Project Files Included MP4
Title: CGCircuit – Mastering Nuke Vol 1 – 10
Info:
Volume 1 2h 11m
This is the first course in the series Mastering Nuke: Your First Shot. In this course, you will learn how to assemble and finalize a full CG shot and through the process, you will discover the powerful tools of Nuke and its interface.
No previous experience or knowledge is required. Every step is carefully commented and explained with the goal to make you a compositor in just a few hours.
The author is Florian Girardot, a senior visual effect artist specialized in Compositing who has been working in the movie industry for more than 10 years. Some of his recent projects include Deadpool 2, Detective Pikachu and Spiderman Far From Home among others.
This course has been designed for beginners, or for people who don’t do compositing very often, and in general for people who would like to learn how to create visual effects like the ones we see in major Hollywood productions.
Volume 2 3h 21m
Hi guys! Welcome to the new course on CGCircuit, Introduction to 3D and matte-painting projection in Nuke.
In this tutorial, you’ll get to learn the powerful 3D functions of Nuke. Geometry creation, shading, lighting, animation, camera projection and more. We will use Nuke’s 3D abilities to create an animate matte-painting. To learn compositing, you need practice, and here, you’ll be able to apply those skills on a stunning concrete example. In addition, following this course will teach you the techniques and workflows used by major visual effects studios.
By the end of this tutorial, you’ll be confident using 3D in Nuke, and be able to create and animate your own matte-paintings or photos.
Volume 3
I’m Florian Girardot. I’m a senior visual effect artist specializing in Compositing. I’ve been working in the movie industry for more than 10 years. Some of my recent projects include Deadpool 2, Detective Pikachu and Spiderman Far From Home.
This entire curriculum is based on both my professional and teaching experiences.
In the first chapter, you will discover how to create a 3D scene in Nuke using, geometries, lights, shaders and cameras.
In the second chapter, you will learn one of the most important compositing techniques, camera projection. You will also learn how to breakdown a Photoshop file.
Then, in the third chapter, you will learn what a depth channel is, and how to use it to grade your comp and apply depth of field.
Finally in the last chapter, you’ll learn a technique to add more life to your matte-painting.
Some of the key takeaways of this course are:
-Learn the essential components of a 3D system in Nuke
-Work with cameras
-Render a 3D scene through a Scanline Render
-Work with camera projection
-Work with multi layers photoshop files
-Work with the Depth Channel
– use the Zdefocus Node
Alright guys, this is a thrilling topic, I’m really excited to start, so let’s go!
Volume 4 3h 38m
In this online course, you will learn everything you need to know about render passes, AOVs and layers. How to use them properly to enhance your compositing workflow, and get the best out of your CG renders. In this course you will as well learn how to use a concept art, colour keys and reference images to direct your work.
As the other courses from this Nuke master class, you will achieve a great shot that will illustrate all the professionals techniques that you’ll learn. Those tips and tricks I’m about to share with you are part of my everyday toolbox as a senior compositing artist, and I’m using them with any CG renders.
At the end of this course, you’ll be confident working with multi-AOVs renders, and you’ll be able to take the look of your CG renders to the next level.
This course is part of the Mastering Nuke series, and we will build on what we previously learned in the 3 first courses.
I’m Florian Girardot. I’m a senior visual effect artist specialized in Compositing. I’ve been working in the movie industry for more than 10 years.
This entire curriculum is based on both my professional and teaching experiences.
Volume 5 4h 22m
In this online course, you are going to learn some of the most important techniques to paint out, roto and track in Nuke. This is the bread and butter of compositors. This course will teach you those techniques that will give you the feeling that there are no limitation to image manipulation.
Rotoing, tracking, painting could seem a bit fastidious, but with the rights tools and the right workflow, you’ll see that it is actually not that hard, and even pretty enjoyable!
As the other courses from this Nuke master class series, you will achieve a great shot, from beginning to end, that will illustrate all the professionals techniques that you’ll learn. I’m not wasting your time by showing you stuffs you’ll never use.
Those tips and tricks I’m about to share with you are part of my everyday toolbox as a senior compositing artist.
