Plugins

Wondertouch ParticleIllusion for After Effects v1.0.2 (32/64 bit) | 84 MB

ParticleIllusion AE will work with After Effects CS3, CS4, CS5, and CS5.5

particleIllusion for After Effects (pIAE) is plug-in for for After Effects enables artists to create gorgeous particle effects directly within After Effects, producing a more efficient workflow and significantly enhanced productivity. Like its stand-alone sibling particleIllusion 3.0, pIAE is built on the industry?s most robust 2D particle generation engine. As a result, it features the same highly acclaimed speed and ease of use that have made wondertouch products so popular with composting artists.

2,800 existing emitters in After Effects, including the popular “Pro Emitters”
Interface Language: English Platform: Windows + Instruction

Home PAGE :- http://www.wondertouch.com/pIllusionAE.asp

http://www.url-dead/file/1135343454/ParticleIllusion_for_After_Effects_v1.0.2.rar

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http://www.fileserve.com/file/UcQedba/ParticleIllusion_for_After_Effects_v1.0.2.rar

Cinema 4D R11.5 Goodies (Textures + Plugins)

Downloads | Fileserve ? Filesonic | 1.72 GB

It includes:
– 3rd Party Materials from Andreas Keller, Eric Smit, Mike Batchelor and Nocturna Graphics
– 3rd Party Textures from 3D Total, 3dfluff, Sachform, Seamless Reality Textures and Simon Wicker
– Mograph Materials
– Plugins from Mathias Bober

http://www.url-dead/file/1135343464/Cinema.4D.Goodies.part1.rar
http://www.url-dead/file/1135349124/Cinema.4D.Goodies.part2.rar
http://www.url-dead/file/1135343534/Cinema.4D.Goodies.part3.rar
http://www.url-dead/file/1135349174/Cinema.4D.Goodies.part4.rar

——————–Or———————-

http://www.fileserve.com/file/tuYyaXW/Cinema.4D.Goodies.part1.rar
http://www.fileserve.com/file/vkpXHEn/Cinema.4D.Goodies.part3.rar
http://www.fileserve.com/file/tMPdv9N/Cinema.4D.Goodies.part2.rar
http://www.fileserve.com/file/PVbEwEF/Cinema.4D.Goodies.part4.rar

center
RayFire Tool plugin 1.55 for 3ds Max 9 ? 2012

RayFire Tool gives you the ability to fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max?

Feature list
* Nvidia PhysX Rigid Body dynamic support for 32 and 64 bit 3ds Max 2011.
* Nvidia PhysX Force support
* Nvidia PhysX Glueing
* Interactive Dynamic Demolition System for Nvidia PhysX engine
* Uniform, Irregular and Continuous Fragmentation types
* Voronoi and Wood Splinters Fragmentation types
* Draw Fragment mode
* Fragmentation by custom shapes
* Reactor Rigid Body dynamic support
* Interactive Layer Manager
* Automatic update system

url-dead
http://www.url-dead/file/1048465184/_RayFire_T_1.55-Max_9.0-2012.rar

fileserve.com
http://www.fileserve.com/file/YXESXSn

 

Batzal Roof Designer 1.4.6 3DsMax 2012 32Bit/64Bit


 

What is Batzal Software Roof Designer?

Roof Designer is a plug-in for 3D Studio Max for creating 3D roofs.
Whether you are creating a fast rendering textured roof or a top quality roof covered with mesh tiles, The Roof Designer plug-in can save you precious time.

