Softwares

sss
OnOne PhotoTools 2.5.1 Professional Update Only and OnOne PhotoTune v3.0.1
Homepage
OS: Windows XP / Vista / 7.
Language: English
File Size: 23.78 MB and 74.84 MB
Full ammunition – Incl.Keygen-REDT

OnOne Software Corporation introduced the updated set of filters, PhotoTools for Adobe Photoshop, for processing digital images. PhotoTools Package offers a range of high-quality special effects, tools for correcting and editing images, as well as automation of the creative process, the combined user-friendly and functional interface.
OnOne PhotoTools 2.5.1 Professional Update Only
High-quality filters can be used to provide color correction and polarization images. With the proposed tool will be able to carry photo-styling digital images under the old photographs or film shots.
In the preview window you can see the effect of each of a hundred and fifty-effects PhotoTools before applying. For each image you can apply multiple effects, also allows the possibility of batch processing of photos. The favorite combination of effects can be stored in a separate file.
vvv

ddd
DAVID 3D Scanner – a program that enables you to perform three-dimensional scanning of objects and convert the results into a model that can be imported into 3D editors.

To use the neobhoim computer attached camera (suitable webcam). The object should be set in the corner of the room before the two planes, which should be placed at an angle of 90 degrees relative to each other. Then you need to pick up a laser pointer, turn on the camera, send it to the object and begin to drive the laser on the object, as a brush. In this case, the program automatically calculates the 3D-coordinates of the scanned surface. DAVID also includes a special algorithm, which brings together in one whole scan results obtained from different sides.
Immediately after the scan obtained 3d model can be viewed in the integrated program in OpenGL viewer. The result can be saved in the format. Obj and use to work with different 3D editors. The latest version version supports DV cameras / camcorders and the ability to import pre-recorded video files, as well as work with graphics.

Platform / OS: Windows XP, Vista, Win 7
Language: Multi
Medicine: Not required (Portable)

sss

ERER
The full professional package for TV graphics, animation movies, adverts, web graphics, games, etc that allows animating your own models which are not based on the default LS:HEAD templates. Even talking animal or any other objects can be pre-produced in 3ds max and Maya and animated in LIFESTUDIO:HEAD. The package includes LS:HEAD Editor, Import-Export plug-ins and MusclesSetup plug-ins for both Autodesk 3ds Max and Maya. The full integration with the latest versions of 3ds max and Maya is provided.

ith LIFESTUDIO:HEAD Pro an artist can model a highly realistic human or non-human head, and then animate it, using the existing libraries of facial expressions and automated lip-synch. Any model produced in the program is ready to speak and perform. More than that, all library animations, and most of those you’d create yourself, are model-independent. This means, if you transfer the source muscles to your own model and import it to LIFESTUDIO:HEAD, you’ll be able to use automated lip-synch as well as any animation sequences created for other characters.

The package comprises all the features and components of the Artist package, and also the Muscles Setup plug-ins for both 3ds Max and Maya. Using these plug-ins for 3ds max and Maya you can pre-produce a unique model and import it to LIFESTUDIO:HEAD, or enhance a model created in LS:HEAD with new components (such as hair meshes, hats, glasses, shoulders etc.) or animated details just adding a few animation muscles to the default prototype (for example animate hair, collar etc.). The models and animations created in LIFESTUDIO:HEAD Pro can be exported to 3ds max and Maya projects, or key frames can be saved as meshes in OBJ format, or saved as images in TGA formats, or rendered as AVI movies with backgrounds.

What you can do with LIFESTUDIO:HEAD Pro

– Use any head created in 3ds max and Maya or adjust a model created from a prototype in Editor.
– Embed animation controls in 3ds Max and Maya using Muscles Setup plug-in.
– Export the head as GDP file to allow facial animation.
– Animate the head (including lip-synch) within Editor.
– Export head file (GDP), and attach it to body in 3ds max and Maya with the help of Import/Export plug-in.
– Play any facial animation created in Editor (files MMS and MMA) along with the skeleton animation. No OBJ file is needed to import animation from Editor.
– Render the scene in 3ds max and Maya.
tINYPASTE

Digieffects

This pack contains:

Aged Film v1.3

Turn back the clock with Aged Film and show which era you set your shot.

Features and Benefits:
* New host support: EDIUS
* Supports a wide range of other host applications including Final Cut Pro, After Effects, Premiere
Pro, Combustion, and Boris RED.
* Includes the ability to customize characteristics such as grain, dust, scratches, frame jitter and
color and all those little details that tell the viewer that they?re looking at historical footage.
* The ability to deinterlace and control source blend and random seed.
* All effects are rendered in 16bpc.
* All Aged Film effects can be animated over time in After Effects.
* Includes dozens of presets such as 8mm, armageddon, grandpa?s attic, old home video,
scratched film, shaky projector, speakeasy, the 70s and much more.
* Fast rendering.

