Boris FX Sapphire Plug-ins 2024.02 Win x64
Title: Boris FX Sapphire Plug-ins 2024.02 Win x64
Sapphire plugins let you create stunning organic looks unmatched by any host native effect tools. Key features include over 270 effects and 3000+ presets, a powerful Effect and Transition Builder, and integrated tracking and masking with the Academy Award-winning Mocha. Sapphire’s superior image quality, control, and render speed offers massive time-savings — allowing creatives to focus on what matters most, delivering an impact that keeps audiences coming back.
New for 2024
– New! Effect & Transition: Unleash digital chaos with Sapphire PixelMosh.
– New! Effect: Add atmospheric realism and cinematic aura to any image with Sapphire Dust.
– New! Retooled Time Effects: The Sapphire time category is updated for better behavior and integrated into the Effect and Transition Builder.
– New! 10 More Flares: New and updated Sapphire Lens Flares.
– New! 65+ Effect Presets: Includes 18 advanced Builder presets.
Glitch your art with beautifully precise imperfections using the new Sapphire PixelMosh plugin. Smear and drag pixels from one group of frames to another. Add bursting blobs of color that bloom and pulsate or digital decay with corrupted, stuck frames. Combines seamlessly with other Sapphire damage effects inside S_Effect and S_Transition.
Breathe life into every frame with the new Sapphire Dust Effect. S_Dust is blazing-fast, replicates the look of a simple particle simulation without the complexity, and includes rich, user-friendly controls. It’s perfect for adding a touch of photorealism to CG renders, creating a cinematic atmosphere, and enhancing motion graphics. Set the mood with a few shimmering specks or unleash a turbulent sandstorm. Create more stunning results by pairing it with other classic Sapphire effects inside S_Effect and S_Transition.
Improved Time Effects
Every effect in the Sapphire Time category is re-engineered with better behavior and refined functionality. The collection features 30 effects focused on time manipulation. Each effect now renders quickly and accurately, and you can now use them within S_Effect and S_Transition.
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