3D

Imagineer Systems Mocha Pro v2.5.2 For Windows/MacOSX/RedHat x32Bit/x64bit

mocha Pro – Ultimate VideoFX Utility. mocha Pro delivers all the planar tracking and rotoscoping tools from award winning software, mocha and adds compositing tools for match moving, auto image and wire removal, clean plate generation, lens distortion correction and stabilization, to deliver an all-in-one master VFX tool set. By combining the best of legacy products mokey and monet, Imagineer now offers one product with all the features. mocha Pro’s remove module is the industry’s most unique alternative to painting, cloning & manual tracking.

Leveraging more than 8 years of engineering research and development, mocha Pro offers digital media artists a powerful, intuitive and innovative planar tracking-based solution with a streamlined interface, accelerated workflow and the power to easily track and manipulate shots not possible with traditional solutions. mocha Pro is the ideal VFX complement for film/video post production, creative motion graphics and 2D-3D conversion pipelines.

– one tool, all the features – 64 bit optimized
– object removals & clean plate generation
– lens distortion correction
– offset & 3D offset tracking
– insert compositing & mesh warper
– planar tracking & roto export to After Effects, Flame, Nuke & more

Planar tracking innovation. mocha is a stand alone tracking & roto software designed to complement any compositing and finishing environment. mocha’s unique planar tracker and streamlined interface allows artists to easily track shots where point trackers fail: shots with noise, shots with motion blur and shots that go offscreen or are obscured. Artists can quickly and easily solve difficult tracks and export transform, scale, rotation and perspective keyframe data to the industry’s most popular packages such as After Effects, Final Cut Pro, Motion, Flame, Smoke, Combustion, Avid DS, Quantel generationQ, Shake, Digital Fusion and Nuke. Tracking screen inserts and stabilizing camera jitter has never been easier!

Rotoscoping and matte creation. Isolating and extracting objects is at the heart of all visual effects compositing and 2D to 3D conversion projects. mocha’s advanced bezier and x-spline shape creation tools give compositors the tools they need to create highly accurate and realistic roto mattes with variable edge feathering. Linking shapes to the planar tracker allows the artist to create mattes with far less manual keyframes. mocha can render mattes with motion blur for any as well as export shape data for Flame/Flint/Inferno, Shake, Combustion, After Effects and Final Cut Pro.

Features:
– 2.5D planar tracking
– AdjustTrack module
– 64 bit optimized
– Improved user interface
– OGL accelerated matte rendering with motion blur
– X-spline and Bezier roto tools with per-point edge feathering
– Stabilize & smooth module with AutoFill render
– Open EXR Support
– Automatic object and rig removal module with optional clean plate inserts
– Lens distortion analysis with distort & undistort render function
– Insert composite module
– Offset & 3D offset surface composting & track export
– Mesh warper distortion tool
– Multi-pass rendering (render matte, fill, comp)


Export roto data to:
– Apple: Final Cut Pro (with mocha shape for Final Cut plug-in)
– Autodesk Flame, Smoke, Combustion: GMasks
– Nuke & Nuke X
– After Effects CS3, CS4, CS5 (with mocha shape for After Effects plug-in)
– Eyeon Fusion (via ssf export)
– Shake

Recommended Hardware:
Processor: Intel Core 2 Duo or equivalent
Memory: 2 GB +
Disk: High-speed disk array
Graphics Card: NVDIA Quadro FX 1500 or equivalent
Monitor: 1200×800 or higher

Minimal Requirements:
Processor: At least 1-GHz Pentium IV or PowerPC G4
Disk: At least 1 GB
Memory: At least 1 GB
Graphics card: Must support OpenGL
Monitor: Minimum resolution 1200×800 pixels

Export track data to:
Autodesk: Flame, Smoke, Combustion
Adobe After Effects CS3, CS4,CS5
Apple: Final Cut Pro & Finl Cut Express
Apple Motion
Apple Shake
Avid|DS
Quantel generationQ (requires free mocha for Quantel plug-in)
Eyeon Fusion
Nuke

Language: ????/english
OS: Windows XP / Vista / Windows 7 / Mac OS X 10.5 or higher / Linux
Homepage: http://anonym.to/?http://www.imagineersystems.com/

FileSonic.com

Windows

32Bit
http://www.url-dead/file/950099134/Imagineer.Systems.Mocha.Pro.v2.5.2.zip

64Bit
http://www.url-dead/file/950094804/Imagineer.Systems.Mocha.Pro.v2.5.2.X_x64.zip
—————————————–

