3D

2DArtist
2DArtist 2011 04 Issue 064 Beauty And The Beast | .pdf | 130.42 MB
Welcome to the 64th issue of 2DArtist. I hope the weather is improving where you are as it is here. It may be tempting to get outside and enjoy some sunshine, but if you would rather stay inside and get some painting done, 2DArtist is here to provide the inspiration and tutorials you need.

This issue is crammed with some fantastic articles. I know you are going to love it! We will start this month by talking about the interview. This month we catch up with one of the most talented design studios in the UK, perhaps even the world – Atomhawk Design. 3DTotal and Atomhawk have just completed work on a fantastic printed book ?The Art of Atomhawk design? which is available in the 3DTotal shop now. If you like what you see in this interview you should definitely check out the fantastic 192 page book. Atomhawk tell us how they rose like a phoenix from the ashes after the collapse of Midway games and have gone from strength to strength. This is definitely a company to keep your eyes on!

We have some fantastic artists contributing with tutorials this month. The first of these is our Art fundamentals series. Tomasz Jedruszek is back in this issue. Many of you will know that Tomasz is an outstanding illustrator, and therefore the ideal person to teach the art of story-telling in images. This tutorial may give you a totally different outlook to creating illustrations.

This month we also feature a tutorial by one of the Atomhawk Design team. Charlie Bowater is a new artist to both the Atomhawk team and 2DArtist magazine. In this issue she will be showing us how to paint a self-portrait from a photograph. This is a great tutorial and well worth a look at. I would also recommend checking out Charlie?s deviant art page, she is a cracking artist.

I don?t know about you but I found the first part of the comic book series very helpful and informative. In this issue David Nakayama picks up where he left of by inking his traditional sketch. David provides some really cool tips about cleaning up your line art in Photoshop that I know a lot of you will find very helpful.

Our Photoreal Fantasy Creatures series has been fascinating so far. Our artists have provided some really handy tips to help us make our illustrations as believable as possible. In this issue Weiye Yin shows us how he made his Yeti look real. He doesn?t only help us with the fantastic character, but also with its environment. There are a lot of cool tips in this one, and I am sure you will agree that the final image is very cool.

Wow, we really do have a lot of great content here, and I haven?t even mentioned the Making of by Songnan Li, the sketchbook by Robbie Lawrence or the gallery images by artists like Serge Birault, Branko Bistrovic, Steve Jung and Vanja Todoric. I could talk all day about how good this issue is, but the only way that you will believe me is to have a look yourself. I promise you won?t be disappointed.

What in this month?

Interview: Atomhawk Design
Sketchbook: The Sketchbook of Robbie Lawrence
The Gallery: 10 of the Best 2D Artworks
Tutorial Series: Art Fundamentals – Chapter 4: Story Telling by Tomasz Jedruszek
Tutorial Series: Portraiture – Chapter 6: Female Caricature by Charlie Bowater
Tutorial Series: Mastering Comic Art – Chapter 2: Inking by David Nakayama
Tutorial Series: Photoreal Fantasy – Chapter 4: Yeti by Weiye Yin
Making Of: Soul Hunting – Project Overview by Songnan Li
Promotion: Digital Art Masters: v5 – Free Chapter Book Promotion

Download:
http://www.url-dead/file/761737214/2DArtist201104Issue064.rar
—or—
http://www.fileserve.com/file/k9Fv4eq/2DArtist201104Issue064.rar

Tutors
Digital Tutors | *.flv | project files | 139.06 MB
In this collection of lessons we will learn about the animation principle of ease in and ease out.

In this course, we will explore the animation principle of ease in and ease out in Maya. Why is ease in and ease out so important? Do our characters always need to cushion in and out of their movements, or are there special cases where doing so will just not work? We will answer these questions as we cover tips and techniques for using this principle to help enhance the sense of authenticity in characters. By the end of this course, you will have a deeper understanding of the principle of ease in and ease out, which will help your characters become more life-like to the viewer.

1. Introduction and Project Overview
2. Understanding Ease In and Ease Out
3. Where to Avoid Using Ease In and Ease Out
4. Ease In and Ease Out for Blinks
5. Ease In and Ease Out for Cartoon Takes

Download:
http://www.url-dead/file/600649654/DTEAPM2011EIEO.rar
—or—
http://www.fileserve.com/file/nEyRR63/DTEAPM2011EIEO.rar

Tutors
Digital Tutors | *.flv | project files | 179.85 MBb
In this collection of lessons we will learn about the animation principle of Staging.

What is Staging? How can it be used to improve the quality of your animations? We will answer these questions as we cover tips and techniques for using this principle to make sure your animations are presented in the clearest way. By the end of this course, you will have a deeper understanding of the principle of Staging, which will help add more entertainment to your work.