Working with Roof Designer
Roof Designer keeps your mesh faces flat while you manipulate their slopes.
This way the roof can be easily modeled using the top view of your sketches.
Roofs imported from other CAD software can also be used.
Roof Designer automatically texture your roof and can also cover it with mesh tiles.

info

http://www.batzal.com

Download

http://www.url-dead/file/1061821591/Batzal_RoofDesigner_1.4.6_3DsMax_2012_x32_x64.rar

——————–Or———————-

http://www.fileserve.com/file/QrJr2Jr/Batzal_RoofDesigner_1.4.6_3DsMax_2012_x32_x64.rar

Thanks To Flux Team

 

GeoControl 2.1 Build 53 Win/Mac


The revolutionary concept of GeoControl2 opens up totally new dimensions of creating virtual landscapes.
The unique combination of more artistic tools and semi-scientific algorithms makes it possible to create realistic, breathtaking landsapes, based on conceptual layouts or on fantasie.
The creative tool “isolines” is completly selfdeveloped and offers the first time the opportunity, to creatively control the form of the landscape.
The interventions are none destructive, layerbased and you can allways, also afterwards, readjust, switch off or change an isoline or layer.

The artistic “shape” filters give the landscapes a typical structure, like round hills or ridged mountains.
The semi-scientific erosion algorithms turn these outlines into fantastic realistic and so believable landscapes.
Beside that flows, rivers or even river networks can be added to the terrain. The algorithm is unique, extrem fast and satisfies even scientific requierements.

But landscapes are not only defined by nature. The human factor also is a very important element. The “vector” tool “simulates” this part of a landscape. You can use it to integrate roads, urban areas or even controled rivers.

Home page : http://www.geocontrol2.com

Windows

http://www.url-dead/file/1070909604/GeoControl_2.1_Build_53_Win.rar

——————–Or———————-

http://www.fileserve.com/file/aWkFR5F/GeoControl_2.1_Build_53_Win.rar

 

 

Mac Os X

http://www.url-dead/file/1070909754/GeoControl_2.1_Build_53_Mac.rar

——————–Or———————-

http://www.fileserve.com/file/95xPEQW/GeoControl_2.1_Build_53_Mac.rar

Pulldownit Pro Ver 1.7 for MAYA 2009-2012 32Bit/64Bit

What is Pulldownit?
Pulldownit! is a brand new dynamics solver which allows for the creation of fractures as well as massive rigid bodies simulations.
By using its technology digital artists are able to simulate fast and easily scenes made of thousands of objects and collapse buildings, bridges or any kind of brittle material.

Fast, accurate rigid bodies solver
The rigid body solver inside Pdi! is extremely fast and designed to handle massive scenes, that means thousands of objects in contact. its core is mathematically probed to conserve energy and it computes physically correct friction; all these issues together guarantee stable, accurate simulations, not objects flying away anymore!

Shatter It!, Voronoi-based pre-cutting
Shatter It! is the new pre-cutting tool of Pulldownit, it is Voronoi-based because this scheme has showed to be the best mathematical pattern for brittle fracture. Its technology allows to pre-cut a 3D model in hundred of shards in seconds, in addition the fragments generated plug easily in the Pulldownit solver to perform simulation in a fast and reliable way.

Fracture capabilities
The technology of fracture inside Pdi! is absolutely new and groundbreaking. It allows breaking apart any kind of brittle material like stone, glass or stucco. By using it digital artist are able to simulate the collapse of structures or terrain cracking in minutes. Not the least its easy setup and powerful stress tools allow for control in the creation of cracks and drive the simulation to the desired end.

Animation friendly
Pdi! is integrated in the most popular 3D packages, It catches the geometry from the viewports and computes the final result as animation keys, It allows to reset the simulation and start again as many as needed also tweaking parameters and resume simulation at any frame, in addition animated objects and characters are able to interact with the simulated ones.

Home:– http://www.pulldownit.com/index.php

Download

http://www.url-dead/file/1081173904/Pulldownit_Pro_Ver_1.7_for_MAYA_2009-2012_x32Bit_&_x64Bit.rar

———–Or———-
http://www.fileserve.com/file/3PVZe3c/Pulldownit Pro Ver 1.7 for MAYA 2009-2012 x32Bit & x64Bit.rar

 

This course, taught by Daniel Buck, runs through the basics of V-Ray, from lights, to shaders, to render settings and a few optimization tips. Buck’s professional career has been vehicle related, so the course will focus more on vehicle related things than other things, since that’s his specialty. He will, however, present basic principals so that the knowledge gained applies to other things, not just purely vehicle related issues.

