3D Models

udk
English | MP4 | 1280×720 | project files | 938 MB
Genre: eLearning
In this video we’ll take an introductory look at UDK’s material editor. Once we’ve covered the basics of importing textures and creating our own materials we’ll dive into creating some of the more common types of materials you’ll encounter in today’s games. We’ll be creating metal surfaces with reflection, glass, blended materials such as rock and moss, a holographic animated material, and lastly realistic water, complete with animation, reflections and depth based effects.

material
***Project files are included***
download
http://www.url-dead/file/883461591/3DM.UDKMaterS.P1.part1.rar
http://www.url-dead/file/880575201/3DM.UDKMaterS.P1.part2.rar
http://www.url-dead/file/883559711/3DM.UDKMaterS.P1.part3.rar
http://www.url-dead/file/880514741/3DM.UDKMaterS.P1.part4.rar
—mirror—
http://www.fileserve.com/file/QPNUeCC/3DM.UDKMaterS.P1.part1.rar
http://www.fileserve.com/file/gymGy97/3DM.UDKMaterS.P1.part2.rar
http://www.fileserve.com/file/QBQvXH6/3DM.UDKMaterS.P1.part3.rar
http://www.fileserve.com/file/bsnWfr7/3DM.UDKMaterS.P1.part4.rar

Unity3D
Unity 3D – Asset Superpack | 7.63 GB
Most projects are for Unity3d V3+

Tutorials:
I3D’s Next-Gen Game Development with Unity3D Volume I
[Noesis] Unity 3d Module 1 – Fundimentals – Video + Assets
[Noesis] Unity 3d Module 2 – Gameplay and Scripting – Video + Assets
[Noesis] Unity 3d Module 3 – Optimization etc – Video + Assets
Advanced Game Design Using Unity
Game Development Using Unity 3 Complete
Unity 3D Game Development by Example – PDF E-Book
Unity Game Development Essentials – PDF E-Book
Complete FPS Tutorial by Graham McAllister – PDF E-Book + Assets
Car Tutorial – PDF + Project Files

Assets of Note:
Ingame Biped Editor
Playmaker – Visual Scripting
ORK Okashi RPG Kit
EZRoads 3d 1.8.1
FPX Zero (FPS starter kit)
River tool
Roadpath Tool
Rope Script
Terrain Toolkit Pro
…and more

Projects:
3rdPersonShooter
3rdPesronShooterKit
CarTutorial
CharacterAnimation
DirectionalWaypointExample
FPS_Tutorial_Completed
FPSplayer kit
FPX ZERO
JCar
M2H_Networking_Tutorial
M2H_Occlusion_System
mixamo_animationdrivenplayablecharacter
New Unity Inv
Proof Of Concept 1
ThirdPersonShooter
UnityGameExamplesByM2H
UnitySteer
…and more

