Plugins

 

BOX #2

The latest provocative package of particle awesomeness from The Wizard of OrbaZ is Particle Flow Tools: Box#2 Pro. This easy-to-use new software integrates with the Particle Flow system to let you create sophisticated, realistic physics simulations.

Taking advantage of the powerful PhysX? simulation engine from NVIDIA? (included free, works with and without PhysX-enabled hardware), Box#2 Pro provides operators and tests to replicate real-world effects such as natural and man-made forces, binding particles together and then breaking the bonds, collisions between particles and with other objects, and more. Also included are several new Birth operators that are optimized for physics simulations as well as a preset flow that makes initial setup a snap. To top it all off, Box#2 Pro gives you three new modifiers that allow particles to interact with standard mesh objects in mind-blowing ways.

Box #3

The Wizard of OrbaZ presents Particle Flow Tools: Box#3 Pro: a toolset for creating your own Particle Flow tools. You can build standard operators and tests as well as those that use icons. Box#3 Pro lets you save your results as presets that you can choose from a list, or as standard actions that show up in the Particle View depot. The built-in visual editor, as easy to use as Particle View but far more versatile, lets you combine 27 different suboperators (elements) to customize a data flow to suit your needs perfectly.

Box#3 Pro also includes two new Cache operators for making Particle Flow more efficient and seven customizable presets that show off the incredible power of this new tool (with more on the way). And so you can distribute your custom PFlow operators to the rest of your team, Orbaz provides a free read-only version of Box#3 Pro, plus a demo version for trying out the software before you buy.B

http://www.url-dead/file/1041363034/ORBAZ_PFTBOX2_PRO_V1.07_PFTBOX3_PRO_V1.531_3DSMAX_2012_X32&X64-XFORCE.rar


http://www.fileserve.com/file/S82GYDG/ORBAZ_PFTBOX2_PRO_V1.07_PFTBOX3_PRO_V1.531_3DSMAX_2012_X32&X64-XFORCE.rar

http://www.uploadstation.com/file/EDrfY8b/ORBAZ_PFTBOX2_PRO_V1.07_PFTBOX3_PRO_V1.531_3DSMAX_2012_X32&X64-XFORCE.rar


http://www.wupload.com/file/1437493/ORBAZ_PFTBOX2_PRO_V1.07_PFTBOX3_PRO_V1.531_3DSMAX_2012_X32&X64-XFORCE.rar

 

Autograss is your one-click grass solution

for V-Ray

Select your object, click Autograss, and you’re done. You’ve got photorealistic grass that renders in V-Ray for 3ds Max.

Advanced multi-threaded memory

management

Autograss uses Happy Digital’s advanced memory management system. That means Autograss uses only a fixed amount of RAM no matter how much grass is in the scene, whether it’s a one-acre lawn or an entire golf course. No crashes, no nonsense. And it’s fully multi-threaded, so all your cores are driven to their full potential.

Realistic grass presets

Autograss includes eleven preset grass types covering the most commonly used grasses. You don’t need to model any grass. The scientists at Happy Digital studied radiometrically calibrated photographs to ensure the grass presets have true-to-life shape and color when used with V-Ray’s physical cameras and sun / sky system, from sunrise to sunset. In addition to these presets, Autograss provides you with mapping and variation to produce special effects like worn-out trails and lawnmower paths.

Easy. Fast. Realistic.

Finally you can have it all.

http://www.url-dead/file/1037708494/HAPPY_DIGITAL_AUTOGRASS_V1.03_FOR_3DSMAX-XFORCE.rar


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Vue 9.5 xStream offers professional CG artists a complete toolset for creating and rendering

exceptionally rich and realistic natural environments in 3ds Max, Maya, LightWave, Cinema 4D and

Softimage.

Access all the power of the world’s leading 3D Digital Nature solution directly from within your favorite

application. Create and edit beautifully detailed natural environments using your application’s standard

manipulators.