1. Introduction and project overview
2. What is Staging? What is the Staging formula?
3. Staging with the camera
4. Character blocking with Staging
5. Finalizing the project

Dwonload:
http://www.url-dead/file/600649684/DTMAEAPM2011S.rar
—or—
http://www.fileserve.com/file/3dVBUvJ/DTMAEAPM2011S.rar

http://img.justca.me/?di=8RYG
The Product and Automotive Design Kit (PAD) is a purpose-built materials library of Presets designed to help you effectively visualize and present your designs. If you are using modo to create consumer product or automotive imagery, these Presets can save you the trouble of painstakingly creating materials to accurately mimic real world surfaces like leather, carpet, tinted glass and mesh grills ? or even ?x-ray? materials that reveal interiors. All the work has been done for you; letting you concentrate on applying these carefully crafted materials or creating new variants of your own. The three hundred and fifty included Presets let you showcase every curve, line and silhouette of your model with incredible speed.

Contents:
140 base Presets
25 displacement patterns
20 bump patterns
5 mesh Presets for lighting
160 color channel Presets
Experience Level:
Suitable for all modo users
Software Compatibility:
modo 501 (SP2 or later)
modo 401 (SP2 or later)

What is included in the Kit?
The Product and Automotive Design Kit consists of material Presets, mesh Presets, instructional videos and a guided manual that explains not only how to apply the Presets but also how to change the very workflow material Preset application in modo. For example, the new Process Presets will revolutionize the way you work by introducing adjustable layers that leverage information from your custom Preset in order to create a multitude of effects (e.g. bump stencil to create grill effects) found in the product and automotive design world.

Download:
http://www.url-dead/file/718008471/9b.studios.Product.and.Automotive.Design.Kit.for.modo501.Win.OSX-QUASAR.part1.rar
http://www.url-dead/file/716990714/9b.studios.Product.and.Automotive.Design.Kit.for.modo501.Win.OSX-QUASAR.part2.rar

Police
English | 4hrs | FLV | project files | 720×576 | 24fps | 1.57 GB
Genre: eLearning | Animation
This is a complete video series by artist Mashru Mishu, showing the making of “Riot Police” 3D model from concept to final model. Topics to be covered are base mesh review, sculpting process, retopology, UV mapping, texturing and final presentation.

Scene file and textures are included for download.

Download:
http://www.url-dead/file/724347384/MakingPoliceOfficerRiot.part1.rar
http://www.url-dead/file/718540731/MakingPoliceOfficerRiot.part2.rar
http://www.url-dead/file/718691201/MakingPoliceOfficerRiot.part3.rar
http://www.url-dead/file/718392401/MakingPoliceOfficerRiot.part4.rar
http://www.url-dead/file/718543931/MakingPoliceOfficerRiot.part5.rar
http://www.url-dead/file/718687561/MakingPoliceOfficerRiot.part6.rar
http://www.url-dead/file/718691311/MakingPoliceOfficerRiot.part7.rar
—mirror—
http://www.fileserve.com/file/pZfuqbJ/MakingPoliceOfficerRiot.part1.rar
http://www.fileserve.com/file/MFqV5h7/MakingPoliceOfficerRiot.part2.rar
http://www.fileserve.com/file/wjxD6rY/MakingPoliceOfficerRiot.part3.rar
http://www.fileserve.com/file/rfus3Gj/MakingPoliceOfficerRiot.part4.rar
http://www.fileserve.com/file/NZpPWEE/MakingPoliceOfficerRiot.part5.rar
http://www.fileserve.com/file/pcgGtXW/MakingPoliceOfficerRiot.part6.rar
http://www.fileserve.com/file/zq5bMCq/MakingPoliceOfficerRiot.part7.rar
—mirror—
http://bitshare.com/files/o7648jpp/MakingPoliceOfficerRiot.part1.rar.html
http://bitshare.com/files/mrw7w3ro/MakingPoliceOfficerRiot.part2.rar.html
http://bitshare.com/files/9tseog1m/MakingPoliceOfficerRiot.part3.rar.html
http://bitshare.com/files/3kc7uq5w/MakingPoliceOfficerRiot.part4.rar.html
http://bitshare.com/files/mqh87q1x/MakingPoliceOfficerRiot.part5.rar.html
http://bitshare.com/files/dlufbyqg/MakingPoliceOfficerRiot.part6.rar.html
http://bitshare.com/files/pjf3fszk/MakingPoliceOfficerRiot.part7.rar.html

finalRender 3.5 is targeted to the mainstream user base, while finalRender 3.5 SE (Studio Edition) is the perfect choice for bigger production houses and advanced users, seeking the maximum in quality and flexibility.