And much more unsorted…
——————————————————

Download:
http://www.url-dead/file/871382241/Unity3D.Asset.Superpack.part01.rar
http://www.url-dead/file/876308011/Unity3D.Asset.Superpack.part02.rar
http://www.url-dead/file/876347131/Unity3D.Asset.Superpack.part03.rar
http://www.url-dead/file/876392631/Unity3D.Asset.Superpack.part04.rar
http://www.url-dead/file/876411431/Unity3D.Asset.Superpack.part05.rar
http://www.url-dead/file/876450441/Unity3D.Asset.Superpack.part06.rar
http://www.url-dead/file/876504911/Unity3D.Asset.Superpack.part07.rar
http://www.url-dead/file/876572491/Unity3D.Asset.Superpack.part08.rar
http://www.url-dead/file/876695281/Unity3D.Asset.Superpack.part09.rar
http://www.url-dead/file/876308061/Unity3D.Asset.Superpack.part10.rar
http://www.url-dead/file/876366671/Unity3D.Asset.Superpack.part11.rar
http://www.url-dead/file/876404071/Unity3D.Asset.Superpack.part12.rar
http://www.url-dead/file/876455621/Unity3D.Asset.Superpack.part13.rar
http://www.url-dead/file/876509201/Unity3D.Asset.Superpack.part14.rar
http://www.url-dead/file/876572461/Unity3D.Asset.Superpack.part15.rar
http://www.url-dead/file/876680461/Unity3D.Asset.Superpack.part16.rar
http://www.url-dead/file/876732771/Unity3D.Asset.Superpack.part17.rar
http://www.url-dead/file/876745091/Unity3D.Asset.Superpack.part18.rar
—mirror—
http://bitshare.com/files/f3vaho62/Unity3D.Asset.Superpack.part01.rar.html
http://bitshare.com/files/cbeq12cq/Unity3D.Asset.Superpack.part02.rar.html
http://bitshare.com/files/q1kkjvr9/Unity3D.Asset.Superpack.part03.rar.html
http://bitshare.com/files/3h316jp4/Unity3D.Asset.Superpack.part04.rar.html
http://bitshare.com/files/um0vxul4/Unity3D.Asset.Superpack.part05.rar.html
http://bitshare.com/files/ral4hdkj/Unity3D.Asset.Superpack.part06.rar.html
http://bitshare.com/files/1kk3zc4h/Unity3D.Asset.Superpack.part07.rar.html
http://bitshare.com/files/gq15rdb8/Unity3D.Asset.Superpack.part08.rar.html
http://bitshare.com/files/mi30rmvz/Unity3D.Asset.Superpack.part09.rar.html
http://bitshare.com/files/ubohbci4/Unity3D.Asset.Superpack.part10.rar.html
http://bitshare.com/files/d9yrnhm2/Unity3D.Asset.Superpack.part11.rar.html
http://bitshare.com/files/aauz7f8e/Unity3D.Asset.Superpack.part12.rar.html
http://bitshare.com/files/fpld2wee/Unity3D.Asset.Superpack.part13.rar.html
http://bitshare.com/files/w38ud8xz/Unity3D.Asset.Superpack.part14.rar.html
http://bitshare.com/files/eewlfu7n/Unity3D.Asset.Superpack.part15.rar.html
http://bitshare.com/files/chjoxu8h/Unity3D.Asset.Superpack.part16.rar.html
http://bitshare.com/files/sjbvc8cs/Unity3D.Asset.Superpack.part17.rar.html
http://bitshare.com/files/q44xn75k/Unity3D.Asset.Superpack.part18.rar.html

unity
Unity 3D Asset Store | .unitypackage | 1.32Gb
This includes all of the free assets from the unity asset store.

Included assets are as follow:

Unity Creative 01
Maya Extensions
RapidUnity Graphical TB TRIAL
Rigidbody Sleep Toggle
Behave
Path
Unity Lua Interface Library
UnitySteer
Free ArtskillZ Texture Pack 01
iTween Visual Editor
BundleLoader
Game Inspector
Align Editor
Photon Bootcamp Demo
Measure It
Necromancer GUI
C game examples
M2H Culling
Selected U3D Japanese Font
Dragon Warlord Bruce
Female Character Pack
Male Character Pack
Soldier Character Pack
Zombie Character Pack
Mixamo Animation Store
Root Motion Controller
Free City 01
Mirror Effect
Texture Mixer
iTween
NativeToolkit – Unity to iOS Bridge
Qualcomm AR
MetaMorph Animation Kit
River Tool
Road and Path Tool
Ball Pack
Strumpy Shader Editor
Rebel Probe
Cartoon Starcraft
Extra GUI Skins
Gem Shader
Lens Flares
Shanty Town Barbed Wire
Shanty Town Brick Set
Shanty Town Brick Wall Exposed
Shanty Town Brick Wall Wet
Shanty Town Concrete Pipe
Shanty Town Metal Table
Shanty Town Power Lines
Shanty Town Rock Formations
Shanty Town Table Wood
Shanty Town Wall Concrete Rough
Terrain Assets
3rd Person Shooter
Car Tutorial
Character Customization
Penelope Complete Project
Penelope Tutorial Files
Detonator Explosion Framework
Head Look Controller
Damaged old car
Sculptures
Distance Tool
Dice Pack Light
Lets Tweet In Unity
zz Ruler
zz Signal Slot