Render everything together inside 3ds Max, Maya, LightWave, Cinema 4D or Softimage, with full interaction

between Vue and native elements, including 2-way mutual shadow casting, reflection, refraction and GI.


http://www.url-dead/file/1021145624/vue95xs.part1.rar
http://www.url-dead/file/1021149194/vue95xs.part2.rar
http://www.url-dead/file/1021133504/vue95xs.part3.rar


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http://bitshare.com/files/vwi1vqer/vue95xs.part1.rar.html
http://bitshare.com/files/ya19erer/vue95xs.part2.rar.html
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KEYGEN ONLY

http://www.mediafire.com/file/8wlthcm9lidibfq/Keygen%20only.rar

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http://www.url-dead/file/1048708934/ Extras disk.part1.rar
http://www.url-dead/file/1048708924/ Extras disk.part2.rar
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http://www.fileserve.com/file/xgqXzaA/ Extras disk.part1.rar
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http://www.wupload.com/file/1677533/ Extras disk.part1.rar
http://www.wupload.com/file/1677616/ Extras disk.part2.rar
http://www.wupload.com/file/1677738/ Extras disk.part3.rar
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http://cgpeers.com/torrents.php?id=3166&torrentid=3163

Special Thanks to Uwe for sending me this


THANKS TO X-FORCE AS USUAL

 

The complete Material Development Kit 1.0 includes Tincture, LightBender, Supernoi, CrackMaker, and RockBreaker.

CrackMaker 

QuadSpinner’s potent natural crack production MetaNodes will fracture the competition when it comes to material creation and HyperTerrain development. Nearly 80 different parameters merge together to define these breakthrough MetaNodes.

CrackMaker’s unique technology is the first of its kind to provide separate command over breaks and cracks. You choose the settings to make the cracks you want and the breaks you want. The middle detailing work is done for you. It’s like having your own assistant execute the details while you remain focused on the big picture. Imagine!

CrackMaker is the result of turning Supernoi inside out – making cracks from within. Think Supernoi re-appropriated for cracks.

Fracturon

? ?Supernoi’s reconfigured intelligence gives Fracturon the ability to create sparse and punctuating cracks.
? ?Unique surface coloration is made with several easy-to-use Color Maps and Noise , powered by an embedded version of Tincture.
? ?Allows meticulous control over cracks and breaks, as well as smooth surface areas.
? ?Provides explicit Crack output for further expansion.

Tecton

? ?This Supernoi-powered engine generates a peeling or flaking effect that opens smooth areas between breaks and fissures – reminiscent of islets that have split away from land.
? ?Encapsulates all the features of Fracturon and more.
? ?Provides explicit Crack and Islet output for further expansion.


RockBreaker

QuadSpinner’s arsenal of superior displacement MetaNodes dominates HyperTerrain creation and general displacement. RockBreaker showcases the pillars of geology with the Earth’s four most prevailing rock formations.

Beyond realistic shapes, we’ve taken great care to incorporate scalability. As in nature, this innovative technology enables like patterns to reproduce in accordance with the object’s features regardless of size. These nodes are so smart that you can do just about anything, and your output will still look real.

RockBreaker also lets you concentrate on your composite vision while the MetaNodes calculate and complete the infinite detail in between. You determine the major shapes; the MetaNodes will perform the rest. Yet throughout you maintain tight control over every core aspect of creation.

Consider the importance of rock. Rock gives us the primary record of most of the geologic history of the Earth. RockBreaker pays homage to that prominence. This technology will infuse your scenes with the Earth?s same magnitude, richness, and beauty.

Trigon

? ?Outputs giant angular shapes made from immense boulders that were heat -fused over eons.
? ?Provides the perfect foundation upon which to build multiple displacement layers. You can even top it off with Supernoi.

Karst

? ?Creates realistic limestone wedges with organic collapses and tilt.
? ?Extreme horizontal displacement generates natural overhangs and crevices.

Antiform

? ?Generates robust vertical sandstone slabs.
? ?Verticality formed when horizontal sheet rock folded with the Earth’s movement over time. This process is simulated using a special version of Supernoi.
? ?Realistic crystalline cracks and breakage hint at the origins of the existing rock shape.

Xenolith

? ?Produces a dramatic banded texture on mixed igneous and sandstone rock. The defining slant mirrors natural weathering and erosion.
? ?Captures the effects of heat and wind -blasted crack fusion, creating a beautifully smooth seam where the cracks meet.