Atmosphere v1.4

Now you can add true 3 dimensional atmospheric falloff in After Effects. No more adding\ semi-
transparent solids between your 3D layers to simulate fog or haze. With Atmosphere you get
true three dimensional fog that gets denser as your layer stretches into the distance.

Use it with multiple layers separated in Z space or rotate your 3D layers on the X or Y axis and
watch them fade off into the distance.

This effect can be added to individual layers for fine control of the effect on each layer or applied
to an entire comp so the effect applies the same parameters to all layers. You have control over
where the fog starts and ends as well as how dense it is and how quickly it falls off.

The only other way to simulate this effect is with elaborate particle generators which add render
time and empty your wallet.

Camera Mapper v1.2.1

Digieffects once again pushes After Effects one step closer to a 3D application. Camera Mapper
takes one of the most popular features from top 3D applications and adds it to your After Effects
arsenal. Now you can turn any 2D image into a three dimensional wonder by simply aligning 3D
solids with features in your image.

Create multi-plane images with 3D parallax from any still image or project your image onto solids
rotated in 3D space to create 3 dimensional objects that move realistically when camera moves
are used. The possibilities are endless. Now instead of a video camera, all you need is a still
image and some imagination.
Key Features:
* Realistically create the illusion that a still image is fully dimensional moving footage.
* Subtly change the perspective of a shot, or animate it over time.
* Can be combined with 3D tracking to add or alter elements in a scene.
* Now you can step back in time and get another chance to move the camera.
* Allows you to stay in After Effects when working with fully dimensional models.

Damage v2.1

You?ve been talking and we?ve been listening. To all of you who thirst to wreak more havoc, the
scores of you who wish to take all that is beautiful and render it visual debris, and for those of you
who have been writing us about all the electronic carnage you daydream about if only you had a
way to do it faster, with more options?
?AND we?ve created Damage 2.0. All the ancient evil of analog signal defects in Skew and
Interference, the modern, coldly unsympathetic digital malfunction of Artifact and stockade?and
now, we?ve harnessed the incompetence at the source. Two new effects in the Damage toolbox,
Destabilize and Overexpose, allow you to go back in time?and not only corrupt your footage, but
also ruin the image of the camera operator?

Falloff Lighting v1.3.2

Another bright idea from Digieffects! Falloff Lighting brings a much needed improvement to the
After Effects lighting system. With Falloff Lighting applied, 3D layers further from the light source
are dimmer than layers that are closer, just like real world lights!

Get realistic light falloff, intense hotspots and enhanced shadow interaction. What?s all of that
mean? Lighting that looks like and behaves like real world lighting! You can apply this effect to
individual layers for fine control, or apply it to an entire composition which effects all layers with
the same settings.

Free Form Displacer 1.62

Displacer brings true three dimensional displacement mapping to After Effects. Displacement
maps can of course be animated, adding effects like rippling water or blowing flags in full 3D
perspective ? no faking. Use mesh subdivision to raise and lower the density of your mesh , and
anti-aliasing settings to work quickly and then switch to a fully refined result.

Free Form Mesh Warp v1.62

3D Mesh Warp adds a third dimension to what you already do with After Effects? built-in Mesh
Warp tool. Select how many rows and columns you divide the image into, then manipulate the
control tangents to create cylinders, curves, ribbons, folding cards, an infinite amount of three
dimensional shapes.

Free Form 1.62

3D Mesh Warp adds a third dimension to what you already do with After Effects? built-in Mesh
Warp tool. Select how many rows and columns you divide the image into, then manipulate the
control tangents to create cylinders, curves, ribbons, folding cards, an infinite amount of three
dimensional shapes.

All plugins are compatible with Adobe After Effects CS4 and CS5

Download Link :

http://hotfile.com/dl/66435657/464ed7d/DigiEffects_Plugins_for_AE_for_CS4__CS5_(PC).rar.html

3d-io UV-Packer v1.10 For 3DsMax 2011, 2010, 2009 32Bit & 64Bit

UV-Packer automatically redistributes all UV charts in a UV map for optimal fit. Do you often find yourself spending a lot of time to rearrange charts generated by pelting or do you need to modify UV maps because the proportions of the UV space or the size of the required padding have changed?
UV-Packer does it with a single click of a button.
It can also rescale the separate UV charts depending on the mesh surface area to even out the pixel distribution across different parts of the mesh.

Changes for version 1.10:

– Added support for Autodesk 3ds Max 2011 and Autodesk 3ds Max Design 2011.

– Added MAXScript support for UV-Packer.

– UV chart input data can now be taken from a different UV map channel to prevent undesired overwrites.

– Padding between UV charts has been adjusted. Charts now also keep correct distance to the edges of the UV map.

