3D Models

Maya: Secrets of the Pros
In this unique full-color book, a cadre of professionals led by Maya expert and best-selling author, John Kundert-Gibbs, team up to share what they’ve learned using Maya in the CG trenches.
Contributing authors include veterans of such high-profiles projects as The Lord of the Rings trilogy, Final Fantasy: The Spirits Within, Star Wars: Episode I, The Perfect Storm, as well as animations featured at SIGGRAPH.

Whether you’re new to the field or already have solid 3D experience, Maya: Secrets of the Pros offers insights and step-by-step instructions designed to help you build and sharpen a range of critical skills, including:
* Preparation techniques for modeling and animation
* Improving motion capture and lip synching
* Creating crowd scenes from a small number of base models
* Controlling dynamics in plot-driven sequences
* Developing massively complex particle systems for film effects, such as those in The Perfect Storm
* Modeling subdivision surfaces
* Creating a GUI animation set-up for animators
* Using effective natural lighting
* Writing software for a multi-platform renderfarm

DOWNLOAD:

http://rapidshare.com/files/362552194/Sybex__Maya_Secrets_of_the_Pros_by_John_Kundert-Gibbs.rar

42MB Compressed, PDF Format.

TopoGun 1.06 RC1 (32/64bit)

Overview

What is TopoGun?

TopoGun is a stand-alone resurfacing, and maps baking application. The resurfacing functions in TopoGun will help you modify and/or recreate the edgeflow of your digital 3D models. The maps baking functions, will help you bake various types of texture maps from your high resolution 3D models and then allow you to apply them to your newly created optimized meshes. These texture maps contain information that will help you recover the appearance and features of the original high resolution mesh.

In today’s 3D graphics, high quality 3D models, due to their nature, usually have millions of polygons. This is because most of today’s 3d models are created from real world scanned models, or they are digital sculptures, created using brush based 3D sculpting applications.
In order to better serve their purposes, 3D models should have a much lower polycount and must provide for a deserved ease of handling. Even more than this, they need to have specific edgeflows in order to be more easily animated, or further detailed.

A lot of artists nowadays create their concepts as 3D models, using brush based sculpting applications. They usually start from basic primitive objects, such as cubes. At a certain point, they need to rework the topology of their models. There are several reasons for doing this: to make the 3D models more animation friendly, to create lowpoly versions for gaming or further sculpting and detailing, or as a way to change the highres topology in order to improve the model’s capability of handling the highres information at a lower polygon budget. A resurfacing tool like TopoGun is needed for these purposes.

Furthermore, you can use TopoGun to bake multiple maps out of the original highres meshes. These maps can be used by texture artists when texturing the models. They can also be used by 3D engines in order to preserve the original mesh’s features, (i.e., small details that couldn’t be recovered after retopologizing due to the limited polycount an engine can render in realtime).

Why use TopoGun?

There are several reasons an artist should consider integrating TopoGun within his/her workflow:

PORTABILITY

TopoGun is a standalone application that will be available for Windows, Mac OS, and Linux operating systems. TopoGun licenses are cross-platform and after buying one, TopoGun can be installed on any of these operating systems.

FRIENDLY INTERFACE

TopoGun supports several widespread viewport navigation models and there’s a great chance you’ll get used to it quickly. The interface is simple, straightforward and very customizable, giving you the freedom to modify it to fit your needs. You can add/delete interface elements and/or rearrange them easily.

REALTIME FEEDBACK

The newly created geometry, wraps around the highres model in realtime. When you move the retopologized mesh components around, they will stick to the highres mesh’s surface.

FRIENDLY FILE FORMATS

TopoGun uses the .obj file format which is becoming more and more of a standard in today’s 3D graphics. TopoGun’s own file format is XML based and very easy to parse. Furthermore, TopoGun also supports the .ply file format (including per-vertex color information), used extensively in the 3D scanning industry.

MULTITHREADING

TopoGun’s baking and subdivision modules are fully multithreaded and up to 256 CPU cores are supported.

NATIVE 32 and 64 BIT CODE

TopoGun is available in 32 and 64 bit executable code. The 64 bit version can access and use much more memory, thus increasing performance and capabilities.

MULTIMILLION 3D MESHES

TopoGun can handle extremely highres 3D data. The polycount limit is set by the available RAM on your system. It uses special rendering techniques to achieve unparalleled highres mesh rendering framerates.

ONE PASS MAPS BAKING

One great feature TopoGun has is one pass maps baking. Instead of baking one map at a time as most of the baking engines do, the types of maps you select are baked in a single pass, thus saving you precious time.

HARDWARE AMBIENT OCCLUSION

TopoGun uses the GPU (Graphics Processing Unit) for baking hardware ambient occlusion maps. The speed that GPU computing and multithreading offers is much greater than the ambient occlusion baking methods used by today’s existing software.

32 BIT FLOATING POINT MAPS OUTPUT

TopoGun’s maps baking module can export 32 bit floating point .tiff displacement maps and ambient occlusion maps. The advantage of using 32 bit floating point displacement maps are that you don’t have to worry about displacement maps parameters such as “displacement amount” and “offset”, because the displacement values within the displacement map are real worldspace displacement values. Using the displacement map, as is, in your rendering engine will lead to perfect results, without ever having to tweak any displacement parameters. Another advantage of 32 bit floating point maps are that you can modify them without the fear of getting dithering artifacts, (the dynamic range a 32 bit floating point image has is huge compared to the dynamic range of a regular 8 bit image).

