3D

Digital Tutors – 10 Ways to Improve Your Modeling in Maya

At Digital-Tutors, we’ve found that many students starting out in modeling have difficulty in creating the specific vision they have. In many cases it’s not necessarily a lack of knowledge of the tools as much as it is a lack of confidence and experience. So, to give you a head start on your modeling, we’ve put together a number of tips collected from production and from teaching students that will help you build the best models you can with minimal frustration.

DOWNLOAD LINKS:

http://rapidshare.com/files/396428824/1WIM.part1.rar
http://rapidshare.com/files/396427159/1WIM.part2.rar
http://rapidshare.com/files/396428157/1WIM.part3.rar

(510mb Total)

http://i50.img-dead/oa2m89.jpg

CGwhat – District 9 Gun modeling | 1.42 GB

Genre: Eleaning
In this video tutorial you will see how modelirovalt weapons aliens from the film “District No 9”
Manufacturer: CGwhat
Year: 2009
Language: English

http://i46.img-dead/op0e90.jpg

DOWNLOAD LINKS:
http://rapidshare.com/files/393953831/CGWhat_9district.part1.rar.html
http://rapidshare.com/files/393953845/CGWhat_9district.part3.rar.html
http://rapidshare.com/files/393953900/CGWhat_9district.part2.rar.html
http://rapidshare.com/files/393953917/CGWhat_9district.part4.rar.html
http://rapidshare.com/files/393954092/CGWhat_9district.part5.rar.html
http://rapidshare.com/files/393954244/CGWhat_9district.part6.rar.html
http://rapidshare.com/files/393954350/CGWhat_9district.part7.rar.html
http://rapidshare.com/files/393953439/CGWhat_9district.part8.rar.html

http://i47.img-dead/2ch8akn.jpg

Genre: E-learning
Very intuitive splint on modeling “Transformers” in this case, “Optimus Prime”.
Manufacturer: CGwhat
Year: 2009
Language: English

http://i48.img-dead/wirngh.jpg

DOWNLOADS:

http://rapidshare.com/files/393874026/CGWHAT_optimusprime.part01.rar.html
http://rapidshare.com/files/393874020/CGWHAT_optimusprime.part02.rar.html
http://rapidshare.com/files/393885342/CGWHAT_optimusprime.part03.rar.html
http://rapidshare.com/files/393885282/CGWHAT_optimusprime.part04.rar.html
http://rapidshare.com/files/393946598/CGWHAT_optimusprime.part05.rar.html
http://rapidshare.com/files/393946607/CGWHAT_optimusprime.part06.rar.html
http://rapidshare.com/files/393946633/CGWHAT_optimusprime.part07.rar.html
http://rapidshare.com/files/393875589/CGWHAT_optimusprime.part08.rar.html
http://rapidshare.com/files/393875634/CGWHAT_optimusprime.part09.rar.html
http://rapidshare.com/files/393946186/CGWHAT_optimusprime.part10.rar.html


RUINS is a shatter plug-in for maya , Very quickly and can be precision shatter.In maya, solid shatter It is very difficult to solve, moreover is very slowly,So I developed a new plug-in ruins.
Ruins 3.0 can support CUDA and physX accelerated…. New UI and can use field to drived rigid body.
Ruins 3.1:
1. Increase dynamic system:
2. support CUDA and physX accelerated .
3. New UI.
4. Fix smooth normal.
5. The cuda Material speed has greatly improved.
6. Can break All Rigid bodys.

Mor Info: http://www.nshatter.com/

Rapidshare:
http://rapidshare.com/files/391476514/gone_in_90_seconds.rar
Thanks to I0rnboy & ******………

Image and video hosting by TinyPic
High detailed models of hospital equipment with all textures, shaders and materials. It is ready to use, just put it into your scene.
Formats:

  • fbx-simple object without materials (with mapping and textures included)
  • max
  • mxs-object prepared for Maxwell Studio Renderer v.1.7
  • obj-simple object without textures and materials (with mapping included)
  • Fryrender *.max-with textures and shaders
  • Maxwell *.max-with textures and shaders
  • Mental Ray *.max-with textures and shaders
  • Scanline *.max-with textures and shaders
  • V-Ray *.max-with textures and shaders
  • *. max 2008-or higher


Hotfile:
http://hotfile.com/dl/44456302/d1d94ff/TEXTURES_VOL_70.part1.rar.html
http://hotfile.com/dl/44461696/6937c47/TEXTURES_VOL_70.part2.rar.html
http://hotfile.com/dl/44465419/2fbbe3d/VRAY_VOL_70.part01.rar.html
http://hotfile.com/dl/44469679/c0a27b1/VRAY_VOL_70.part02.rar.html
Pass: n0wayt0hack
Thanks to “morph”…..