Both products use the same rock solid Hollywood production-proven rendering core and produce the same rendering results (when not using any of the advanced features of 3.5 SE). The SE Comparison feature page shows the differences. A?complementary copy of finalToon 3.5 is included with a purchase of either finalRender 3.5 or finalRender 3.5 SE.

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photoshop
Introduction to Photoshop 3D | *.mov | 4h 53m | 938×592 | 1.36 GB
Learn the 3D tools in Photoshop CS5 Extended

This unique disk will teach you the basics of 3D. Then you will understand how to use the 3D tools in Photoshop for yourself. You’ll learn about 3D objects (Geometry), lighting, custom texturing and more. This training provides a comprehensive, overview of the 3D workflow and features of Photoshop CS5 Extended. This DVD will also address the concept of importing and exporting 3D objects from 3rd party programs. Understand UV map texturing, Image Based lighting, general lighting techniques and texturing. create a single 3D scene with multiple 3D objects in a visual story line.

This fast loading DVD ROM contains 4 hours of brand new sharp video. The advanced interface allows the user to instantly jump to any of the lessons with complete control over the playback including Full Screen. All the lesson files are included, so you can follow along at your own pace!
If you’re a designer, concept artist, or hobbyist who wants to painlessly add 3D to your bag of tricks, this Disk is for you!

Lessons Include:
* 3D workflow overview
* 3D Navigation Overview
* Applying photos to 3D primitives
* Editing the 3D texture using layers
* Applying bump textures to the 3D model Creative use of Specular maps
* Custom creating 3D in Repousse
* Creating 3D logos in Repousse
* Creating Discplacement Maps
* Merging multiple Objects in a 3D scene Lighting your 3D Scene
* Rendering the 3D Scene
* Creating the 3D Ocean
* Custom Creating Textures
* Applying Environment Maps
* Applying 3D Depth Of Field
* Applying Image Based Lighting
* Applying Multiple Lights
* Creating, bump, specular and reflection
* UV mapping Overview
* UV Map texturing
* Painting on your 3D model
* Texturing effects on your 3D model
* Exporting your 3D model

Download:
http://hotfile.com/dl/114315642/a03eab1/PhotoshopCAFE.Introduction.to.Photoshop.3D.part1.rar.html
http://hotfile.com/dl/114315765/259d49f/PhotoshopCAFE.Introduction.to.Photoshop.3D.part2.rar.html
http://hotfile.com/dl/114315890/54f9aa1/PhotoshopCAFE.Introduction.to.Photoshop.3D.part3.rar.html
http://hotfile.com/dl/114316214/d21897f/PhotoshopCAFE.Introduction.to.Photoshop.3D.part4.rar.html
http://hotfile.com/dl/114316082/bde93ea/PhotoshopCAFE.Introduction.to.Photoshop.3D.part5.rar.html
http://hotfile.com/dl/114315952/1404668/PhotoshopCAFE.Introduction.to.Photoshop.3D.part6.rar.html
—mirror—
http://www.url-dead/file/638725063/PhotoshopCAFE.Introduction.to.Photoshop.3D.part1.rar
http://www.url-dead/file/638729374/PhotoshopCAFE.Introduction.to.Photoshop.3D.part2.rar
http://www.url-dead/file/638729083/PhotoshopCAFE.Introduction.to.Photoshop.3D.part3.rar
http://www.url-dead/file/638729274/PhotoshopCAFE.Introduction.to.Photoshop.3D.part4.rar
http://www.url-dead/file/638626111/PhotoshopCAFE.Introduction.to.Photoshop.3D.part5.rar
http://www.url-dead/file/638729624/PhotoshopCAFE.Introduction.to.Photoshop.3D.part6.rar
—morror—
http://www.fileserve.com/file/cv8PR9Y/PhotoshopCAFE.Introduction.to.Photoshop.3D.part1.rar
http://www.fileserve.com/file/j5HgwsE/PhotoshopCAFE.Introduction.to.Photoshop.3D.part2.rar
http://www.fileserve.com/file/Vtcecwp/PhotoshopCAFE.Introduction.to.Photoshop.3D.part3.rar
http://www.fileserve.com/file/cKm27eq/PhotoshopCAFE.Introduction.to.Photoshop.3D.part4.rar
http://www.fileserve.com/file/35yzZwn/PhotoshopCAFE.Introduction.to.Photoshop.3D.part5.rar
http://www.fileserve.com/file/un6mfjH/PhotoshopCAFE.Introduction.to.Photoshop.3D.part6.rar
—mirror—
http://bitshare.com/files/44r4322s/PhotoshopCAFE.Introduction.to.Photoshop.3D.part1.rar.html
http://bitshare.com/files/z8brf2ep/PhotoshopCAFE.Introduction.to.Photoshop.3D.part2.rar.html
http://bitshare.com/files/jcxmrnzj/PhotoshopCAFE.Introduction.to.Photoshop.3D.part3.rar.html
http://bitshare.com/files/jx2keh9s/PhotoshopCAFE.Introduction.to.Photoshop.3D.part4.rar.html
http://bitshare.com/files/0ad5o3f7/PhotoshopCAFE.Introduction.to.Photoshop.3D.part5.rar.html
http://bitshare.com/files/8y1fr7u1/PhotoshopCAFE.Introduction.to.Photoshop.3D.part6.rar.html

