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Continuing where we left off on Materials Volume 1, Bill Kladis takes us through additional materials inside of UDK! We’ll start with understanding and creating a “parent” material as we cover Material Instancing, dive into animated Flipbooks, discuss Opacity and how it works, explore how to apply a “real” video or movie to your assets, and then dive into an advanced material creating a customized and complex animated sequence!

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High quality and fully shaded 3D Scene – ready to render -of an University building (FAUP), project of ?lvaro Siza Vieira, famous Architect. Overcast and Night mood, with 5 (five) cameras and several interior lights.
Several methods, inside 3ds Max, were used to achieve an high level of dirt detail. Advanced Materials – Mix of Composite, V-Ray Dirt and V-Ray Blend Materials. General grass distribution created with Multiscatter and MultiscatterMask. Probably a good scene to learn dirt and grass methodology, mood aspects, or even create commercial spots, walkthroughs, flythroughs or use it e.g. as a car environment scene.

Formats: max (standart , vray)
inf0:
-Objects are detailed, clean, organized
-Includes=
leather fabric model= polys: 7,946 verts:7,992 &
soft fabric model= polys: 6,282 verts:6,328
-Clean and organized file
(separated objects, naming, matID, etc.)
-Prepared for further subdivision smoothing/ meshsmooth
-3dsmax9 file includes :
Standard materials scene (no plugins needed) and
Vray materials scene
(main preview was rendered with Vray rendering)
-All texture maps are included in zip file)
-includes all materials
-vray scene includes background stage, lights, and rendering presets used to render previews.

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