At the end of this course, you’ll be confident removing any element from a shot. You’ll be able to track your personal footage, and export cameras for other software. This will unlock an infinite world of possibilities for set extensions, CG integration, and image manipulation.
Volume 6 2h 6m
In this online course, you are going to discover the infinite possibilities of the particles in NukeX. So many reasons to do your own effects directly in Nuke. Floating Dust, Smoke, rain, dripping water and so on…
As the other courses from this Nuke master class series, you will achieve a great shot, from beginning to end, that will illustrate all the professionals techniques that you’ll learn.
At the end of this course, you’ll be confident creating realistic or stylized particle systems that you’ll be able to integrate in your shots or motion design creation.
I’m Florian Girardot. I’m a senior visual effect artist specialized in Compositing. I’ve been working in the movie industry for more than 10 years.
This entire curriculum is based on both my professional and teaching experiences.
In the first chapter, you will learn how to create your own floating ashes particle system. This will allow you to discover how to emit particles, how to control them and how to render them.
Next, you are going to go further with particles, emit particles from particles, deal with multiple systems. With those techniques, we’ll create a water dripping effect.
Finally, In the last chapter, using the fundamentals learned previously, you will learn how to use particle presets to quickly achieve smoke or rain, and learn new workflows from those presets.
I’m really excited to share this knowledge with you guys, so let’s get started!
Volume 7
At the end of this course, you’ll be confident using deep as part of your workflow. If you aspire to work for any major visual effect studio, this will make the absolute difference.
I’m Florian Girardot. I’m a senior visual effect artist specialized in Compositing. I’ve been working in the movie industry for more than 10 years.
This entire curriculum is based on both my professional and teaching experiences.
In the first chapter, you’ll discover what is a deep exr pass and how to use it in Nuke to assemble your shot easily.
Next, in the second chapter, you are going to learn how to optimize your workflow to work efficiently with deep layers.
Finally, In the last chapter, we’ll explore creative techniques to use deep with NukeX particles, with 3D nuke geometries and 2D stock elements.
Volume 8
In this online course, you are going to discover how to digitally retouch faces in Nuke.
Removing spots, wrinkles, smoothing skins, changing eyes colors, add face tattoos, you name it, we can do it!
We will discover great techniques and great tools, such as keen tools to easily build CG faces and track them to then be able to make make-up magic!
As the other courses from this Nuke master class series, you will achieve a great shot, from beginning to end, that will illustrate all the professionals techniques that you’ll learn.
Volume 9
In this masterclass, Follow me through the integration of two green screen shots; One key shot and its declination. We will build a high-quality environment with the help of the Quixel library and render it in Unreal, to efficiently comp the shots in Nuke.
Some of the key takeaways of this masterclass are:
– Exporting a camera tracking to Unreal
– Use the sequencer in Unreal to prepare the shot
– Using Unreal Composure Plugin to Layout the shot
– Use Quixel Megascan Library to build realistic environments
– Use Nuke Server and Unreal Reader to comp unreal renders in real Time
– Use Unreal 5 movie render queue to render out multi exr layers
– Using ACES to maintain color accuracy between Unreal and Nuke
Volume 10
This Class will be based on a practical shot that we’ll achieve together from the beginning to the end.
In this first chapter, we’ll prepare the plate for compositing, we’ll track it, undistort it, denoise and paint it, making the plate ready for the integration.
Next, we’ll integrate a CG creature. We’ll be focusing on the most important aspect of CG integration which is the integration according to the distance.
Then, In the third chapter, We’ll cover the essential steps of adding stock footage to your shot.
Finally, in the last chapter we’ll check all the technical aspects of the shot, to make sure it’s ready for final delivery. We will as well learn what DI mattes are and how to output them.
At the end of this course, You’ll be mastering all the essential steps of CG integration and shot finishing.
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http://alfafile.net/folder/AjNT
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Volumes 1 to 6 are Down. Can you please Re-Upload ?
Kind Regards
Cris
Nitroflare lot of file offline
Can you give me torrunt file