Download:
One file: http://www.url-dead/file/857079401/UnityAssetStoreFreeAssets.rar
—or—
http://www.url-dead/file/853133631/UnityAssetStoreFreeAssets.part01.rar
http://www.url-dead/file/853147664/UnityAssetStoreFreeAssets.part02.rar
http://www.url-dead/file/853189064/UnityAssetStoreFreeAssets.part03.rar
http://www.url-dead/file/853197764/UnityAssetStoreFreeAssets.part04.rar
http://www.url-dead/file/853197734/UnityAssetStoreFreeAssets.part05.rar
http://www.url-dead/file/853193274/UnityAssetStoreFreeAssets.part06.rar
http://www.url-dead/file/853197744/UnityAssetStoreFreeAssets.part07.rar
http://www.url-dead/file/853197754/UnityAssetStoreFreeAssets.part08.rar
http://www.url-dead/file/853209044/UnityAssetStoreFreeAssets.part09.rar
http://www.url-dead/file/853209024/UnityAssetStoreFreeAssets.part10.rar
http://www.url-dead/file/853231291/UnityAssetStoreFreeAssets.part11.rar
http://www.url-dead/file/853239214/UnityAssetStoreFreeAssets.part12.rar
http://www.url-dead/file/853245741/UnityAssetStoreFreeAssets.part13.rar
http://www.url-dead/file/853245821/UnityAssetStoreFreeAssets.part14.rar
http://www.url-dead/file/853245721/UnityAssetStoreFreeAssets.part15.rar
—mirror—
http://www.fileserve.com/file/BebjGcC/UnityAssetStoreFreeAssets.part01.rar
http://www.fileserve.com/file/Zeewb3Q/UnityAssetStoreFreeAssets.part02.rar
http://www.fileserve.com/file/CzHM5HK/UnityAssetStoreFreeAssets.part03.rar
http://www.fileserve.com/file/YCn3Uhv/UnityAssetStoreFreeAssets.part04.rar
http://www.fileserve.com/file/WDwteXz/UnityAssetStoreFreeAssets.part05.rar
http://www.fileserve.com/file/9fvQ3ae/UnityAssetStoreFreeAssets.part06.rar
http://www.fileserve.com/file/Rh2b4RY/UnityAssetStoreFreeAssets.part07.rar
http://www.fileserve.com/file/CQZVzcU/UnityAssetStoreFreeAssets.part08.rar
http://www.fileserve.com/file/nWeJAFz/UnityAssetStoreFreeAssets.part09.rar
http://www.fileserve.com/file/XDzxQ3G/UnityAssetStoreFreeAssets.part10.rar
http://www.fileserve.com/file/J7EUR8p/UnityAssetStoreFreeAssets.part11.rar
http://www.fileserve.com/file/Sq8r8M8/UnityAssetStoreFreeAssets.part12.rar
http://www.fileserve.com/file/aMQHqCt/UnityAssetStoreFreeAssets.part13.rar
http://www.fileserve.com/file/uKdNryx/UnityAssetStoreFreeAssets.part14.rar
http://www.fileserve.com/file/6aKwRze/UnityAssetStoreFreeAssets.part15.rar

P.S. If interestingly – will prepare large collection “Asset Superpack” for the Unity…

cmiVFX
cmiVFX – Houdini Hip Tricks Volume 1 & 2 | .m4v | project files | 724Mb
cmiVFX launches its latest training for the SideFX Houdini premiere digital visual effects animation software package. Why build one kick ass VFX video when two is twice as nice! We have never been more fired up to release a training video in the history of this company.

Everything you wanted to know, delivered fast and furious through our ground breaking, ever evolving web based delivery player system. In these two videos, you?ll learn how to make production ready user friendly tools that will captivate your audience time and time again. Since Houdini is way more than just a 3D application, you will see it from a framework point of view. You`ll understand how you can solve any kind of situation you might encounter, using the tools in ways they were never dreamed to perform in that way. As a testament of the power and flexibility of Houdini, we?ll try to keep it simple and understandable by encapsulating some very interesting areas of Houdini. When you?re done with this set, you?ll have several tools to use, and have lots of ideas of how approach and develop your own tools. To call it Magic, is a true understatement. How can you put a guarantee on perfection?

Brief Introduction
Welcome to the highly anticipate “HIP Tricks” video set, created by CMIVFX and Varomix. A partnership like no other, this joint venture shows the true comradery that is a true CG pipeline. There is a reason that cmiVFX stands alone in the high end market?. IT’S NOT EASY TO DO! However true, we take pride in our sadistic need to provide the latest and greatest training in our industry so that digital entertainers can tell their story. We will work with ANYONE that has something fantastic to offer? wether it is a student half way around the world, or another training company that wants to work with us on a video title. We will always pull together with the right people to make the best training the world has to offer. Expect great things? ALWAYS!

A Hip Autopsy
In this first volume you will learn how to dissect any Houdini Hip scene, and figure out how that scene is put together. This is great for exploring sample scenes, other artists scenes to assist you in the creation of your own. We will also go over some tips to make your projects more solid and show you were you can get help from the great Houdini Artist Community.

Feather Tool
For this chapter set we will build a hero feather system used for close-up shots. This tool will give the artist total control using Houdini’s ramp widgets so that it makes for a great user experience. In the process we’ll learn how to map ramp parameters to control parameters of our tool.