Linux

32Bit
http://www.url-dead/file/950099154/Imagineer.Systems.Mocha.Pro.v2.5.2.REDHAT.zip

64Bit
http://www.url-dead/file/950099184/Imagineer.Systems.Mocha.Pro.v2.5.2.REDHAT_x64.zip
—————————————–

Mac OS X


32Bit
http://www.url-dead/file/950095181/Imagineer.Systems.Mocha.Pro.v2.5.2.MACOSX.zip

64Bit
http://www.url-dead/file/950099144/Imagineer.Systems.Mocha.Pro.v2.5.2.MACOSX_x64.zip

———————————————————————Or———————————————————————

FileSERVE.com

Windows

32Bit
http://www.fileserve.com/file/mB9FxZ8/Imagineer.Systems.Mocha.Pro.v2.5.2.zip

64Bit
http://www.fileserve.com/file/8TTzPKm/Imagineer.Systems.Mocha.Pro.v2.5.2.X_x64.zip

—————————————–

Linux

32Bit
http://www.fileserve.com/file/F6fj6Aj/Imagineer.Systems.Mocha.Pro.v2.5.2.REDHAT.zip

64Bit
http://www.fileserve.com/file/ZGu2WNN/Imagineer.Systems.Mocha.Pro.v2.5.2.REDHAT_x64.zip

—————————————–

Mac OS X
32Bit
http://www.fileserve.com/file/dTyG3Bj/Imagineer.Systems.Mocha.Pro.v2.5.2.MACOSX.zip

64Bit
http://www.fileserve.com/file/HkXCBRs/Imagineer.Systems.Mocha.Pro.v2.5.2.MACOSX_x64.zip

Pixar’s RenderMan Certified Courseware

Education
RenderMan knowledge is a sought after skill in the industry

Pixar’s RenderMan Certified Courseware

From introductory concepts to advanced production techniques, Pixar?s RenderMan Certified Courseware is the perfect educational resource for everyone from the beginner to the advanced professional. With contributions from the world?s most accomplished visual effects and feature animation studios, you will learn both how RenderMan works and how RenderMan is applied in real-world production.

Download

http://www.url-dead/file/932671311/Advanced_Features.zip
http://www.url-dead/file/932671351/VFX02.zip
http://www.url-dead/file/932671361/Slim_andRSL04.zip
http://www.url-dead/file/932671371/Slim_andRSL02.zip
http://www.url-dead/file/932671401/VFX01.zip
http://www.url-dead/file/932671411/Slim_andRSL03.zip
http://www.url-dead/file/932671441/Volumetrics.zip
http://www.url-dead/file/932677634/Rendering02.zip
http://www.url-dead/file/932677384/Miscellaneous_Techniques01.zip
http://www.url-dead/file/932677404/Procedurals.zip
http://www.url-dead/file/932677194/Outputs_and_Passes.zip
http://www.url-dead/file/932677714/Fundamentals_Videos.zip
http://www.url-dead/file/932677214/Lighting.zip
http://www.url-dead/file/932677234/Slim.zip
http://www.url-dead/file/932677524/Pixar_RenderMan_Courseware_3.0pdf.zip
http://www.url-dead/file/932677274/Rendering01.zip
http://www.url-dead/file/932677544/Rendering03.zip
http://www.url-dead/file/932677294/Miscellaneous_Techniques03.zip
http://www.url-dead/file/932677314/Render_Dispatching.zip
http://www.url-dead/file/932676551/Slim_andRSL01.zip
http://www.url-dead/file/932677614/Miscellaneous_Techniques02.zip
http://www.url-dead/file/932677364/RIB_Archiving.zip
http://www.url-dead/file/932683274/Rendering04.zip