Supernoi

QuadSpinner’s essential Voronoi-multiplication MetaNodes build realistic shapes out of iconic fractals for material, terrain, and HyperTerrain development. Field expeditions reveal that one of the most commonly occurring breakage patterns in nature is similar to Voronoi. We have taken that foundation and expanded it to give you outrageous realism and artistic control.

Supernoi

? ?This classic Displacement MetaNode excels at making cracked terrains and HyperTerrains.
? ?Captures one of the most esthetically pleasing shapes in nature, regardless of the object’s scale – whether a small pebble or a majestic mountain.
? ?Enables you to create massive dramatic mesas by combining Supernoi with Vue’s Strata Filter on Procedural Terrains.

Geonoi

? ?Large scale Supernoi Displacement with GeoSimulation for realistic terrain features, based on nature’s diversity of rock formations style=’color: #1F497D’>.
? ?Moves beyond the simple pattern of classic Supernoi , adding geological randomness.
? ?Comes with separate controls over the Supernoi and GeoSimulation fractals for optimum detail management style=’color: #1F497D’>.

Carbonoi

? ?Emulates real world rock formations with its large scale Supernoi Displacement and huge crystal-based surface simulation.
? ?Compounds Supernoi’s multi-faceted shapes by exposing crystalline composition for hyper-realistic sculpts.
? ?Comes with separate controls over the Supernoi and Crystal Simulation fractals for optimum detail management.



Tincture

QuadSpinner’s powerhouse system of color production MetaNodes conceives realistic natural tones and color patterns for material creation. Some of our most coveted materials were made using portions of Tincture: GeoAffinity, Mineral Infinity, and Arenite Warriors.

Tincture’s advanced features give you unbridled possibilities. You can more accurately concoct the colors you desire by independently managing gradient color maps and multi-colored noises. The Tincture MetaNodes can be plugged to and from any other node that would normally accept the default Color Map node. And, color modification sliders provide easy refinement of color maps and noises without having to change the original colors, letting you experiment without losing the original color intentions. Dare we say, your new BFF?

Simple

? ?The most basic Tincture MetaNode.
? ?Provides quick and enhanced quality operations on a color map – HSL (Hue, Saturation, Luminance), Brightness/Contrast, and Gain.
? ?Simple Color Blending can also be applied to the color map.

Noise

? ?Builds on top of Tincture’s Simple MetaNode by including multi-colored noise production.
? ?Gives you detailed control over the grain production without requiring you to perform complex tasks.

Grainy

? ?Extends Tincture’s Noise MetaNode by adding grain patterns (based on numerous advanced Perlin-type fractals).
? ?Enables you to mix the grain pattern with built-in noise through a single slider to capture Mother Nature’s exquisite esthetic – both her randomness and her beauty.
? ?Empowers you with full control over grain production.

Variant

? ?Further expands Tincture’s Noise MetaNode by inserting a third layer of color production.
? ?Automatically creates, from just a single color that you choose, multiple shades in noise patterns and ensures these shades are as close to natural occurrence as possible.

LightBender

QuadSpinner’s innovative invention of light illusion MetaNodes can be used to constrain color, reflections, and light to edge, slope, and altitude. The technology literally modifies coloration, reflection, and light according to the shape of an object, the camera angle, and the object’s slope and altitude.

In situations where Vue might block the sunlight – behind a tree, for instance – LightBender enables you to bend light in and around the tree trunk to add rim lighting. By doing so it creates that subtle yet undeniable glow that nature produces in places where it normally can’t be generated in Vue.

LightBender delivers excellent results on terrains, water surfaces, and underwater elements as well – not just on metals. And wait ’til you see what these sophisticated MetaNodes can do with textiles! It changes the value of the cloth when giving it a natural luster, sheen, and softness.

Alpha

? ?Basic edge constraint with slope and altitude control.
? ?Pushes light to the center of the object, away from the edges.
? ?Parabolic style edge filtering allows multiple edges to be created visually.

Beta

? ?Filtered edge constraint with advanced slope and altitude control.
? ?Tailored for usage on terrains, water surfaces, and underwater elements.
? ?Works with the properties of light underwater. When you look at a submerged object, the curved edges have a lightness caused by micro refraction. The Beta MetaNode creates the illusion of that brightness without the actual refraction.
? ?Simplest avenue to incorporate LightBender for light, color, reflection, or luminance.
? ?Renders blazingly fast.