The Gnomon Workshop
unreal
English | project files *.udk | 01h:14m | MPEG4 *.mov | 895.55 MB
In this DVD, Maxime breaks down every visual effect, from texture to behavior and integration into an alpha stage game level, using the UDK Unreal Engine 3. He shows how to use Adobe Photoshop?, AfterEffects?, FumeFX and 3ds Max to create textures, and demonstrates essential methods for efficiency and optimization of visual effects to be used in a video game. Watch as Maxime deconstructs numerous realistic effects such as smoke, fire, explosions, muzzle flashes, bullet impacts, and more.

Topics covered
Creating smoke in Unreal
Adding fire
Explosions and debris
Constructing bullet impacts and muzzle flashes
Environment smoke
Haze, fog and candle flames
Practical effects

1. Presentation
2. Smoke Part 1
3. Smoke Part 2
4. Smoke Part 3
5. Fire and Smoke Part 1
6. Fire and Smoke Part 2
7. Explosions Part 1
8. Explosions Part 2
9. Explosions Part 3
10. Bullets Impacts
11. Muzzle Flashes
12. Environment Smoke
13. Environment Effects Part 1
14. Environment Effects Part 2
15. Environment Effects Part 3
16. Practical Effects
17. Conclusion

Download:
http://www.fileserve.com/file/JyzaudQ/GW_VisualFXforGames-UnrealEngine3.part1.rar
http://www.fileserve.com/file/8r5KSBm/GW_VisualFXforGames-UnrealEngine3.part2.rar
http://www.fileserve.com/file/94f2Ac7/GW_VisualFXforGames-UnrealEngine3.part3.rar
http://www.fileserve.com/file/ekYjsPP/GW_VisualFXforGames-UnrealEngine3.part4.rar
—mirror—
http://www.url-dead/file/663389324/GW_VisualFXforGames-UnrealEngine3.part1.rar
http://www.url-dead/file/663389434/GW_VisualFXforGames-UnrealEngine3.part2.rar
http://www.url-dead/file/663389494/GW_VisualFXforGames-UnrealEngine3.part3.rar
http://www.url-dead/file/663389514/GW_VisualFXforGames-UnrealEngine3.part4.rar
—mirror—
http://bitshare.com/files/o7l7o9uq/GW_VisualFXforGames-UnrealEngine3.part1.rar.html
http://bitshare.com/files/geik0oj7/GW_VisualFXforGames-UnrealEngine3.part2.rar.html
http://bitshare.com/files/d0hmikrm/GW_VisualFXforGames-UnrealEngine3.part3.rar.html
http://bitshare.com/files/1q0dvon7/GW_VisualFXforGames-UnrealEngine3.part4.rar.html

Autodesk? MotionBuilder 2012 32Bit & 64Bit

Autodesk? MotionBuilder? 2012 software delivers new tools for virtual movie-making, performance animation, and stereoscopic productions, and enhanced interoperability with other products in the Autodesk? Entertainment Creation Suites 2012.

Torrent:

64Bit:

http://cgpeers.com/torrents?id=2466

32Bit:

http://cgpeers.com/torrents?id=2484

32Bit

http://www.url-dead/file/562146291/AUTODESK_MOTIONBUILDER_V2012_WIN32-XFORCE.part2.rar
http://www.url-dead/file/562150084/AUTODESK_MOTIONBUILDER_V2012_WIN32-XFORCE.part1.rar

64Bit

http://www.url-dead/file/562147751/AUTODESK_MOTIONBUILDER_V2012_WIN64-XFORCE.part1.rar
http://www.url-dead/file/562146271/AUTODESK_MOTIONBUILDER_V2012_WIN64-XFORCE.part2.rar

Or

32Bit

http://www.fileserve.com/file/VYFkarF/AUTODESK_MOTIONBUILDER_V2012_WIN32-XFORCE.part1.rar
http://www.fileserve.com/file/yY9cbQz/AUTODESK_MOTIONBUILDER_V2012_WIN32-XFORCE.part2.rar

KeyGEN

http://www.url-dead/file/537170091/Autodesk_All_Products_2012_KeyGEN.rar

Or

http://www.fileserve.com/file/k46WnGJ/Autodesk_All_Products_2012_KeyGEN.rar