Duration 7h Project Files Included MP4
Title: Blendermarket – Intro to Motion Graphics (Blender Course)
How every componet is used in the course can be animated in a seamless loop.
I will show you the basics of using the shader workspace to make procedural patterns
We will be learning how to use masking to make detailed patterns and how they are used in motion graphics
This is our first dive into geometry nodes. You will learn a simple setup that gives you a lot of creative flexibility.
This lesson builds off of the previous lesson. It takes what we just learned and takes it a lot further to show the potential of geometry nodes.
This lesson teaches how you can make an entire scene in just one Geometry nodes tree. We will learn how to control each component that we modeled in the shader editor.
We will be making a realistic chipped paint material procedurally. Through this lesson you will learn how this process can yield a wide variety of materials. This lesson will set you up for the materials we will make in later lessons.
This lesson is another big geometry nodes lesson. We will learn how to delete geometry procedurally, make a plexus inspired pattern, and a very detailed & animated scifi material.
This lesson will show you how to create animatable patterns in the shader editor & align them to form a grid pattern. We will learn a very powerful looping technique for using procedural patterns.
The previous lesson set us up for this one. This entire lesson is procedural from the displacement to the pattern that makes the hills. This is a very dense lesson.
We will learn everything about how to use the text tool. Then we will take that and show how materials can enhance the text geometry. We will also learn how to customize our keyframes for better motion.
rendered entirely in Eevee, we will learn how to manipulate volume to create space clouds, a simple geometry nodes particle system, and how to make looping camera shake.
This is a fun one, we will be making a kinetic animation that allows the spheres to roll around and loop the camera on a new axis we haven’t done yet in the course.
this is the BIG geometry nodes scene to finalize the course. We will be building an entire environment in geometry nodes and using the kinetic principles to get the ball to roll around. This lesson uses bits of almost every lesson in this course!
https://nitroflare.com/view/DEC617DBBD77C5F/BlendermarketIntrotoMotionGraphicsBlenderCourse.part01.rar https://nitroflare.com/view/28AFDCE2ACB178B/BlendermarketIntrotoMotionGraphicsBlenderCourse.part02.rar https://nitroflare.com/view/FACA663F336B0AA/BlendermarketIntrotoMotionGraphicsBlenderCourse.part03.rar https://nitroflare.com/view/C480E636A1A95F2/BlendermarketIntrotoMotionGraphicsBlenderCourse.part04.rar https://nitroflare.com/view/DB91DC47500C6A1/BlendermarketIntrotoMotionGraphicsBlenderCourse.part05.rar https://nitroflare.com/view/4A81BF0CEA77919/BlendermarketIntrotoMotionGraphicsBlenderCourse.part06.rar https://nitroflare.com/view/43C16AEFA970A97/BlendermarketIntrotoMotionGraphicsBlenderCourse.part07.rar https://nitroflare.com/view/4F80AC49FF2F654/BlendermarketIntrotoMotionGraphicsBlenderCourse.part08.rar https://nitroflare.com/view/158A2F7CA5A8826/BlendermarketIntrotoMotionGraphicsBlenderCourse.part09.rar https://nitroflare.com/view/797261BCC71B868/BlendermarketIntrotoMotionGraphicsBlenderCourse.part10.rar https://nitroflare.com/view/40C5315093D2367/BlendermarketIntrotoMotionGraphicsBlenderCourse.part11.rar https://nitroflare.com/view/4C0479C9087F20C/BlendermarketIntrotoMotionGraphicsBlenderCourse.part12.rar