Earthquake and Fischer Cracks.
In this section we will create a multi-purpose ground cracking tool, putting special attention on making it easily modifiable, and in realtime. The art of making it solid and getting predictable result, doesn’t mean that its simple. The final result is a very high end production ready tool that can be used in many scenarios. This chapter alone is work the price of the entire volume set.

Alvaro Castaneda
Alvaro Castaneda, best known as “Varomix” is a 33 years old CG Generalist TD. He lost a little of his self back in 1993 at a Jurassic Park screening, and that totally changed his life. Toy Story finished the job in 1995 – there was no turning back!. He started his way in 3D back in 1998, first using 3ds Max, then Cinema4D and finally in 1999, I met Maya 2.0. Since then I’ve done CGI for print, web, TV, Film, DVD, I guess anything that has pixels in it!. He started using Houdini in 2002 shortly after Side Effects launched the Houdini Apprentice Program. He had also done on-set VFX Supervision and DOP Assisting. He’ll soon move to Toronto to continue his career as a Houdini Generalist.

Project files are included

Hip Tricks Volume 2 has much to offer the future or current FX TD, in robust ways of showcasing inventive research and development technology. We go all out, showing you how to achieve new and interesting tools, so you can continue to create and wow the general public with your accomplishments. The content in this video is based on years of fulfilling user requests, and taking those requests to new levels. When it comes to high end CG and VFX training, there is only once choice… cmiVFX!

Row Row Row Your Boat
Using Houdini Ocean Tools plug-in (HOT), we’ll create and ocean that emits foam and splashes. We then we’ll add a ship that floats on the ocean in which the movement of the ship will be driven by the ocean. Once we do that, we’ll use the floating, moving ship to deform the ocean as it advances and emits spray at collisions with the waves.

Pixelated Game
Believe it or not, we’ll will build a complete playable game inside Houdini, using out-of-the-box tools and a little bit of Python code. This project is a real statement that Houdini can do just about everything that you can throw at it. Don’t think of Houdini as a 3D app, think of it as a 3D Operating System.

Alvaro Castaneda
Alvaro Castaneda, best known as “Varomix” is a 33 years old CG Generalist TD. He lost a little of his self back in 1993 at a Jurassic Park screening, and that totally changed his life. Toy Story finished the job in 1995 – there was no turning back!. He started his way in 3D back in 1998, first using 3ds Max, then Cinema4D and finally in 1999, I met Maya 2.0. Since then I’ve done CGI for print, web, TV, Film, DVD, I guess anything that has pixels in it!. He started using Houdini in 2002 shortly after Side Effects launched the Houdini Apprentice Program. He had also done on-set VFX Supervision and DOP Assisting. He’ll soon move to Toronto to continue his career as a Houdini Generalist.

Project files are included

Download:
http://www.url-dead/file/763025531/cmiVFX-Houdini_Hip_Tricks_Vol1-2.part1.rar
http://www.url-dead/file/763103801/cmiVFX-Houdini_Hip_Tricks_Vol1-2.part2.rar


http://www.url-dead/file/763163911/cmiVFX-Houdini_Hip_Tricks_Vol1-2.part3.rar

—mirror—
http://www.fileserve.com/file/6T6gNn3/cmiVFX-Houdini_Hip_Tricks_Vol1-2.part1.rar
http://www.fileserve.com/file/WbwQQMU/cmiVFX-Houdini_Hip_Tricks_Vol1-2.part2.rar


http://www.fileserve.com/file/DadPrq4/cmiVFX-Houdini_Hip_Tricks_Vol1-2.part3.rar

poser
English | 2.5 Hours | 960?592 | H264 | 10fps 516kbps | AAC 64kbps | 501MB
Genre: eLearning
Using Smith Micro Poser, you?ll learn the features and workflow that the pros use. In a simple step-by-step, plain English approach, Stephen will show you exactly what you need to know.

Even if you have no prior experience, this video will teach you what you need to know to create stunning artwork in Poser 8. (Also covers the new interface of Poser 2010). This PhotoshopCAFE training video shows you how to pose a character, apply clothing and accessories, lighting, rendering and much more. You will import to Photoshop and integrate it into a scene. This DVD will also address the concept of posing characters into a visual story line.

This fast loading DVD ROM contains sharp wide-screen video. The advanced interface allows the user to instantly jump to any of the 23 lessons with complete control over the playback. All the lesson files are included, so you can follow along at your own pace!

If you?ve ever dreamed of easily creating 3D characters to integrate with your 2D or 3D artwork this is the video for you!