Gamma

? ?Beta’s filtered edge constraint, augmented by edge smudging with Grainy Fractal.
? ?Enables you to regulate all aspects of the fractal that produces the smudging .
? ?Allows you the same slope and altitude control as the Alpha MetaNode.



http://www.url-dead/file/999059864/MDK.rar

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Allegorithmic’s Substance Designer Ver 1.2.0_Build_6293

Overview

Substance Designer is a powerful material processing solution that brings smart texturing at the heart of 3D creation pipelines. It is designed to help any artist transform all kinds of image resources, from classic bitmaps to exclusive procedural elements, into real-time dynamic and highly flexible textures and filters.

Non-linear & Iterative Workflow

Creating substances in the node-based interface of Substance Designer is a completely non-linear process: you are free to make any change you want at any time, and all your changes will automatically be applied to all the outputs of your substance (diffuse, specular, normal, etc), so you can create and edit complete texture sets in a much faster way than with traditional tools.

Creative power and flexibility

Substance Designer features a large set of resources for every 3D artist to achieve great results whatever their skills. Any user will be able to use the built-in filters to quickly boost his existing bitmaps and do things like transforming a simple photo into a seamless tileable material and adding dynamic details to it. More advanced users can use Substance Designer to create their own library of advanced custom filters and materials that they can re-use in their next creations. With Substance Designer, you have the power to build the texturing pipeline that really fits the creative needs of your projects.

Features

  • Customizable GUI
  • Node-based interface
  • Non – linear authoring process
  • Automatic Tiling
  • Real-time 2D & 3D previewer
  • Embedded library of filters
  • Embedded advanced procedural resources
  • Embedded vector graphics editor
  • Graph based editing of advanced functions
  • Import formats: SVG, BMP, TGA, GIF, JPG, PNG, DDS, TIF and more
  • Export formats BMP, TGA, GIF, JPG, PNG, DDS, TIF and more
  • Substances are compatible with Autodesk 3ds Max, Maya, and Flame 2012, and mode comingRequirements

Requirements

  • OS: Windows XP, Vista, 7 (all editions)
  • CPU: x86 with SS2
  • GPU: DX9, DX10 – shader model 3.0 minimum
  • Video RAM: 512MB minimum
  • RAM: 4GB recommended

Home: http://www.allegorithmic.com/

Archive Inside: Substance Designer, Substance Bonus Tools Maya2012, Substance Player

 

http://www.url-dead/file/969084771/Allegorithmic_s_Substance_Designer_Ver_1.2.0_Build_6293.rar
——————–Or———————-
http://www.fileserve.com/file/SVcC5SQ/Allegorithmic’s Substance Designer Ver 1.2.0_Build_6293.rar

Imagineer Systems Mocha Pro v2.5.2 For Windows/MacOSX/RedHat x32Bit/x64bit

mocha Pro – Ultimate VideoFX Utility. mocha Pro delivers all the planar tracking and rotoscoping tools from award winning software, mocha and adds compositing tools for match moving, auto image and wire removal, clean plate generation, lens distortion correction and stabilization, to deliver an all-in-one master VFX tool set. By combining the best of legacy products mokey and monet, Imagineer now offers one product with all the features. mocha Pro’s remove module is the industry’s most unique alternative to painting, cloning & manual tracking.

Leveraging more than 8 years of engineering research and development, mocha Pro offers digital media artists a powerful, intuitive and innovative planar tracking-based solution with a streamlined interface, accelerated workflow and the power to easily track and manipulate shots not possible with traditional solutions. mocha Pro is the ideal VFX complement for film/video post production, creative motion graphics and 2D-3D conversion pipelines.

– one tool, all the features – 64 bit optimized
– object removals & clean plate generation
– lens distortion correction
– offset & 3D offset tracking
– insert compositing & mesh warper
– planar tracking & roto export to After Effects, Flame, Nuke & more

Planar tracking innovation. mocha is a stand alone tracking & roto software designed to complement any compositing and finishing environment. mocha’s unique planar tracker and streamlined interface allows artists to easily track shots where point trackers fail: shots with noise, shots with motion blur and shots that go offscreen or are obscured. Artists can quickly and easily solve difficult tracks and export transform, scale, rotation and perspective keyframe data to the industry’s most popular packages such as After Effects, Final Cut Pro, Motion, Flame, Smoke, Combustion, Avid DS, Quantel generationQ, Shake, Digital Fusion and Nuke. Tracking screen inserts and stabilizing camera jitter has never been easier!

