3D

 

CG Academy: Particle Flow Fundamentals 1: Principles and Workflow

Description
This DVD introduces the user to Particle Flow, the new schematic particle system first introduced in release 6.0 of 3dsmax. Chris will guide you through the fundamentals of what particles are, how Particle Flow is structured, the elements of its GUI and on how to construct your own first Particle Flows.
This DVD is aimed at an intermediate 3dsmax user, someone who is comfortable with its interface and workflow. The DVD does not assume any previous particle system experience however and is suitable to those that are new to the field, as well as to those moving over from other 3d software packages.

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CG Academy Afterburn Master 1 – Afterburn Fundamentals

Description
This DVD introduces Sitni Sati?s 3dsmax volumetric particle rendering system, Afterburn to the advanced level Particle Flow user. Allan gives you an overview of the Raymarching technology behind the system and goes on to guide you through the user interface and a number of practical examples that demonstrate the myriad of uses Afterburn can be put too. Later, he gives a valuable insight into optimisation techniques and the best tricks and approaches to Afterburn’s use, that give you an insight into its use for special effects in Film, Television and Games special effects.
This DVD is aimed at the intermediate to advanced level 3dsmax Particle Flow user, that needs to get the most out of Afterburn. The DVD assumes that the user is well versed with Particle Flows operation, though it does not assume any prior experience with the Afterburn system itself.

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?Training for 3Dsmax

Description
In this DVD Paul will take you through rigging the Ogre?s Spine using an FK system in conjunction with wired control objects. He then demonstrates how to create an inverse foot rig using reactor controllers and scripted custom attributes to facilitate a smooth foot-roll system. Finally we learn how to modify the leg bones using expression controllers to create a working leg stretch system.
This DVD is aimed at 3dsmax users that are familiar with the basics of rigging such as IK and FK systems, Expression, Script and Reactor Controllers and so on. The DVD along with the others in the series aims to take those fundamentals skills to the next level and to allow you to create production level character rigs that are flexible, easy to use and fast to work with.

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PIXAR RENDERMAN STUDIO V1.0.1

RENDERMAN PRO SERVER V13.5.2

Xforce

RenderMan Studio is a collection of tools that form an advanced
render pipeline that is both easy to use and fully customizable.
From Maya scene translation, to network rendering, to compositing . .
RenderMan Studio provides a powerful render pipeline for maximum
efficiency.

The RenderMan Studio includes:
RenderMan for Maya Pro for Maya 7, 8.5 and 2008
Integrates tightly with Maya to provide a bridge to Pixar’s RenderMan.
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3D models for 3D Studio MAX/VIZ (.max) and Cinema 4D (.c4d) | 82 MB

More than 240 highly detailed 3D models for 3DSMAX AND CINEMA 4D
Over 240 highly detailed
NOW BOTH FORMATS (.MAX AND .C4D) ON THE SAME CD
Use our collections of 3D models with organic and synthetic textures and our photographic elements such as skies, people, plants and trees for your
architectural visualizations.

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Comprehensive Life Platform for Creating Highly Interactive 3D Applications

Virtools? 4: Dedicated 3D for All Platform

The VirtoolsTM 4 Life Platform ushers in a unique solution for pervasively developing and deploying 3D experiences on personal computers, game consoles, Intranets and the web, demonstrating Dassault Syst?mes? commitment to bringing the power of 3D to all user communities. Continue Reading

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?3D Gamestudio pro

It was never easier to create 1st or 3rd person action games, role playing games, side scrollers, flight simulators, board games, sports games, real-time presentations, virtual exhibitions…

or any other 2D or 3D project you can imagine!

Gamestudio is the first all-in-the-box game development system, used by over 100,000 artists, hobbyists, programmers or game development companies across the world.

Our clients range from kids who use Gamestudio for their first steps into computer programming, to multinational corporations who use the software for creating all sorts of simulations and advertising games.

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Rhinoceros (Nurbs Modeling) v4.0 SR2

What’s New, SR2 (17-Oct-2007)

New Features:

  • Properties – Texture Mapping: The mapping widget color can now be specified.
  • Save:DWG/DXF: Export schemes for CAM applications added: CAM Imperial and CAM Metric. These schemes have settings that make it easier to save files that are compatible with laser cutters, routers, and other 2-D CAM equipment.

Enhanced Features:

  • Layer: New layers are inserted into the list?just below the currently selected layer. If no layer is selected, a new layer is inserted and the end of the list.
  • Smooth: Right-click one coordinate direction to set it and clear the others.
  • SnapToLocked: Now can run transparently (inside another command).

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