroflare.com/view/C35A2BD3036D130/GRHardSurfaceTexturingForProduction.part1.rar http://nitroflare.com/view/F8D3BFF2F6114FE/GRHardSurfaceTexturingForProduction.part2.rar http://nitroflare.com/view/794F01C1193FE19/GRHardSurfaceTexturingForProduction.part5.rar http://nitroflare.com/view/0FFC551A0898D1A/GRHardSurfaceTexturingForProduction.part3.rar http://nitroflare.com/view/33AD8CF30BD2619/GRHardSurfaceTexturingForProduction.part4.rar
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