——————–Or———————-

http://www.fileserve.com/file/gQqxsg2/Rendering02.zip
http://www.fileserve.com/file/9dRqEG5/Pixar_RenderMan_Courseware_3.0pdf.zip
http://www.fileserve.com/file/qdSC9DU/Outputs_and_Passes.zip
http://www.fileserve.com/file/EAzKvyj/Slim_andRSL02.zip
http://www.fileserve.com/file/YZz4vnt/Advanced_Features.zip
http://www.fileserve.com/file/Ecspqzw/Rendering03.zip
http://www.fileserve.com/file/HTmjBC5/Slim_andRSL03.zip
http://www.fileserve.com/file/V9r9ERM/VFX02.zip
http://www.fileserve.com/file/pbepW7h/Volumetrics.zip
http://www.fileserve.com/file/4tqS4fR/Render_Dispatching.zip
http://www.fileserve.com/file/k9eg4uq/Lighting.zip
http://www.fileserve.com/file/WAPfcvk/Miscellaneous_Techniques02.zip
http://www.fileserve.com/file/b8Z7tTJ/Rendering01.zip
http://www.fileserve.com/file/2fwbbzq/RIB_Archiving.zip
http://www.fileserve.com/file/27p435a/Rendering04.zip
http://www.fileserve.com/file/EqxAbpa/Procedurals.zip
http://www.fileserve.com/file/CeJ38wQ/VFX01.zip
http://www.fileserve.com/file/EDzbq3G/Miscellaneous_Techniques01.zip
http://www.fileserve.com/file/YfY4zuQ/Slim_andRSL01.zip
http://www.fileserve.com/file/P2ZCBza/Slim_andRSL04.zip
http://www.fileserve.com/file/BmCz6xb/Fundamentals_Videos.zip
http://www.fileserve.com/file/DauX9uG/Slim.zip
http://www.fileserve.com/file/KrNJbzs/Miscellaneous_Techniques03.zip

 

Over the past Six months I have Managed to track down all the remaining xfrog libraries along with updating the already released libraries with better textures and better quality models
Each library comes with billboards and perspectives also perfect for game engines and large forests.
so without further ado I bring to you the Complete range of 30 Xfrog Libraries along with tutorials and Software, The first time this has ever been released.

Water Flow Set 9 for Vue

[img]http://img.justca.me/?di=C5DA[/img]

[b]Info:[/b]
http://www.cornucopia3d.com/purchase.php?item_id=3699

Five high-resolution models of water flowing outward from a narrowing pipe, culvert or other cylindrical object (The source pipe narrows in the direction of flow). The models differ in length of the downward flow: they can be used for almost any liquid that might be flowing or dripping from a pipe or trough.

[b]Download:[/b]
http://bitshare.com/files/97d7jf3a/Water-Flow-Set-9.rar.html
http://www.url-dead/file/884612674
http://www.fileserve.com/file/NfAr5UN

3dmotive
English | MP4 | 1280×720 | 30 fps | project files | textures | 1.44 GB
Genre: eLearning
In this video we’ll take a well rounded look at the workflow used to texture this Bradley fighting vehicle. Beginning with the author’s approach to texture painting, we’ll then discuss utilizing photo source elements, integrating hand painted dirt, wear and scratches, as well as show techniques for painting cloth and the tank treads. Once our color map is complete we’ll then build our specular map to ensure our surfaces read like metal and offer nice detail and contrast.

full
***Project files are included***
download
One File: http://www.url-dead/file/892285641/3DM.HSVText.rar
—or—
http://www.url-dead/file/892282271/3DM.HSVText.part1.rar
http://www.url-dead/file/892211921/3DM.HSVText.part2.rar
http://www.url-dead/file/892128581/3DM.HSVText.part3.rar
http://www.url-dead/file/892000641/3DM.HSVText.part4.rar
—mirror—
http://www.fileserve.com/file/dRw7x2b/3DM.HSVText.part1.rar
http://www.fileserve.com/file/fUD7Rt9/3DM.HSVText.part2.rar
http://www.fileserve.com/file/KSCGMhG/3DM.HSVText.part3.rar
http://www.fileserve.com/file/fHdk6HW/3DM.HSVText.part4.rar

Tutors
Digital Tutors | .flv | project files | 1.02Gb
In this collection of lessons we will learn about a wide variety of animation techniques that are designed to improve your animation skill-set.

In this course we will build an animation of a character climbing over a wall from scratch, using techniques that can be implemented in any animation. Step by step, we’ll create this climb while covering various techniques like: how to block in your extremes so that finalizing the animation becomes a faster process, strengthening poses to get a more entertaining outcome, and we’ll also learn how to work smarter by utilizing Animation Layers to tweak pre-existing animation non-destructively, so that by the end of this course, you’ll have the knowledgebase you need to create animations quickly and proficiently.

