
Duration 3h 17m MP4
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Title: Udemy – Create a Mobile Driving Game in Unreal Engine
Info:
What you’ll learn
Build a complete playable mobile driving game in Unreal Engine 4 using Blueprints, including vehicles, driving controls, levels, gameplay systems, and UI.
Create and configure a vehicle system with vehicle physics, controls, collisions, and driving gameplay suitable for a mobile game.
Optimize 3D assets, materials, textures, lighting, levels, and Blueprints to improve performance on mobile devices.
Use Unreal Engine profiling and performance tools to identify FPS drops, expensive assets, draw-call problems, and other mobile performance bottlenecks.
Apply LODs, asset optimization, lighting optimization, and other mobile-focused techniques to reduce unnecessary performance costs.
Test and optimize an Unreal Engine 4 project for lower-end and mid-range mobile hardware before packaging and release.
Create & Optimize a Mobile Driving Game in Unreal Engine 4
Want to learn how to build a mobile driving game in Unreal Engine 4 while keeping it optimized for mobile devices?
In this practical, project-based course, you will learn how to create a complete mobile driving game from the ground up. We will work with 3D meshes, characters, vehicles, levels, Blueprints, UI, gameplay systems, and optimization to build a playable project while focusing on performance throughout the development process.
The course is inspired by the simple and accessible gameplay style found in popular mobile driving and parking games, but we will build our own original game, assets, systems, and gameplay in Unreal Engine 4.
What will you learn?
You will learn how to:
Set up a mobile game project in Unreal Engine 4
Import and properly configure 3D meshes
Optimize meshes, materials, textures, and assets
Set up characters and skeletal meshes
Understand basic rig and animation setup
Create and configure a driving/vehicle system
Work with vehicle physics and controls
Build gameplay mechanics using Blueprints
Design and optimize game levels
Create roads, environments, and gameplay areas
Set up collision and interaction systems
Create UI, HUD, menus, buttons, and gameplay interfaces
Optimize lighting and environment performance
Reduce unnecessary draw calls and expensive assets
Use LODs and other optimization techniques
Identify performance bottlenecks
Profile your game and analyze FPS/performance
Optimize Blueprints and gameplay logic
Prepare your project for mobile devices
Test your game on lower and mid-range hardware
Perform a final optimization pass before packaging
A Practical Approach to Game Optimization
Optimization is not something you should leave until the end of development.
Throughout this course, we will look at how different parts of a game affect performance:
3D Assets → Materials → Lighting → Level Design → Blueprints → UI → Mobile Performance
You will learn not only what to optimize, but also why something is causing a performance problem and how to identify the appropriate solution.
Who is this course for?
This course is designed for:
Beginner and intermediate Unreal Engine developers
Indie game developers
Solo developers
Students learning Unreal Engine 4
Developers interested in mobile game development
Developers who want to learn practical game optimization
Developers who want to understand how to optimize Unreal Engine projects for mobile hardware
What do you need?
You should have:
Unreal Engine 4 installed
A Windows PC
Basic knowledge of Unreal Engine
Basic understanding of Blueprints
You don’t need to be an advanced programmer. The course focuses on practical development and explains the important systems step by step.
By the end of the course
You will have experience building and optimizing a complete mobile driving game project in Unreal Engine 4.
More importantly, you will understand a repeatable workflow for optimizing your own Unreal Engine games:
Build → Test → Profile → Find the Problem → Optimize → Test Again
Whether you’re creating a driving game, simulation, arcade game, or another mobile project, the optimization techniques covered in this course can be applied to many different types of Unreal Engine projects.
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