
Duration 5h 30m MP4
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Title: Udemy – Build a Hex-Based Planet Generator Engine in Unity & Blender
Info:
What you’ll learn
Build a reusable hex-based planet generation engine from scratch.
Generate procedural terrain, biomes, and organic land masses.
Create spherical hex worlds using Unity and Blender.
Design modular world generation systems that are easy to extend.
Populate worlds with procedural assets such as forests, mountains, and structures.
Optimize your planet generator for performance and scalability.
Build a reusable framework for generating an unlimited variety of hex-based planets.
Have you ever wanted to build your own procedural planet generator instead of relying on third-party assets or expensive plugins? In this course, you’ll build a complete hex-based planet generation engine from the ground up using Unity, Blender, and C#.
Rather than focusing on a single procedural effect, we’ll build the project one system at a time. Every major feature is developed step by step, explaining not only how it works, but also why it was designed that way. By the end of the course, you’ll have a reusable foundation that you can continue expanding into your own games and projects.
We’ll begin by creating a spherical hex-based planet mesh in Blender before bringing it into Unity, where we’ll transform it into a fully procedural world. Along the way you’ll separate individual polygon cells, generate continents and islands, build modular terrain generation systems, procedurally place environmental assets, and create polygon outlines that can be shown or hidden independently from the terrain.
You’ll also learn practical development techniques that go beyond procedural generation itself. Throughout the course we’ll write temporary helper scripts that automate repetitive tasks such as wiring together thousands of object references, building data structures, preparing scene hierarchies, and configuring the project inside the Unity Editor. These workflows allow expensive setup operations to be performed once during development instead of every time the game starts.
Rather than hardcoding generation logic, you’ll build reusable systems that make it easy to add new terrain types, regions, assets, and gameplay features in the future. You’ll also learn how Blender and Unity work together as part of a streamlined workflow for creating and maintaining procedural content.
By the end of this course, you won’t simply have a planet generator. You’ll have a reusable procedural world generation framework that can serve as the foundation for strategy games, city builders, simulation games, survival games, or any project requiring procedurally generated hex-based worlds.
Whether you’re an indie game developer looking to build your own engine or a Unity programmer wanting to deepen your understanding of procedural generation, this course will provide practical techniques and workflows that you can immediately apply to your own projects.
Who this course is for:
Unity developers interested in procedural generation
Indie game developers building strategy or simulation games
Programmers wanting to learn reusable world generation techniques
Developers interested in integrating Blender into a Unity workflow
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