At Digital-Tutors, we’ve found that many students starting out in modeling have difficulty in creating the specific vision they have. In many cases it’s not necessarily a lack of knowledge of the tools as much as it is a lack of confidence and experience. So, to give you a head start on your modeling, we’ve put together a number of tips collected from production and from teaching students that will help you build the best models you can with minimal frustration.
DOWNLOAD LINKS:
http://rapidshare.com/files/396428824/1WIM.part1.rar
http://rapidshare.com/files/396427159/1WIM.part2.rar
http://rapidshare.com/files/396428157/1WIM.part3.rar
(510mb Total)
Thanks matte :)
thank you
could you please upload
Gnomon Image Based Modeling essential dvd2 rapidshare links.
or anyone got it please help.
Do you mean The Gnomon Workshop: Image Based Modeling Advanced ?
I’m too lazy to upload, if you have “eat3d the fountain 1 and 2” I’ll trade
Thanks. Interesting tutorial.
Unfortunately, the first link is dead.
The first link is still active..
Waste of time. Maya is nowhere even NEAR the best modeller.
Oh… and what’s the best modeller supposed to be dude ?
obvious troll is obvious.
also
if you’re unsatisfied with the results of your work, don’t blame the tool but the one using it.
Modo ?
I’ve been working with 3ds max for many years.recently I decided to switch on Maya.I hope this tutorial will be usefull for my decision.
[b]Zemlen[/b]
Sani tanidim
please post on hotfile.com
thank YOU very much …….!!!
looking ”digital Tutors creating realistic eyes with 3dsmax”
you can see it in digitaltutal.com and write creating realistic eyes in photoshop and maya
and if you want to see all videos for free then search it in this side or ebookee.org or yourapid.com
Any chance of getting any of these?
Creating Next-Gen Game Assets in Maya
Creating Game Weapons in Maya and Mudbox
Modeling Architectural Destruction in Maya
Would be awesome-O.
Thanks for the up anyway! Let the improving start!
Thanks, loving Maya at the moment too :)
Maya is the best for animation (read: most powerful, might be overkill for your needs), Modo is the best for polygon modeling. That’s the key of Avatar’s pipeline so disagreeing it’s either the best or one of the best combos you can get is naive, not to mention Maya has the most/best animation training material you can get over the earth.
That’s why I agree it’s a waste of time learning how to model in Maya, if anything get to know the basics so you can get away with small tweaks without needing to export your model – which might bring you nightmares – but don’t waste time doing it all in Maya. If you *really* want to keep all your production needs into one app, then I recommend you get the NEX plugin, but that’s currently not available for 2011.
Hi,
Does it have project files?