Buck will assume that course participants have at least basic knowledge of Maya, and preferably some knowledge of lighting and shaders in general. No advanced knowledge of any other rendering software is necessary, but for those that do, Buck will go through a few areas where V-Ray differs from other rendering software. He will be using Maya during the term, but operations are very similar between 3dsMax and Maya. It renders identically, and all the options and settings are very similar…the differences are in how you apply properties and find the settings.

The course will focus on the creation and manipulation of lights and shaders, as well as some basic V-Ray settings. It won’t get into to much of the technical nuts and bolts of V-Ray, just giving practical approaches to using the renderer. Ultimately the content will involve setting up a scene where we are creating shaders and lighting for a vehicle. Global illumination will not be covered very much in this lesson, as the main focus will be lights and shaders, as well as touching on basic render settings.

 

Class 1: Intro to Vray. I’ll give a bit of information on Vray, go through the basic Vray settings, and we’ll get ourselves familiar with how Vray is setup. 

Class 2: Working with lights. We’ll look at the basic vray lights, their main settings, and where they function best.? Sphere light, rectangle light, and dome light. 

Class 3: A closer look at lights in Vray, how to use HDR files and flat texture files into dome and rectangle lights, a quick look at IES lights and the sun & sky system in Vray. Lastly, a look at the cutoff threshold of the lights, as a way to optimize the calculation of the lights. 

Class 4: Basic VRay Shader overview, looking at the VRayMtl. Spending most of the time on reflection/refraction (as this is a big part of the VRayMtl), and how VRay handles specular highlights and various aspects of reflections/refractions. Also a quick look at how to control reflections by using maps to break up reflection strength and glossiness. 

Class 5: A look at the VRayBlendMtl, and a few ways of blending shaders together to create more complex shaders, we’ll look at creating a car paint shader, as well as blending to create a few other types of looks, and then finally a bit of optimizing on the shaders reflection tracing, and how far it can actually be taken. 

Class 6: Additional vray shaders. We’ll look at some of the other vray shaders and textures, such as the the vray dirt, light Mtl, and the fastSSS2 shader. 

Class 7: Looking at utilities in VRay, including object properties, subdivision, displacement, as well as multi-matte and extra tex render elements. Ways to provide mattes and utility textures for compositing. 

Class 8: Shaders for vehicle project. For this lesson, we’ll start creating some of the main shaders for our vehicle project.? We’ll look at rubbers, plastics, glass, chrome, and car paint. 

Class 9: General car/model geometry setup for rendering, things to avoid and how to fix them. Making sure glass objects have proper geometry thickness, and making sure normals are facing the correct direction. Quickly touching on using imbedded matte channels through refractions. 

Class 10: Final vehicle project lighting and shaders setup. Here we’ll be doing final tweaks to our lighting and shaders for a better look, as well as running through a few ways to optimize the render settings, lights, and shaders. 



http://www.url-dead/file/1074305444/FXPHD vry101.part1.rar
http://www.url-dead/file/1074310454/FXPHD vry101.part2.rar
http://www.url-dead/file/1074310434/FXPHD vry101.part3.rar
http://www.url-dead/file/1074285864/FXPHD vry101.part4.rar


http://www.fileserve.com/file/RKSJMdp/FXPHD vry101.part1.rar
http://www.fileserve.com/file/EzxwSvB/FXPHD vry101.part2.rar
http://www.fileserve.com/file/uhe4rKq/FXPHD vry101.part3.rar
http://www.fileserve.com/file/dTJCnrf/FXPHD vry101.part4.rar

http://www.uploadstation.com/file/JmXUH8y/FXPHD_vry101.part1.rar
http://www.uploadstation.com/file/wRumPHC/FXPHD_vry101.part2.rar
http://www.uploadstation.com/file/Hzbv8qH/FXPHD_vry101.part3.rar
http://www.uploadstation.com/file/2w3WtFU/FXPHD_vry101.part4.rar