1. Introduction and Project Overview
2. Blocking in the First Extreme of the Climb
3. Blocking in the Second Extreme of the Animation
4. Posing the Action of the Character Scaling the Wall
5. Posing the Character Getting Ready to Leap Over the Wall
6. Animating the Character\’s Descent
7. Wrapping up the Extremes
8. Blocking in an In-between
9. Refining the Upper Body
10. Tweaking the Right Leg
11. Correcting the Left Leg
12. Finishing up the Left Leg / Fixing the Right Arm
13. Wrapping up Corrections on the Left Arm
14. Starting to Finalize the Animation
15. Completing the Animation

Download:
One file: http://www.url-dead/file/871498511/DT-EAinMaya2011ClimbingA_Wall.rar
—or—
http://www.url-dead/file/875760341/DT-EAinMaya2011Climbing_A_Walll.part1.rar
http://www.url-dead/file/875760311/DT-EAinMaya2011Climbing_A_Walll.part2.rar
http://www.url-dead/file/875760381/DT-EAinMaya2011Climbing_A_Walll.part3.rar
http://www.url-dead/file/875723731/DT-EAinMaya2011Climbing_A_Walll.part4.rar
—mirror—
http://www.fileserve.com/file/qUBHyA7/DT-EAinMaya2011Climbing_A_Walll.part1.rar
http://www.fileserve.com/file/h5sHtfY/DT-EAinMaya2011Climbing_A_Walll.part2.rar
http://www.fileserve.com/file/aABnbaj/DT-EAinMaya2011Climbing_A_Walll.part3.rar
http://www.fileserve.com/file/9FvkmSX/DT-EAinMaya2011Climbing_A_Walll.part4.rar

The Face Machine v1.08 For Maya 2012, 2011, 2010, 2009 32bit & 64Bit

The Face Machine is Anzovin Studio’s new auto-rigging tool for Maya, but instead of rigging bodies, it rigs faces! Like The Setup Machine, The Face Machine (or TFM) automatically installs a high-level facial setup and does intelligent point weighting.

TFM supports both box controls and direct controls that allow the animator to simply grab the face and deform it into the exact expression desired. Since it’s based on direct deformation, rather then a set of pre-defined blend shapes, TFM rigs can produce any expression you can imagine with unparalleled ease. The Face Machine makes rigging a face fast and easy.

http://www.url-dead/file/876000964/The Face Machine v1.08 For Maya 2012_ 11_10_09 32bit & 64Bit.zip

———-Or————
http://www.fileserve.com/file/pEBfFFr

The Setup Machine Ver 2.11 For Maya 2012, 2011, 2010, 2009 32Bit & 64Bit

The Setup Machine 2 enables Maya users to easily and quickly rig a wide variety of CG characters. With just a few clicks, TSM2 installs a high-quality skeleton and proxy, adds a control rig, and applies basic but accurate skin weighting to human, animal, and creature models, a task that normally takes days.

The rig TSM installs is designed for maximum flexibility and control, allowing you to contort and deform the rig in ways that are impossible with most rigs used outside of major feature animation studios. Powerful integrated tools like smart FK/IK switching and IK pop elimination make animating with a TSM rig easy and fun.

And because it builds its rig with standard Maya nodes, the resulting rigged character can be used in any copy of Maya. The Setup Machine is perfect for anyone who needs a great character rig fast.

More Info

http://www.anzovin.com/products/tsm2maya.html

http://www.url-dead/file/884407064/The_Setup_Machine-Ver_2.11_For_Maya_2012__2011__2010__2009_32Bit___64Bit.rar

——————Or——————-

http://www.fileserve.com/file/apYBgv4/The_Setup_Machine-Ver_2.11_For_Maya_2012__2011__2010__2009_32Bit___64Bit.rar

udk
English | MP4 | 1280×720 | project files | 938 MB
Genre: eLearning
In this video we’ll take an introductory look at UDK’s material editor. Once we’ve covered the basics of importing textures and creating our own materials we’ll dive into creating some of the more common types of materials you’ll encounter in today’s games. We’ll be creating metal surfaces with reflection, glass, blended materials such as rock and moss, a holographic animated material, and lastly realistic water, complete with animation, reflections and depth based effects.

material
***Project files are included***
download
http://www.url-dead/file/883461591/3DM.UDKMaterS.P1.part1.rar
http://www.url-dead/file/880575201/3DM.UDKMaterS.P1.part2.rar
http://www.url-dead/file/883559711/3DM.UDKMaterS.P1.part3.rar
http://www.url-dead/file/880514741/3DM.UDKMaterS.P1.part4.rar
—mirror—
http://www.fileserve.com/file/QPNUeCC/3DM.UDKMaterS.P1.part1.rar
http://www.fileserve.com/file/gymGy97/3DM.UDKMaterS.P1.part2.rar
http://www.fileserve.com/file/QBQvXH6/3DM.UDKMaterS.P1.part3.rar
http://www.fileserve.com/file/bsnWfr7/3DM.UDKMaterS.P1.part4.rar