Lessons Include:
Poser 8 overview
Navigating the 3D interface
Selecting individual components on the character
Setting up the 3D visual components
Posing your character
Creating and setting lighting
Setting up custom libraries and importing 3D
Creating and applying custom poses
Applying clothing to your characters
Workflow for setting up your scene for an IBL environment.
Pose your character in the desired backdrop
Working with multiple cameras
Setting up lighting to match a photographic scene
Adding additional characters into your scene
Working in the Texture Room
How to use inspirational sources to learn poses
Altering the body type of your character
Exporting Poser 3D objects into Photoshop

Download:
http://www.url-dead/file/804361521/IntroductionToPoser8.part1.rar
http://www.url-dead/file/804339731/IntroductionToPoser8.part2.rar
—mirror—
http://www.fileserve.com/file/3HhV853/IntroductionToPoser8.part1.rar
http://www.fileserve.com/file/z7BUmQP/IntroductionToPoser8.part2.rar

Drawing
cmiVFX – Houdini Smoke And Dust | .m4v | project files | 550Mb
cmiVFX launches its latest full feature training video on SideFX’s Houdini, premiere Visual Effects Animation Package called “Smoke and Dust Simulations”. This video covers topics in producing large scale simulations within Houdini using the latest tools and custom techniques in the industry.

The learning structure used in this video, gears all users up to be able to follow its contents from start to beginning. This is one of the few videos made that allow a novice or experienced Houdini user the ability to learn on the same level. The degree of quality, of the produced results only vary by a few settings in the software, so we created this entire video with the learning addition of Houdini, called “Apprentice”, so that even the Master Magician himself could learn this technique if he were still alive today! We leave no man, woman, or child behind! With cmiVFX nearby, EVERYONE can learn the answers to the most complicated problems in the visual effects universe.

Layout – Preparing Collisions and Emission Objects
The Pyro material?s interface may appear intimidating at first, so we will help reduce it down to its basic components, smoke, fire, and scattering. The first chapter will explain of the preparation of emitters and collisions objects before plugging them to the dynamic world. It will cover key points that needs the attention before starting your simulation.

Basic Smoke Simulation Set-up
In this section of the video, we insert a dynamic smoke solver simulation, tweaking the different elements for the desire chimney smoke effect. Adding Custom forces and overview the key aspects of the simulation. This will allow for the artist to start visualizing what our system will look like. Its important to run these systems in a lower resolution to get the basic fluid moment working in the way that is desired from you or your supervisor.

Basic Up Res Simulation
To “Up Res”, is a technique used to increase the detail of a low resolution simulation. This is where you take a basic smoke design fluid motion and start adding the detail in order for it to look more like a smoke cloud and less like the hot steamy shower you might have taken this morning. This chapter covers each step from a low-res behavior to an Up-Res Smoke Volume cached to disk.

Auto Resize Fluid container
This section of the video will discuss the technique of Auto Resizing the boundaries of your simulation based on density of it self. This method will optimize any simulation to its quickest simulation time and will set you free with no need of simulation boundaries container. The Smoke will only occupy as much space as needed to help reduce overall calculation of a formerly larger dynamic field.

Large Scale Pyro Simulation in depth
Up until now, we have been working with a smaller scale, atypical “enhancement scene” in which the hero of the shot would not be the smoke. However in this Blockbuster Film style, large scale hero smoke effect shot, we take what you have learned so far to the next level by increasing everything! Below is a simple breakdown of the steps used in the project. For more information, you will need to watch the video itself!

PROJECT: New Mexico Dust Storm Project
The shot for this project was taken at our New Mexico Studio Lot location in Albuquerque. This particular plate was acquired during the production of “Book Of Eli” during our LIDAR scanning collection for the movie.

1) Layout – Creating a layout HIP file based on the image of our New Mexico facility background, matching the ground and camera as well as adjusting scene scale for simulation a large scale dust storm effect.

2) DustStorm Driving Simulation Setup – Setting up the initial pry simulation and implementing the AutoResize technique to it.

3) DustStorm Pyro Tweaks – Tweaking the initial simulation Turbulence forces, Custom Forces and movement behaviors.

4) DustStorm Advect to Particles – Advecting the movement of the initial dust simulation on to a particle network, copying velocity attributes on to points and prepare them to be imported back to DOP’s

5) DustStorm Driven Simulation Pyro Setup – This chapter will show you how to lay down a secondary pry objects and solvers, as well as importing the advected particles as a custom velocity field onto this driven secondary simulation.

6) DustStorm Driven Pyro Tweaking – Adjusting the methods of affecting the driven simulation, using micro solvers, turbulence and custom forces in order to increase the detail level of the Driven Low-Res Pyro Object.

