
Duration 7h 30m MP4
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Title: Houdini School – HS – 217-Noise
Info:
Course Overview
Class Description:
This recorded course takes your noise creation skills to the next level. Learn how to layer, and manipulate basic noises in order to generate exciting new patterns. All of which can be used in numerous Houdini contexts like particle emission, shader masks, volume erosion, geometry displacement, and velocity fields to name just a few.
Learning Outcomes:
At the end of this course, you should have a better understanding of how to create more visually interesting noises in VOPs and VEX.
Session 1
Intro to the World of Noise
Get an overview of what Noises are, which available stock VOP Noises Houdini contains, and how the general workflow of connecting and visualizing them is done.
Introduction
Available VOP noises
Visualizing noise when developing
VOP basic noise workflow
VOP layered noise workflow
Use case: Driving material parameters
Use case: Mixing materials
Use case: Volumetric erosion
Use case: Controlling volume shape and falloff
Use case: Volumetric nebulae creation
Session 2
Layering, layering, and more layering
Get more in depth and push noise creation further by layering and manipulating noise input data via VEX, as well as learning available VEX noise options.
Available VEX noises
VEX basic noise workflow
VEX vs VOP noise differences
VEX layered noise workflow
Use case: Particle advection
Use case: Driving attributes
Use case: Warping UVs
Use case: Abstract volumetric creation A
Use case: Abstract volumetric creation B
Use case: Abstract volumetric creation C
Session 3
Automation Assistance / Python
Taking a look at generating noise in large quantities through PDG, as well as going over Python scripting.
Building VOP Noise generators
VOP Noise generators with PDG automation
PDG preview renders with OpenGL and ImageMagick
Making Python shelf tools
Extras: Various use case examples
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