Rotoscoping and matte creation. Isolating and extracting objects is at the heart of all visual effects compositing and 2D to 3D conversion projects. mocha’s advanced bezier and x-spline shape creation tools give compositors the tools they need to create highly accurate and realistic roto mattes with variable edge feathering. Linking shapes to the planar tracker allows the artist to create mattes with far less manual keyframes. mocha can render mattes with motion blur for any as well as export shape data for Flame/Flint/Inferno, Shake, Combustion, After Effects and Final Cut Pro.

Features:
– 2.5D planar tracking
– AdjustTrack module
– 64 bit optimized
– Improved user interface
– OGL accelerated matte rendering with motion blur
– X-spline and Bezier roto tools with per-point edge feathering
– Stabilize & smooth module with AutoFill render
– Open EXR Support
– Automatic object and rig removal module with optional clean plate inserts
– Lens distortion analysis with distort & undistort render function
– Insert composite module
– Offset & 3D offset surface composting & track export
– Mesh warper distortion tool
– Multi-pass rendering (render matte, fill, comp)


Export roto data to:
– Apple: Final Cut Pro (with mocha shape for Final Cut plug-in)
– Autodesk Flame, Smoke, Combustion: GMasks
– Nuke & Nuke X
– After Effects CS3, CS4, CS5 (with mocha shape for After Effects plug-in)
– Eyeon Fusion (via ssf export)
– Shake

Recommended Hardware:
Processor: Intel Core 2 Duo or equivalent
Memory: 2 GB +
Disk: High-speed disk array
Graphics Card: NVDIA Quadro FX 1500 or equivalent
Monitor: 1200×800 or higher

Minimal Requirements:
Processor: At least 1-GHz Pentium IV or PowerPC G4
Disk: At least 1 GB
Memory: At least 1 GB
Graphics card: Must support OpenGL
Monitor: Minimum resolution 1200×800 pixels

Export track data to:
Autodesk: Flame, Smoke, Combustion
Adobe After Effects CS3, CS4,CS5
Apple: Final Cut Pro & Finl Cut Express
Apple Motion
Apple Shake
Avid|DS
Quantel generationQ (requires free mocha for Quantel plug-in)
Eyeon Fusion
Nuke

Language: ????/english
OS: Windows XP / Vista / Windows 7 / Mac OS X 10.5 or higher / Linux
Homepage: http://anonym.to/?http://www.imagineersystems.com/

FileSonic.com

Windows

32Bit
http://www.url-dead/file/950099134/Imagineer.Systems.Mocha.Pro.v2.5.2.zip

64Bit
http://www.url-dead/file/950094804/Imagineer.Systems.Mocha.Pro.v2.5.2.X_x64.zip
—————————————–

Linux

32Bit
http://www.url-dead/file/950099154/Imagineer.Systems.Mocha.Pro.v2.5.2.REDHAT.zip

64Bit
http://www.url-dead/file/950099184/Imagineer.Systems.Mocha.Pro.v2.5.2.REDHAT_x64.zip
—————————————–

Mac OS X


32Bit
http://www.url-dead/file/950095181/Imagineer.Systems.Mocha.Pro.v2.5.2.MACOSX.zip

64Bit
http://www.url-dead/file/950099144/Imagineer.Systems.Mocha.Pro.v2.5.2.MACOSX_x64.zip

———————————————————————Or———————————————————————

FileSERVE.com

Windows

32Bit
http://www.fileserve.com/file/mB9FxZ8/Imagineer.Systems.Mocha.Pro.v2.5.2.zip

64Bit
http://www.fileserve.com/file/8TTzPKm/Imagineer.Systems.Mocha.Pro.v2.5.2.X_x64.zip

—————————————–

Linux

32Bit
http://www.fileserve.com/file/F6fj6Aj/Imagineer.Systems.Mocha.Pro.v2.5.2.REDHAT.zip