7) DustStorm Driven Pyro Caching To_Disk – Firing the driven by particles Pyro Low Res simulation to disk.

Download:
http://www.url-dead/file/763233981/cmiVFX-Houdini_Smoke_And_Dust.part1.rar
http://www.url-dead/file/763285631/cmiVFX-Houdini_Smoke_And_Dust.part2.rar
—mirror—
http://www.fileserve.com/file/dKgXAW9/cmiVFX-Houdini_Smoke_And_Dust.part1.rar
http://www.fileserve.com/file/vpryMq9/cmiVFX-Houdini_Smoke_And_Dust.part2.rar

Collection
release: 2010-2011 | Runtime: 9h:01m | project files | .FLV | 3.03 GB
Genre: eLearning

Exploring Animation Principles in 3ds Max 2011: Appeal (8 lessons, Runtime: 01:04:00)
This course will delve in the animation principle of Appeal in Max. The goal of this course is to give you a greater understanding of what appeal is. We will explore various ways appeal can be added successfully, which will, in turn, strength your ability as an animator as you use this principle to refine your work for more captivating results.
1. Introduction and Project Overview
2. Adding Appeal through gestures
3. Tweaking the last extreme pose for Appeal
4. Creating a breakdown to enhance the appeal factor
5. Fine-tuning the Animation
6. Creating Appeal through composition
7. Another example of adding Appeal through composition
8. Refining an animation with Appeal in mind

Exploring Animation Principles in 3ds Max 2011: Arcs (4 lessons, Runtime: 00:16:37)
This course will venture into the animation principle of Arcs in 3ds Max. What are arcs? Why is this subject so vital in animation? These are but a few questions we will answer as we learn techniques that will assist us in checking for and fixing arcs in our animations. By the end of this course, you will know how to improve your arcs, which will help you become a stronger animator, as you use this principle to add an extra level of realism to the movement of your character.
1. Introduction and Project Overview
2. Why Arcs are so important
3. Correcting Arcs on complex actions
4. Improving Arcs on the head

Exploring Animation Principles in 3ds Max 2011: Climbing a Wall (18 lessons, Runtime: 03:22:00)
In this course we will build an animation of a character climbing over a wall from scratch, using techniques that can be implemented in any animation. Step by step, we’ll create this climb while covering various techniques like: how to block in your extremes so that finalizing the animation becomes a faster process, strengthening poses to get a more entertaining outcome, and we’ll also learn how to work smarter by utilizing Animation Layers to tweak pre-existing animation non-destructively, so that by the end of this course, you’ll have the knowledgebase you need to create animations quickly and proficiently.
1. Introduction and Project Overview
2. Blocking in the first extreme of the climb
3. Blocking in the second extreme of the animation
4. Posing the action of the character scaling the wall
5. Posing the character getting ready to leap over the wall
6. Starting to animate the character’s descent
7. Animating the character descending from the top of the wall
8. Wrapping up the extremes
9. Locking down the extremes
10. Refining the upper body
11. Tweaking the right Leg
12. Correcting the left Leg
13. Adjusting the upper body and legs
14. Making corrections to the right arm
15. Finalizing the right arm
16. Adjusting the movements of the left arm
17. Finishing the left arm
18. Completing the animation

Exploring Animation Principles in 3ds Max 2011: Ease In and Ease Out (5 lessons, Runtime: 00:30:49)
In this course, we will explore the animation principle of Ease In and Ease Out in 3ds Max. Why is Ease In and Ease Out so important? Do our characters always need to cushion in and out of their movements, or are there special cases where doing so will just not work? We will answer these questions as we cover tips and techniques for using this principle to help enhance the sense of authenticity in characters. By the end of this course, you will have a deeper understanding of the principle of Ease In and Ease Out, which will help your characters become more life-like to the viewer.
1. Introduction and Project Overview
2. Understanding Ease In and Ease Out
3. Where to avoid using Ease In and Ease Out
4. Ease In and Ease Out for blinks
5. Ease In and Ease Out for cartoon takes

Exploring Animation Principles in 3ds Max 2011: Exaggeration (5 lessons, Runtime: 00:35:17)
This course will delve in the animation principle of Exaggeration in Max. The goal of this course is to give you a clearer understanding of what exaggeration is all about. We will explore various ways exaggeration can be implemented successfully. We’ll also cover how and how not it should be used, which will, in turn, strength your ability as an animator as you use this principle to refine your work for a more entertaining end result.
1. Introduction and Project Overview
2. Using Exaggeration to Accentuate Gestures for Appeal
3. Exaggeration and Timing
4. Adding more life and personality with Exaggeration
5. Finishing the exercise

