
Duration 3h 9m MP4
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Title: Udemy – Learn C# & Unity 6: Create Your First 3D Mini-Golf Game
Info:
What you’ll learn
Build a fully playable 3D mini-golf game from scratch using Unity and C#.
Program a physics-driven drag-and-shoot aiming system with Line Renderers.
Master Unity’s Rigidbody physics to create realistic ball bouncing and friction.
Develop a complete UI system to track player strokes, pars, and level transitions.
Are you ready to transform your game ideas into reality? Welcome to the ultimate, hands-on guide to 3D game development, where you will learn how to build a complete, highly polished 3D Mini-Golf game using Unity 6 and C#.
Whether you are an aspiring indie developer, a programmer looking to transition into the gaming industry, or a hobbyist eager to create your first fully playable 3D project, this course is designed for you. Instead of getting bogged down in endless theoretical lectures, this curriculum is entirely project-based. You will learn modern game development by writing real C# scripts, working with the latest features in the Unity game engine, and solving practical design challenges.
What You Will Build
Throughout this comprehensive course, we will start with a blank project and build a physics-driven mini-golf simulator from the ground up. You will learn the logic behind a satisfying “drag-and-shoot” mechanic, utilizing line renderers for aiming trajectories and Rigidbody physics to ensure the golf ball rolls, bounces, and collides with realistic momentum.
What You Will Learn
Unity 6 Fundamentals: Navigate the engine interface, manage 3D assets, and understand the core components of modern game design.
C# Programming for Games: Write clean, efficient, and scalable scripts to control player input, camera tracking, and game progression.
Advanced 3D Physics: Master Unity’s physics engine by configuring Rigidbodies, custom colliders, and physics materials for perfect ball friction and realistic bounce.
Player Mechanics: Implement intuitive aiming systems, input detection, and power-scaling logic to create a satisfying golfing experience.
Level Design: Construct engaging and progressively challenging golf courses using modular 3D environments, ramps, and dynamic obstacles.
Game Loop & UI: Build a fully functional User Interface (UI) to track strokes, display course pars, manage menus, and transition smoothly between levels.
Who Is This Course For?
Beginners who want a fun, practical introduction to C# programming and video game development.
Intermediate Unity users looking to deepen their understanding of physics-based mechanics, custom inputs, and level progression logic.
Anyone who wants to finish a complete, polished 3D game to showcase in their developer portfolio.
Requirements
A PC or Mac capable of running Unity 6.
No prior 3D modeling experience is required (we will use basic geometry and standard assets).
A basic understanding of programming concepts is helpful, but every single line of code will be explained step-by-step.
By the end of this course, you will not only have a complete, fun-to-play mini-golf game, but you will also possess a deep, practical understanding of Unity’s core systems—giving you the exact skills needed to start developing your own original game concepts.
Who this course is for:
Beginners who want a fun, practical introduction to C# programming and video game development.
Intermediate Unity users looking to deepen their understanding of physics-based mechanics, custom inputs, and level progression logic.
Anyone who wants to finish a complete, polished 3D game to showcase in their developer portfolio.
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