– Added options for fixed aspect ratio and user defined preview colors.

– Simplified user interface to make using the plug-in even more intuitive.

3d-io UV-Packer is compatible with: 3D Studio MAX 2011 32 bit,3D Studio MAX 2011 64 bit,3D Studio MAX 2010 32 bit,3D Studio MAX 2010 64 bit,3D Studio MAX 2009 32 bit,3D Studio MAX 2009 64 bit

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

3d-io UV-Packer v1.10 For 3DsMax 2011, 2010, 2009 32Bit & 64Bit

http://hotfile.com/dl/66971767/d14b0ff/UV-Packer_v1.10_For_3DsMax_2011_2010_2009_32Bit_64Bit.rar.html
Or
http://www.fileserve.com/file/dz5dSjk/3d-io_UV-Packer_v1.10_For_3DsMax_2011__2010__2009_32Bit___64Bit.rar

Many Thanks to Esanti & His cracking Team

Enjoy it !

Play DVD BOY’s

3d-io Flatiron 1.55 For 3DsMax 2011, 2010, 2009 32Bit & 64Bit? *: Crack FIXED :*


Flatiron is a texture baking plug-in for 3D Studio MAX which handles multiple objects at once. It produces high quality UV map using the proven Unwrella Technology, which unfolds your models with exact pixel to model surface aspect ratio automatically. Flatiron speeds up your scene baking workflow and improves the texturing quality immensely.

Automatic uwrapping, baking and packing of group of objects onto a single UV surface
Optimal packing of UV chunks with maximal use of available space depending on the surface complexity
Previewing using ?Add Shell Material?, or in-place ?Overwrite material? modes
Excellent for Realtime Engine use
Network rendering support (through backburner)
Maxscript Interface SDK ? allows programmers to control Flatiron through maxscript

3d-io UV-Packer is compatible with: 3D Studio MAX 2011 32 bit,3D Studio MAX 2011 64 bit,3D Studio MAX 2010 32 bit,3D Studio MAX 2010 64 bit,3D Studio MAX 2009 32 bit,3D Studio MAX 2009 64 bit

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

3d-io Flatiron 1.55 For 3DsMax 2011, 2010, 2009 32Bit & 64Bit *: Crack FIXED :*

http://hotfile.com/dl/66809535/84266b8/3d-io_Flatiron_1.55_For_3DsMax_2011__2010__2009_32Bit___64Bit_Crack_FiX.rar.html
or
http://www.fileserve.com/file/phUckMK/Flatiron_1.55_For_3DsMax_2011__2010__2009_32Bit-64Bit_Crack_FiX.rar

Many Thanks to Esanti & His cracking Team

Enjoy it !

Play DVD BOY’s

IMG

Luxion KeyShot Pro v2.0.46 32Bit & 64Bit

What is it?
KeyShot is the key to amazing shots … in seconds.

Communicating early concepts. Trying to make design decisions. Creating marketing and sales images. No matter what you are trying to do, KeyShot breaks down the complexity barriers of creating photo-realistic images from 3D models. Faster, easier, and more amazing than ever before.

Try for yourself. Yes, you can!

KeyShot 2 is an all new application built on Luxion’s production proven realtime raytracing and global illumination technology. We have taken the world’s fastest rendering engine, and made it even faster.

Highlights of the new release include:

Significantly faster realtime interaction. A new, rapid, high-quality shadowing algorithm takes full advantage of multi-core CPUs, delivering smooth, noise-free results instantly
Optimized workflow through new interface
Drag and drop capabilities of materials, textures and envrionments
A scene tree that makes interaction with mulitple parts and models a snap
A new innovative labeling system allows any number of labels to be added to any material
New import pipeline supports many more file formats on both PC and Mac

KeyShot 2 has been further optimized to run even faster on PC and Mac without the need for special graphic cards. Performance improvements reach up to 50% compared to KeyShot and
HyperShot.

Performance improvements include:
Loading of 3D data
Calculation of detailed and ground shadows
Image resolution in realtime
Offline render times

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

IMG

IMG

Luxion KeyShot Pro v2.0.46 32Bit & 64Bit

IMG
IMG Download

Enjoy it !

Play DVD BOY’s

IMG

IMG

Electric Rain Swift 3DsMAX v4.0.144 32Bit & 64Bit

Swift 3D MAX V4 plug-in enables Autdesk 3ds Max users the ability to render 3D scenes as high-quality, low-bandwidth vector or raster Adobe Flash animations. Powered by the industry-leading RAViX 4 vector rendering technology, Swift 3D MAX offers superior integration with Flash and unrivaled vector, raster, video, and real-time Flash 3D output. From cartoon to full gradient shading, Swift 3D Max plug-in is certain to produce the style you need for your next Flash or print project. Additional export formats include the NEW Adobe CS5 native Flash FLA & XFL formats, Illustrator AI, EPS, SVG, video formats such as AVI, MOV, FLV, Microsoft XAML (3D WPF and Silverlight), and to pre-packaged Papervision 3D v2.0 and Collada DAE.

