
Duration 16h 49m Project Files Included MP4
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Title: Udemy – Unreal Engine 5: RTS Resource Collection System
Info:
What you’ll learn
Build a complete RTS resource collection system from scratch in Unreal Engine 5
Create smooth and responsive RTS camera controls for strategic gameplay
Build a Town Hall that spawns villager characters
Create interactive shrubs, trees, and quarries as resources
Implement food, wood, and stone as harvest
Create AI villagers that navigate to and harvest assigned resources
Track gathered resources using a clear, functional user interface
Use Unreal Engine Blueprints to build modular RTS gameplay systems
Implement interactable objects and player-driven resource commands
Work with AI navigation and behavior for real-time strategy gameplay
Structure reusable systems for strategy, simulation, and management games
Understand the foundations of RTS economy and worker management mechanics
Master the art of building engaging, scalable, and production-ready RTS resource collection systems in Unreal Engine 5.
This course goes far beyond placing resource objects in a strategy game level. You’ll dive deep into designing intelligent, data-driven collection systems where players command AI villagers to gather food, wood, and stone from the environment. Learn how modern RTS games combine camera controls, unit interactions, harvesting behavior, UI feedback, and AI systems to create satisfying strategic gameplay.
Your Learning Journey
RTS Camera Controls – Create smooth, responsive camera controls designed for strategy gameplay. Learn how to navigate the world, inspect resources, and manage your settlement from a clear strategic viewpoint.
Interactive Buildings and Resources – Build interactable gameplay objects, including a Town Hall that can spawn villagers and resource nodes that support food, wood, and stone collection. Create shrubs, trees, and quarries that each serve a clear gameplay purpose.
Resource Harvesting – Implement harvesting behaviors that allow villagers to receive orders, move to the correct resource, and collect food from shrubs, wood from trees, and stone from quarries.
User Interface Systems – Create clear UI elements that display collected resources and provide the player with useful feedback. Learn how to connect gameplay data with an intuitive RTS resource interface.
AI Villager Interactions – Enable player controlled villagers to intelligently navigate the environment, respond to resource collection orders, and perform harvesting tasks that make your RTS world feel active and responsive.
By the end of this course, you’ll have built a fully functional, modular RTS resource collection system that can be reused across multiple projects. You’ll develop a strong understanding of Unreal Engine 5 Blueprints, AI characters, interaction systems, user interface design, and resource-management gameplay.
You will also explore the underlying concepts behind these systems, including AI navigation, command-driven behavior, interactable objects, resource data, and real-time UI updates.
These skills are directly applicable to real-time strategy games, city builders, colony simulations, management games, and any project involving AI workers, resource economies, and player-driven world interactions.
Whether you’re an intermediate Unreal Engine developer or aiming to build advanced strategy gameplay systems, this course will give you a solid, scalable, and production-ready foundation for creating professional RTS resource collection mechanics.
Who this course is for:
Unreal Engine developers interested in building RTS or strategy game systems
Intermediate Blueprint users who want to create AI-driven gameplay mechanics
Game developers creating city builders, simulations, or management games
Indie developers building resource collection and worker management systems
Developers who want to learn RTS camera controls and unit interactions
Technical designers interested in interactive resources and gameplay logic
Developers looking to improve their Unreal Engine AI and navigation skills
Anyone who wants to understand the foundations of RTS resource economies
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