http://www.wupload.com/file/2840145/FXPHD vry101.part1.rar
http://www.wupload.com/file/2840151/FXPHD vry101.part2.rar
http://www.wupload.com/file/2840756/FXPHD vry101.part3.rar
http://www.wupload.com/file/2851874/FXPHD vry101.part4.rar

http://cgpeers.com/torrents.php?id=3270

Thanks to Seedy & Bgood for donating and PDK for buying.
CGP facepwning the ‘competition’ yet again

Bugs fixed:

? Problem with the solid sources when the temperature channel is not active
? Crash when a body exits from an adaptive grid
? The fluid can pass through a thin object
? When Phoenix FD is installed the CAT can’t add fingers
? The vorticity does not affect certain areas in the simulation, especially the leading front of the flow.
? The GPU preview continues to update even when the window is invisible (performance bug).
? Crash when displacement is used in solid mode and the surface crosses the upper boundary
? Phoenix texture does not sample UVW and velocity channels if the node is not rendered
? The rendering hangs when the cell size is too small



http://www.url-dead/file/1055968904/Phoenix.rar

http://www.fileserve.com/file/AyMGrmk/Phoenix.rar

http://www.uploadstation.com/file/CtUbfnY/Phoenix.rar

http://www.wupload.com/file/2027921/Phoenix.rar

Thanks to Sherlock_Holmes55 for cracking this!


The Archviz Training DVD

Learn how to properly use vray and start creating professional vizualizations.
This DVD with over 4,5 hours of narrated tutorials will teach you how to do it.
DVD contains two complete architectural scenes (for 3d studio max) with all the materials,
cameras and light setup, as well as many After effects and Photoshop project files

Minimum system specification :
64 bit windows operating system with 4 GB ram and dual-core processor.

This dvd is recommended for beginners and intermediate 3dsmax users.

http://www.evermotion.org/modelshop/show_product/the-archviz-training-dvd/6475/0/0/


3.62 GB

http://www.url-dead/folder/5485481


2.89 GB
http://www.url-dead/folder/5485511



3.62 GB
http://fileserve.com/list/HVRc7jr


2.89 GB
http://fileserve.com/list/sFqPH77



3.62 GB

http://uploadstation.com/list/bwK6EFu


2.89 GB

http://uploadstation.com/list/nzKkV9N



3.62 GB
http://www.wupload.com/folder/13577


2.89 GB
http://www.wupload.com/folder/13576


3.62 GB
http://bitshare.com/?d=yua59jd0


2.89 GB
http://bitshare.com/?d=0f8fq9ko

http://cgpeers.com/torrents.php?id=3164

Special Thanks:

  • To PhillipKdick for this amazing and generous supply
  • To Ch0pper for painstakingly cleaning this for a quality release
  • 99% of the Cgpersian Community for waiting patiently and having trust in us


Always Trust Cgpersia to bring you the best and highest Quality releases.
Nearly all content on crappy copycat sites comes from here.
There’s a reason why we are #1.


Please alert me if links get taken down I will reup asap.

 

MultiScatter is a new product, based on VRayScatter technology its designed to work not only with V-Ray but with Mental Ray too.
New in MultiScatter: multi-core processing support! It uses all available CPU cores and therefore runs much quicker than VRayScatter which can only use one CPU core. And more!
MultiScatter allows VRay and Mentalray to generate huge amount of objects in array.
The support for 64-bit systems allows MultiScatter to create and submit for render, for example, forest or even a city in a blink of an eye.
Quick render time generation of objects with optimized RAM management makes process of scene creation as easy as ABC.

http://www.url-dead/file/1041922254/ms1107a.rar


http://www.fileserve.com/file/6shWfBr/ms1107a.rar


http://www.uploadstation.com/file/HGA52XR/ms1107a.rar


http://www.wupload.com/file/1447752/ms1107a.rar