3D

Gnomon Training – 3D Character Design Volume 2: From Concept Model to Presentation Art

Gnomon Training – 3D Character Design Volume 2: From Concept Model to Presentation Art
Type: Training-Tutorials | Language: English |Quick Time (.mov) | Duration: 203 minutes | 1.75 GB | RS & HF Link

In this DVD, Scott Patton continues from 3D Character Design Volume 1 to show the processes he uses to create finished character designs for feature films. This DVD explores Patton\’s fast and efficient methods for creating a final color rendering using ZBrush? and Photoshop?. Patton shows how he squeezes the most from ZBrush?s powerful renderer, side-stepping the often complex renderers of standard 3D packages. In creating both a wide and close-up shot of the character, he shares creative Photoshop tips and tricks to quickly get to a finished piece of concept art from the ZBrush renders, covering topics such as adding and refining skin texture, hair, eyes, shadows and scars. Patton also discusses how to quickly create backgrounds that enhance the character and overall composition.
Chapter:
1. Getting Started
2. Basic ZBrush Painting
3. Photoshop Render Comp
4. Adding Texture
5. Shadows
6. Background
7. Finalizing the Wide Shot
8. The Close-up Shot
9. Eyes and Hair
10. Enhancing the Scars and Textures
11. Finishing Touches
12. Finalizing the Close-up

Gnomon Training – 3D Character Design Volume 2: From Concept Model to Presentation Art
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Gnomon Training – 3D Character Design Volume 2: From Concept Model to Presentation Art
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if u have any good animation Tutorials plzzzzzzzzzzzz post is onley the good one plz

X-frog 3.5

X-frog 3.5 is a 3D procedural modeling and animation program that is extremely useful for designing organic shapes and animating them.

Download Links:
http://uploading.com/files/e797ff1c/Xfrog.3.5.rar/
http://hotfile.com/dl/25584517/9a2e67b/Xfrog.3.5.rar.html

This is a Focused “making of” during which James Busby attempts to explain a lot of the working practices and techniques used to create the photorealistic “Patient” character, illustrated with Videos and images. Also included at the bottom of the article is a link to the scene file, which includes a version of the scene with a frozen mesh and all the textures in JPG format at full resolution. Focusing on Texturing, Shading, Lighting, Rendering, and grading, this is a valuable resource for any lightwave character modeler.

Click here to view the tutorial

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FLATIRON 1.12 (3dsmax 9-2010)

What is Flatiron?

Flatiron is a four steps Render To Texture plug-in which is capable of baking full scenes or selections of objects into a single UV Map. Flatiron is based on the other plugin Unwrella high quality automated unwrapping technology. It is a fast, simple and yet completely configurable automatic unwrapping and baking solution which totally automates and hence greatly speeds up the process of baking complex scenes.

Continue Reading


Autodesk Mudbox digital sculpting and texture painting software gives modelers and texture artists the freedom to create 3D digital artwork as if they are working with clay and paint. Designed by professional artists in the game, film, television, and design industries, Mudbox combines a highly intuitive user interface with a powerful creative toolset of stencils and brushes to help create ultra-realistic 3D characters, engaging environments, stylized props, and more. Available for the Macintosh? computer and Microsoft Windows operating systems.

Download Links:

Hotfile:

http://hotfile.com/dl/26090484/b8ddb15/Autodesk.Mudbox.v2010.SP1.Win32.tar.html

Filefactory:

http://www.filefactory.com/file/a2f8e8c/n/Autodesk.Mudbox.v2010.SP1.Win32.tar

Depositfiles:
http://depositfiles.com/files/yu4n0ugxl


Go beyond the traditional 3D workflow to an immersive creative environment
modo delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes true 3D sculpting tools, animation and network rendering! More than just features, modo is a truly elegant integration of technology, raw horsepower and refined workflow.
Download Links:
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Vue 8 xStream offers professional CG artists a complete toolset for creating and rendering exceptionally rich and realistic natural environments in 3ds Max, Maya, LightWave, Cinema 4D and Softimage.

Access all the power of the world?s leading 3D Digital Nature solution directly from within your favorite application. Create and edit beautifully detailed natural environments using your application?s standard manipulators.

Render everything together inside 3ds Max, Maya, LightWave, Cinema 4D or Softimage, with full interaction between Vue and native elements, including 2-way mutual shadow casting, reflection, refraction and GI.

The release of Vue 8 marks e-on?s on-going commitment to provide substantial, cutting-edge features and improvements to our valued users and customers who share our passion for Digital Nature. With this new release, all aspects of the program have been improved in the areas of natural scenery creation, precise artistic control, performance, immersible integration and content.

Revolutionary 3D Terrain Sculpting Editor
Powerful 3D Sculpting Brushes

Create caves and overhangs
The Vue Terrain Editor is vastly improved with the addition of powerful 3D sculpting features for carving and molding terrain features and shapes. Paint overhangs, caves, and reliefs with the power and ease of 3D brush strokes.

The 3D sculpting brush contains several types of brush behaviors including the ability to sculpt, inflate, extrude, free form, invert, and smooth.

The intensity and tip profile of the 3D sculpting brushes can be adjusted by using falloff filters and bitmaps can be used to customize the shape and influence of the brush.
Localized Infinite and Procedural Terrain Sculpting
Combine the best of both worlds with the ability to locally sculpt features on finite and infinite procedural terrains.

Let Vue automatically generate infinitely detailed expanses of terrain, then fine tune or completely rework localized areas of the terrain to suit your requirements. Touch up zones can be nested to provide unlimited artistic control.

Sculpt in roads, paths, and caverns while preserving the procedural details around the localized features.

Automatic localized subdivision
Revolutionary Smart Subdivision Technology

Using innovative dynamic refinement techniques, sculpting actions refine the terrain mesh based on the localized application of the 3D sculpting brush, automatically adding polygons only where they are needed, thereby optimizing the mesh density and increasing overall performance.

Paint freely at any level of detail, the smart subdivision technology automatically selects the appropriate LOD for you. Paint with brushes that are the equivalent of millions of polygons in real-time!

The terrain editor now supports sculpting in context of the entire scene, allowing terrains to be edited and shaped around scene elements.

For example, the terrain mesh can be sculpted to add reliefs around architectural elements and scene objects that are located in and around the terrain.

And more?

Download Links:
http://depositfiles.com/files/5gvpnlkim