You always found Poser the best way to handle figures and poses, but you prefer doing general 3d work and scene rendering in Cinema 4d. But the only way to natively export from Poser are formats like 3ds or Lightwave, for Cinema 4d users this means textures are lost and also any possibility to change the figures pose.
InterPoser Professional Edition is the solution: A Cinema 4D plugin suite that imports Poser content and scenes adding the ability to texture, pose, morph, and animate the content directly within Cinema 4D.

Basic features: Importation
? Geometry.
? Texture image files with Poser 4/ProPack-level material support.
? Props, Prop hair, Cameras, and Lights (infinite and spot).
? Fully rigged and weighted Figures using Poser-style deformations.
? Pose application: pose, animation, MAT, MOR, Inj/Rem, etc.
? Morphs including Poser 6+ External Binary Morph Targets.
? Master-slave controls: FBM, PBM, JCM, ERC, etc.
? Parenting and smartparenting.
? Conforming
? Figure locking, JP bulge controls, pose & morph symmetry, body part visibility, including other actions and controls.
? Body Part locking, JP bulge controls, dials, including other actions and controls.
? Figure locking, JP bulge controls, pose & morph symmetry, body part visibility, including other actions and controls.
? Dynamic Hair as Spline or Hair object.

Basic Features: Plugin Suite
? Main dialog for import, preferences, and general actions.
? Objects and tags for live Poser content support.
? Tool for interactive posing and animating.
? Basic Cinema 4D Polygon object conforming to Poser Figures.
? Cinema 4D Network Client render-able.

Rapidshare:
http://rapidshare.com/files/390385599/InterPoserPro_2.0.0_x32_x64.rar
Thanks to nOMAD…..

Image and video hosting by TinyPic
In this course we will build a stylized super-computer in 3ds Max.
When building props and set pieces, even those of the more simplified variety, it’s sometimes difficult to know where to start. It’s also a challenge to create models that have a consistent visual style, not only within themselves, but with the characters and other props that inhabit that environment. In this course we will use the modeling tools in Max to build a cartoony super-computer. We’ll explore modeling tools like connect edges, bevel, and extrude as well as spline-based tools that will allow us to build some of the different pieces of the model. In addition, we’ll learn to use modifiers to achieve a cartoony, stylized look. Upon completion, you’ll be able to start building up your own stylized props and set pieces to enhance the 3d worlds you create.

Lesson Outline (12 lessons)
1. Introduction and Project Overview
2. Building the computer base
3. Adding the computer monitor
4. Building the power nodes
5. Modeling the keyboard and base
6. Adding the lever controls
7. Building the power cylinders
8. Modeling the control panel base
9. Adding the joystick
10. Building the buttons
11. Adding electricity
12. Adding materials to the computer

Rapidshare:
http://rapidshare.com/files/389203298/DIGITAL.TUTORS.MODELING.CARTOON.PROPS.IN.3DS.MAX.2010-INKISO.part1.rar
http://rapidshare.com/files/389203302/DIGITAL.TUTORS.MODELING.CARTOON.PROPS.IN.3DS.MAX.2010-INKISO.part2.rar
http://rapidshare.com/files/389203305/DIGITAL.TUTORS.MODELING.CARTOON.PROPS.IN.3DS.MAX.2010-INKISO.part3.rar
Hotfile:
http://hotfile.com/dl/43686508/647446e/DIGITAL.TUTORS.MODELING.CARTOON.PROPS.IN.3DS.MAX.2010-INKISO.part1.rar.html
http://hotfile.com/dl/43686510/e60e4ed/DIGITAL.TUTORS.MODELING.CARTOON.PROPS.IN.3DS.MAX.2010-INKISO.part2.rar.html
http://hotfile.com/dl/43686506/af8147e/DIGITAL.TUTORS.MODELING.CARTOON.PROPS.IN.3DS.MAX.2010-INKISO.part3.rar.html