Duration 20h 54m MP4
Title: Coloso – Real-time Character Design Face, Hair & Expressions
Info:
English Subs
What if you want to create a high-quality AAA game character face that looks natural to everyone in real time?
The demand for real-time character modelers is rapidly increasing with the popularity of AAA games! Now is an opportunity as companies are competing to attract customers.
This image is a fan art image created by the speaker himself.
Character creation is a field where quality can be improved in a short period of time by acquiring technical knowledge, so anyone can become the modeler the industry is looking for if they learn skilled techniques and experience production practice through the practical course of a 3D character artist with 12 years of experience.
From the basics to application know-how that can be used in the practical pipeline! What if you want to learn an efficient production method that creates high-quality character faces in real life, rather than the one-size-fits-all tool usage method found in academies? Create real-time character faces that can be used immediately in AAA games. Start with the inquiring artist.
Why Take This Class?
The quality of the character’s face varies greatly depending on how you use even basic tools!
This lecture will teach you how to use tools efficiently, as well as how to create real-time character faces that can be used directly in actual games, rather than just for render purposes, which are limited to portfolio use.
3ds Max, Zbrush, Substance Painter, and even Maya, which is increasingly being used in the industry. Learn only the necessary parts and create a more realistic and detailed character than before.
Background Image
Let’s create a high-quality character’s face.
Making a male face base
male face sculpting
Texture Shading
Making a female face base
female face sculpting
Texture Shading
real time hair
Facial target production
Facial target completion
*The image is an example of an application to help understand the class.
Speaker introduction
3D artist
Inquirer
hello. This is 3D artist Inquiry. I am currently in charge of modeling production and lighting environment at OCEAN DRIVE STUDIO.
We have prepared this lecture to answer the question that many people have: ‘How is the quality of characters in AAA games created?’
After learning all of my know-how to bring characters to life through faces, hair, as well as emotional expressions and facial creation methods, you can embody characters you only see in games.
Background Image
3D Character Artist Inquiry
hyeon)
OCEAN DRIVE STUDIO
View more history
jeon)
Gameloft 3D Artist
SmileGate CrossFire 2 3D Artist
Action Square Blade 2 3D Artist
Joycity 3D Director
Nexon Final Fantasy 11 Lead Artist
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2016 IGC PBR seminar lecture
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class features
class features
Master facial details and facial targets in one lecture, which must be learned separately elsewhere.
Learn everything in one lecture that you rarely have the opportunity to learn at regular academies, or that you need to learn separately. After learning how to create a high-quality character face, real-time hair, and facial targets that can be applied immediately in practice, you can create the face of a character in a AAA game yourself.
All high-quality assets provided by a character artist with 12 years of experience at each stage of production.
So that you can take a look and study the assets that are essential for character creation! A total of 32 assets are provided step by step, from modeling the expensive character assets used within the course to texturing and facial target production.
*However, commercial use of the assets is not permitted.
Learn character creation techniques that dramatically upgrade quality
This lecture teaches techniques that even beginners can follow, such as how to use scan data and theories related to makeup and hair. By learning technical elements, you can improve your awkward and jerky character into a lively and stable AAA game character.
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