SUBDIVISION SURFACES SUPPORT

TopoGun can actually help you recover all the details the original mesh has, by using the Subdivision extension. A highres subdivided mesh is created, (starting from the retopologized model), and is “wrapped” on the original mesh’s surface in order to recover all the fine details. Furthermore, the subdivided mesh can be used to fully recover the intermediate subdivision levels for later use within applications like ZBrush or Mudbox.

DOWNLOAD:

32bit Windows:
http://rapidshare.com/files/364371854/topogun_1.06_w32.rar

64bit Windows:
http://rapidshare.com/files/364360153/topogun_1.06_w64.rar


Different tutorials to the Second Edition. Tutorials below:

“Deconstructing the Elements” allows artists to recreate natural effects
using Autodesk 3ds Max.

Part I: Fire-
– Ball of Fire
– Sun Surface- Extreme UV solar imagery
– Angle Grinder
– Afterburner

Part II: Water-
– Ice Aggregation
– Icicles
– Condensation
– Soap Bubbles

Part III: Earth-
– Mountain Weathering
– Atoll
– Snow Drifts
– Mars

Part IV: Air-
– Bubble Stream
– Large Bubbles
– Galaxy
– Ray of Dusty light
3ds Max is the leading 3D modeling, animation, and rendering solution for artists, schools, and production environments. The unique tutorial approach of this book permits readers to learn essential techniques that every 3D artist needs to create CG environments by recreating the earth’s elements of earth, air, fire and water. No extra plug-ins are required to perform the exercises. Draper studies the real world and then simulates it with 3ds Max -a unique approach that reflects classical art training.
This new edition boasts all new tutorials. All editorial content is updated to be current with the current version of 3ds Max. Inspirational images cover every page as the author shares his professional insight, detailing the how and why of each effect, ensuring the reader a complete understanding of all the processes involved.

DOWNLOAD:

http://rapidshare.com/files/364010851/GFX-Deconstructing.the.Elements.with.3ds.Max.3rd.Edition.rar


Breathe life into your creations

With detailed examples, high-quality professional images, and a touch of humor, this is the fully revised and updated second edition of Jason Osipa’s best-selling book on facial animation. You’ll learn the basics of design, modeling, rigging, and animation-while mastering exciting new techniques for stretch-and-squash deformation, advanced blend extraction, and the latest software tools. Walk through the author’s detailed analysis of sample animations and discover how to add nuance and sophistication to your designs.

Full of insights drawn from years of professional experience, this book provides the focused and practical information you need to create:
Believable facial animations.
Learn visimes and lip sync techniques
Construct a mouth and mouth keys
Explore the process of facial landmarking
Master the cartoon techniques of squash and stretch
Harness the latest advanced blend extraction tools
Create interfaces for your faces
Understand skeletal setup, weighting, and rigging
Control faces with the book’s powerful rig and learn how skin moves to make various shapes and expressions
Master powerful stretch-and-squash (and squoosh!) techniques

Featured on the CD
Fine-tune your facial animations with the techniques demonstrated on the companion CD. Content includes tutorial files, lip sync samples, models, textures, and more.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

DOWNLOAD:

http://rapidshare.com/files/362540561/Sybex.Stop.Staring.Facial.Modeling.and.Animation.Done.Right.2nd.Edition.May.2007.rar

This is a Focused “making of” during which James Busby attempts to explain a lot of the working practices and techniques used to create the photorealistic “Patient” character, illustrated with Videos and images. Also included at the bottom of the article is a link to the scene file, which includes a version of the scene with a frozen mesh and all the textures in JPG format at full resolution. Focusing on Texturing, Shading, Lighting, Rendering, and grading, this is a valuable resource for any lightwave character modeler.

Click here to view the tutorial

Continue Reading


Go beyond the traditional 3D workflow to an immersive creative environment
modo delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes true 3D sculpting tools, animation and network rendering! More than just features, modo is a truly elegant integration of technology, raw horsepower and refined workflow.
Download Links:
Rapidshare

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CRAFT ANIMATIONS PRE RIGGED MODELS
Host?s Load and Save functions saves and loads all Craft Director Studio information in a scene. Saved scenes may therefore be merged or referenced into new scenes with all the Craft Director Studio information intact allowing creation of PRM libraries ready to be drag-and-dropped into new scenes (or referenced if using an animation assembly line) fully rigged for being immediately animated on the fly. This functionality also allows for a director to save his favorite camera rig and merge it into any scene.

This then in turn can be used by content creation studios, or modeling artists who sell their models on the Internet, to make their models animatable with great ease.

Rapidshare:

http://rapidshare.com/files/316396876/CA_PRE-RIGGED_MODELS.zip

This post was submitted by fabz.

Type: Source
UnrealEngine Version: 575
Source: Mesh, Textures, Animation
Format: PSK/PSA, MD5Mesh/MD5Anim
Developer: Epic Games
Publisher: Microsoft Game Studios

Game Site: http://gearsofwar.xbox.com/AgeGate.htm
Wiki: http://en.wikipedia.org/wiki/Gears_of_War_2

RapidShare Links:
Pass: http://uberblack3d.blogspot.com/
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Type: Source
UnrealEngine Version: 419.2
Source: Mesh,Textures & Animation
Developer: NetDevil
Publisher: NetDevil

Game Site: http://en.wikipedia.org/wiki/Warmonger:_Operation_Downtown_Destruction
Wiki: http://www.warmongergame.com/

RapidShare Links:
Pass: http://uberblack3d.blogspot.com/
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