64Bit
http://www.fileserve.com/file/ZGu2WNN/Imagineer.Systems.Mocha.Pro.v2.5.2.REDHAT_x64.zip

—————————————–

Mac OS X
32Bit
http://www.fileserve.com/file/dTyG3Bj/Imagineer.Systems.Mocha.Pro.v2.5.2.MACOSX.zip

64Bit
http://www.fileserve.com/file/HkXCBRs/Imagineer.Systems.Mocha.Pro.v2.5.2.MACOSX_x64.zip

 

Over the past Six months I have Managed to track down all the remaining xfrog libraries along with updating the already released libraries with better textures and better quality models
Each library comes with billboards and perspectives also perfect for game engines and large forests.
so without further ado I bring to you the Complete range of 30 Xfrog Libraries along with tutorials and Software, The first time this has ever been released.

[img]http://preview.url-dead/img/1170901.jpg[/img]

Unwrella v2.13 For 3DsMax 2012 32Bit & 64Bit

Unwrella is an exact unwrapping plug-in for Autodesk 3Ds Max and Autodesk Maya. It is a single click solution which allows you to automatically unfold your 3D models with exact pixel to model surface aspect ratio, speeding up texture baking UV map production significantly.

Automatic one-click solution ? Just apply the Unwrella modifier
Precise ? Preserves user created UV Seams
Smart ? Reduces texture mapping seams almost completely and minimizes surface stretching
Efficient ? Chunks are kept large and are arranged on the UV surface with maximal use of available space
User-friendly ? User defined pixel based padding between UV chunks
Excellent for all kinds of models (organic, human, industrial)

Unwrella 2 is compatible with:
3D Studio MAX 2012 32 bit
3D Studio MAX 2012 64 bit
3D Studio MAX 2011 32 bit
3D Studio MAX 2011 64 bit
3D Studio MAX 2010 32 bit
3D Studio MAX 2010 64 bit

url-dead
http://www.url-dead/file/890915154/_Unwrella_v2.13_For_3DsMax_2012_32Bit_&_64Bit.rar

fileserve.com
http://www.fileserve.com/file/zGnzefH/_Unwrella_v2.13 For 3DsMax 2012 32Bit & 64Bit.rar

The Face Machine v1.08 For Maya 2012, 2011, 2010, 2009 32bit & 64Bit

The Face Machine is Anzovin Studio’s new auto-rigging tool for Maya, but instead of rigging bodies, it rigs faces! Like The Setup Machine, The Face Machine (or TFM) automatically installs a high-level facial setup and does intelligent point weighting.

TFM supports both box controls and direct controls that allow the animator to simply grab the face and deform it into the exact expression desired. Since it’s based on direct deformation, rather then a set of pre-defined blend shapes, TFM rigs can produce any expression you can imagine with unparalleled ease. The Face Machine makes rigging a face fast and easy.

http://www.url-dead/file/876000964/The Face Machine v1.08 For Maya 2012_ 11_10_09 32bit & 64Bit.zip

———-Or————
http://www.fileserve.com/file/pEBfFFr

The Setup Machine Ver 2.11 For Maya 2012, 2011, 2010, 2009 32Bit & 64Bit

The Setup Machine 2 enables Maya users to easily and quickly rig a wide variety of CG characters. With just a few clicks, TSM2 installs a high-quality skeleton and proxy, adds a control rig, and applies basic but accurate skin weighting to human, animal, and creature models, a task that normally takes days.

The rig TSM installs is designed for maximum flexibility and control, allowing you to contort and deform the rig in ways that are impossible with most rigs used outside of major feature animation studios. Powerful integrated tools like smart FK/IK switching and IK pop elimination make animating with a TSM rig easy and fun.

And because it builds its rig with standard Maya nodes, the resulting rigged character can be used in any copy of Maya. The Setup Machine is perfect for anyone who needs a great character rig fast.

More Info

http://www.anzovin.com/products/tsm2maya.html

http://www.url-dead/file/884407064/The_Setup_Machine-Ver_2.11_For_Maya_2012__2011__2010__2009_32Bit___64Bit.rar

——————Or——————-

http://www.fileserve.com/file/apYBgv4/The_Setup_Machine-Ver_2.11_For_Maya_2012__2011__2010__2009_32Bit___64Bit.rar