Exploring Animation Principles in 3ds Max 2011: Pose to Pose and Straight Ahead (8 lessons, Runtime: 01:15:00)
This course will delve in the animation principle of Pose to Pose and Straight Ahead in Max. The goal of this course is to, not only learn the differences between both Pose to Pose and the Straight Ahead approach of animation, but is also for you to learn the advantages of bridging the two methods together. We’ll even look a different technique for animating with Pose to Pose than we’ve used in the past. That way you can find which workflow is more suitable for you. By the end of this course, you’ll have a firm understanding of Pose to Pose and Straight Ahead, so that your animation skill-set can be expanded as you use this principle to rough-in and refine your work.
1. Introduction and Project Overview
2. Delving into the Pose to Pose method of animation
3. Continuing our Pose to Pose animation
5. Exploring the Straight Ahead approach of animation
6. Concluding the Straight Ahead animation
7. Bridging the two methods
8. Finishing our Pose to Pose and Straight Ahead animation

Exploring Animation Principles in 3ds Max 2011: Secondary Action (3 lessons, Runtime: 00:13:17)
This course will venture into the animation principle of Secondary Action in 3ds Max. What is Secondary Action? Is it another way of describing Follow-through and Overlap, or is it much more? Throughout this course, we will define Secondary Action and work through a variety exercises to help get the point across. By the end of this course, you will understand what the principle of Secondary Action boils down to, which will help you enhance your animations by adding an extra level of realism to your characters.
1. Introduction and Project Overview
2. Understanding Secondary Action
3. Using Secondary Action to enhance realism

Exploring Animation Principles in 3ds Max 2011: Squash and Stretch (3 lessons, Runtime: 00:23:42)
This course will delve in the animation principle of Squash and Stretch in Max. The goal of this course is to provide you with a deeper understanding of what squash and stretch is all about. We’ll cover everything from learning a technique for automating squash and stretch that computes fast, to exploring ways it can be used to add more flexibility to characters.
1. Introduction and Project Overview
2. Automating Squash, Stretch for muscle bulges
3. Adding flexibility to gestures with Squash, Stretch

Exploring Animation Principles in 3ds Max 2011: Timing and Spacing (5 lessons, Runtime: 00:26:27)
This course will delve in the animation principle of Timing and Spacing in Max. Throughout this course, we’ll define Timing and Spacing and work through a variety exercises to help get the point across. We’ll even discuss techniques we can use to make sure our animations are Timed accurately. By the end of this course, you’ll have a deeper understanding of the principle of Timing and Spacing, which will help you become a better animator.
1. Introduction and Project Overview
2. Understanding Timing and Spacing
3. Tweaking the Spacing of the first exercise
4. Timing and Spacing for weight
5. Correcting blinks with Timing and Spacing

Exploring Animation Principles in 3ds Max 2011: Follow-through and Overlapping (5 lessons, Runtime: 00:36:17)
In this course, we will explore the animation principle of Follow-through and Overlapping in 3ds Max. What should be considered when animating Follow-through and Overlap? Can Follow-through be automated to save time? We will answer these questions as we cover techniques for using this principle to help add more realism to our animations. By the end of this course, you will be more knowledgeable of Follow-through and Overlapping Action, which will help you create more natural-looking animations.
1. Introduction and Project Overview
2. Understanding Follow-through and Overlapping
3. Finishing the first exercise
4. Working with the Spring controller
5. Completing the jiggle rig

Download:
http://www.fileserve.com/file/pwkPBG9/DT-ExploringAP3dsMax2011_Collection.part1.rar
http://www.fileserve.com/file/VQryr5b/DT-ExploringAP3dsMax2011_Collection.part2.rar
http://www.fileserve.com/file/M3vYCkD/DT-ExploringAP3dsMax2011_Collection.part3.rar
http://www.fileserve.com/file/vfHrQEz/DT-ExploringAP3dsMax2011_Collection.part4.rar
http://www.fileserve.com/file/pw7wtEG/DT-ExploringAP3dsMax2011_Collection.part5.rar
http://www.fileserve.com/file/Ebf42fH/DT-ExploringAP3dsMax2011_Collection.part6.rar
http://www.fileserve.com/file/EcwGHha/DT-ExploringAP3dsMax2011_Collection.part7.rar
—mirror—
http://www.url-dead/file/789275671/DT-ExploringAP3dsMax2011_Collection.part1.rar
http://www.url-dead/file/784079914/DT-ExploringAP3dsMax2011_Collection.part2.rar
http://www.url-dead/file/784927884/DT-ExploringAP3dsMax2011_Collection.part3.rar
http://www.url-dead/file/786871074/DT-ExploringAP3dsMax2011_Collection.part4.rar
http://www.url-dead/file/787845624/DT-ExploringAP3dsMax2011_Collection.part5.rar
http://www.url-dead/file/788492291/DT-ExploringAP3dsMax2011_Collection.part6.rar
http://www.url-dead/file/788314251/DT-ExploringAP3dsMax2011_Collection.part7.rar

