
Duration 14h 57m Project Files Included MP4
![]()
Title: Udemy – Godot Roguelike: Build a 3D Hack ‘n’ Slash
Info:
What you’ll learn
Build a state machine in Godot that governs every attack, cancel and combo in a 3D character controller.
Give enemies real, distinct AI using the same state machine approach, from ranged snipers to melee brawlers.
Structure a roguelike loop with shuffled levels, free upgrades between levels, and a run that resets on death.
Build reusable components for health, damage and knockback that work across your whole cast of characters.
Wire up and animate shader effects, GPUParticles and baked VoxelGI lighting for a properly shipped look.
Love the fast, satisfying combat in games like Hades?
This course shows you how to build your own 3D hack and slash roguelike from the ground up. We’re talking chained attacks, a dash you can cancel into, and hits that send enemies flying into hazards they don’t get back up from.
What you’ll build:
A state machine that governs your character’s every move, so a light attack, a heavy attack and a dash cancel connect into one fluid chain instead of fighting each other.
Enemies with real behaviour of their own, built on that same state machine approach, some hang back and fire from range, others charge you down.
A roguelike loop with three hand-built levels in a shuffled rotation and the enemy count climbing the deeper you get.
Free upgrades between levels, picked from two random offers each time, no currency, just faster, stronger, tougher.
A run-reset system where death wipes the level counter, difficulty and upgrades clean for a fresh run.
Reusable components for health and damage shared across your whole cast, so a new enemy type never means rewriting the same logic twice.
A knockback component in the final stretch that lets you punt enemies clean into pits and hazards.
Baked VoxelGI lighting, GPUParticles fireballs and impact bursts, and shader effects you’ll wire up and animate for dash trails and glowing weapon slashes.
This is for intermediate developers who already know their way around Godot and want to build something with real depth: proper state-driven combat, enemies with real behaviour, and a roguelike loop that keeps testing what they’ve built. If you’ve always loved roguelikes and want to build your own run-based progression, this is the course for you!
By the end, you’ll have a complete, playable roguelike, chained combos, intelligent enemies, and a gauntlet that keeps getting harder, built entirely by you.
Who this course is for:
Perfect if you’re a Godot dev ready to build proper state-driven combat systems.
Great if you love roguelikes and want to build your own run-based progression and scaling difficulty.
Ideal if you’re ready to build genuine state-driven combat and enemy AI from the ground up.
![]()
![]()
https://rg.to/folder/8851579/Udemy%20Godot%20Roguelike%20Build%20a%203D%20Hack%20n%20Slash%20L.html
![]()
http://alfafile.net/folder/GBvP
![]()
https://nitroflare.com/folder/10203/Lz4IwMjYvVWRlbXkgR29kb3QgUm9ndWVsaWtlIEJ1aWxkIGEgM0QgSGFjayBuIFNsYXNoL1VkZW15IEdvZG90IFJvZ3VlbGlrZSBCdWlsZCBhIDNEIEhhY2sgbiBTbGFzaCBM
![]()
https://send.now/s/9W0N/Udemy_Godot_Roguelike_Build_a_3D_Hack_n_Slash_L