Extends Autdesk 3ds Max 2008-2010
We make Papervision 3D 2.0 easy, our prepackaged projects require no ActionScript. Just export and compile and Flash and its web ready.
Unrivaled vector rendering quality and output styles
Superior integration with Flash through the Swift 3D File Importer and native Flash CS 5 .FLA and .XFL formats
SmartLayer Technology reduces file size and expands design possibilities
Simple to use – accessed through 3ds max render dialogue
Autocropped and transparent raster Flash renderings for smaller file sizes and seamless Flash integration.
Fastest vector rendering engine available with the broadest capabilities

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

IMG

IMG

Electric Rain Swift 3DsMAX v4.0.144 32Bit & 64Bit

IMG
IMG Download

Enjoy it !

Play DVD BOY’s

IMG

lk

3DMeNow Professional is our top-of-the-range human modeling package. Used to build recognizable human and character models for interactive 3D games and broadcast animation, this software produces amazingly lifelike 3D head data (models, textures and morph states) in a fraction of the time taken with conventional manual authoring techniques.Creates data suitable for use in 3DSMaxTM, MayaTM, SoftImageTM and most industry standard 3D authoring applications.

Cut production time 3DMeNow Pro slashes production time on real-time and fully rendered 3D human character animation for games and full-motion-video: not only in the creation of your base state models and textures, but in animation production ? simply build your model from photos or art, then automatically output up to 56 high quality morphs for facial animation and full lipsynch!

Features:
New enhanced base models including head, bust and torso.
Enhanced morph targets.
Enhanced modeling and texture-mapping.
Export formats:*.3ds/ *.lwo/ *.vrml/ *.X/ *.xsi/ *.stl/ *.obj/ *.RAW/ *.lwo/ *.bio
Realtime output with new audio compression for amazingly low-bandwidth interactive content.
Full Screen Video file output.
Batch morph target export.

Biovirtual 3DMeNow Pro allows the creation of real-time and fully rendered 3D heads for games and full-motion-video.

It makes not only base state models and textures but animation.

The application automatically generates blended morph states for lip sync and facial animation.

Working from just 2 photos, side and front, you can create 3D photometrical head models.

Simply load one front-face and one profile photo (or sketches or artwork) into 3DMeNow and start modeling and animating 3D humans or characters straight away! Just line up the points to your images to create your model ? then load in a standard *.wav file or record your voice to create stunning real-time 3D animations?

Animation with 3DMeNow is incredibly easy ? and amazingly powerful. Build-up complex animations from a palette of 35 available actions, simply by dragging them onto the timeline. With automatic lipsynch, as well as automatic idling animation ? anyone, beginner or professional, can quickly assemble a realistic and expressive animation sequence appropriate to the speech.

With actions you can make your models act in virtually any way you want: actions include whole- face emotions (happy, sad, angry etc) as well as part- face expressions (smile, frown, squint etc); looks (eyes and whole head rotations) and crazy morphs. Fine-tune actions on the timeline to create incredibly realistic, as well as hilarious animations of all kinds.

Record your speech (or anyone else?s!) directly into 3DMeNow ? or load any *.wav file for instant, automatic animation. Edit and optimize the audio for efficient web distribution. Apply effects to change the way your voice sounds for serious, and comic effects.

3DMeNow exports scalable *.bio files for web, presentations and emails: you can ouput models at high, medium and low detail as well as choose audio and image output resolution.

Spectacles can be fitted to a model at any point in your project: choose from 15 available styles, select your frame colour, lens colour and transparency ? and fine-tune into position.

You can model hair in two ways with 3DMeNow ? use the traditional method of drawing-out the perimeters, or choose from one of 60 prebuilt hairstyles as well as ponytails using the new integrated hair modeling wizard.

New enhanced base models including head, bust, torso as well as new accessory objects
User-definable mapping throughout, including separate eyes and teeth
Enhanced morph targets
Enhanced modeling and texture-mapping
Automated lipsynch from audio (from standard *.wav files)
Text-to-Speech lipsynch animation
Keyframe animation
Realtime output with new audio compression for amazingly low-bandwidth interactive content
Full Screen Video file output
Batch morph target export
Scalable (subdivision surface) geometry, morph data and texture export
Polygonal 3D Data Export Formats now include: *.bio, *.3ds, *.lwo, *.vrml, *.xsi, *.x, *.obj, *.raw, extended *.raw, *.stl
Unrestricted commercial license: use the application to generate as much real-time content, data or video as you want.

System Requirements:
Windows 95/98/NT/2000
Tested On Windows Vista. Vista Compatible.
lk