http://img.justca.me/?di=8RYG
The Product and Automotive Design Kit (PAD) is a purpose-built materials library of Presets designed to help you effectively visualize and present your designs. If you are using modo to create consumer product or automotive imagery, these Presets can save you the trouble of painstakingly creating materials to accurately mimic real world surfaces like leather, carpet, tinted glass and mesh grills ? or even ?x-ray? materials that reveal interiors. All the work has been done for you; letting you concentrate on applying these carefully crafted materials or creating new variants of your own. The three hundred and fifty included Presets let you showcase every curve, line and silhouette of your model with incredible speed.

Contents:
140 base Presets
25 displacement patterns
20 bump patterns
5 mesh Presets for lighting
160 color channel Presets
Experience Level:
Suitable for all modo users
Software Compatibility:
modo 501 (SP2 or later)
modo 401 (SP2 or later)

What is included in the Kit?
The Product and Automotive Design Kit consists of material Presets, mesh Presets, instructional videos and a guided manual that explains not only how to apply the Presets but also how to change the very workflow material Preset application in modo. For example, the new Process Presets will revolutionize the way you work by introducing adjustable layers that leverage information from your custom Preset in order to create a multitude of effects (e.g. bump stencil to create grill effects) found in the product and automotive design world.

Download:
http://www.url-dead/file/718008471/9b.studios.Product.and.Automotive.Design.Kit.for.modo501.Win.OSX-QUASAR.part1.rar
http://www.url-dead/file/716990714/9b.studios.Product.and.Automotive.Design.Kit.for.modo501.Win.OSX-QUASAR.part2.rar

Police
English | 4hrs | FLV | project files | 720×576 | 24fps | 1.57 GB
Genre: eLearning | Animation
This is a complete video series by artist Mashru Mishu, showing the making of “Riot Police” 3D model from concept to final model. Topics to be covered are base mesh review, sculpting process, retopology, UV mapping, texturing and final presentation.

Scene file and textures are included for download.

Download:
http://www.url-dead/file/724347384/MakingPoliceOfficerRiot.part1.rar
http://www.url-dead/file/718540731/MakingPoliceOfficerRiot.part2.rar
http://www.url-dead/file/718691201/MakingPoliceOfficerRiot.part3.rar
http://www.url-dead/file/718392401/MakingPoliceOfficerRiot.part4.rar
http://www.url-dead/file/718543931/MakingPoliceOfficerRiot.part5.rar
http://www.url-dead/file/718687561/MakingPoliceOfficerRiot.part6.rar
http://www.url-dead/file/718691311/MakingPoliceOfficerRiot.part7.rar
—mirror—
http://www.fileserve.com/file/pZfuqbJ/MakingPoliceOfficerRiot.part1.rar
http://www.fileserve.com/file/MFqV5h7/MakingPoliceOfficerRiot.part2.rar
http://www.fileserve.com/file/wjxD6rY/MakingPoliceOfficerRiot.part3.rar
http://www.fileserve.com/file/rfus3Gj/MakingPoliceOfficerRiot.part4.rar
http://www.fileserve.com/file/NZpPWEE/MakingPoliceOfficerRiot.part5.rar
http://www.fileserve.com/file/pcgGtXW/MakingPoliceOfficerRiot.part6.rar
http://www.fileserve.com/file/zq5bMCq/MakingPoliceOfficerRiot.part7.rar
—mirror—
http://bitshare.com/files/o7648jpp/MakingPoliceOfficerRiot.part1.rar.html
http://bitshare.com/files/mrw7w3ro/MakingPoliceOfficerRiot.part2.rar.html
http://bitshare.com/files/9tseog1m/MakingPoliceOfficerRiot.part3.rar.html
http://bitshare.com/files/3kc7uq5w/MakingPoliceOfficerRiot.part4.rar.html
http://bitshare.com/files/mqh87q1x/MakingPoliceOfficerRiot.part5.rar.html
http://bitshare.com/files/dlufbyqg/MakingPoliceOfficerRiot.part6.rar.html
http://bitshare.com/files/pjf3fszk/MakingPoliceOfficerRiot.part7.rar.html