Plugins

3d-io Flatiron 1.55 For 3DsMax 2011, 2010, 2009 32Bit & 64Bit? *: Crack FIXED :*


Flatiron is a texture baking plug-in for 3D Studio MAX which handles multiple objects at once. It produces high quality UV map using the proven Unwrella Technology, which unfolds your models with exact pixel to model surface aspect ratio automatically. Flatiron speeds up your scene baking workflow and improves the texturing quality immensely.

Automatic uwrapping, baking and packing of group of objects onto a single UV surface
Optimal packing of UV chunks with maximal use of available space depending on the surface complexity
Previewing using ?Add Shell Material?, or in-place ?Overwrite material? modes
Excellent for Realtime Engine use
Network rendering support (through backburner)
Maxscript Interface SDK ? allows programmers to control Flatiron through maxscript

3d-io UV-Packer is compatible with: 3D Studio MAX 2011 32 bit,3D Studio MAX 2011 64 bit,3D Studio MAX 2010 32 bit,3D Studio MAX 2010 64 bit,3D Studio MAX 2009 32 bit,3D Studio MAX 2009 64 bit

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3d-io Flatiron 1.55 For 3DsMax 2011, 2010, 2009 32Bit & 64Bit *: Crack FIXED :*

http://hotfile.com/dl/66809535/84266b8/3d-io_Flatiron_1.55_For_3DsMax_2011__2010__2009_32Bit___64Bit_Crack_FiX.rar.html
or
http://www.fileserve.com/file/phUckMK/Flatiron_1.55_For_3DsMax_2011__2010__2009_32Bit-64Bit_Crack_FiX.rar

Many Thanks to Esanti & His cracking Team

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Electric Rain Swift 3DsMAX v4.0.144 32Bit & 64Bit

Swift 3D MAX V4 plug-in enables Autdesk 3ds Max users the ability to render 3D scenes as high-quality, low-bandwidth vector or raster Adobe Flash animations. Powered by the industry-leading RAViX 4 vector rendering technology, Swift 3D MAX offers superior integration with Flash and unrivaled vector, raster, video, and real-time Flash 3D output. From cartoon to full gradient shading, Swift 3D Max plug-in is certain to produce the style you need for your next Flash or print project. Additional export formats include the NEW Adobe CS5 native Flash FLA & XFL formats, Illustrator AI, EPS, SVG, video formats such as AVI, MOV, FLV, Microsoft XAML (3D WPF and Silverlight), and to pre-packaged Papervision 3D v2.0 and Collada DAE.

Extends Autdesk 3ds Max 2008-2010
We make Papervision 3D 2.0 easy, our prepackaged projects require no ActionScript. Just export and compile and Flash and its web ready.
Unrivaled vector rendering quality and output styles
Superior integration with Flash through the Swift 3D File Importer and native Flash CS 5 .FLA and .XFL formats
SmartLayer Technology reduces file size and expands design possibilities
Simple to use – accessed through 3ds max render dialogue
Autocropped and transparent raster Flash renderings for smaller file sizes and seamless Flash integration.
Fastest vector rendering engine available with the broadest capabilities

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Electric Rain Swift 3DsMAX v4.0.144 32Bit & 64Bit

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Ticket01 CoNtoURBS For Maya 2010, 2011 32Bit & 64Bit


When it comes to creating high-quality wireframe renderings of your objects there?s the contour rendering option in mental ray. Unfortunately this feature will only render polygonal geometry. What if you need a high-quality wireframe rendering of your NURBS geometry?
This is where CoNtoURBS comes into play. It combines a Maya plug-in with a custom mental ray shader. Its setup cannot be easier than: select your NURBS object, create the complete setup via the plug-in, render! The images show the difference between the Maya viewport preview and the CoNtoURBS shader.

The shader also supports trimmed surfaces and you can even override the span count in U and V direction without changing the object itself! CoNtoURBS allows for simple contour shading as well as using it in conjunction with every other more complex contour shader, e.g. contour_shader_depthfade, mental ray offers.

CoNtoURBS for mental ray for Maya works within Maya and in batch rendering.

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Ticket01 CoNtoURBS For Maya 2010, 2011 32Bit & 64Bit

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***

Ticket01 Konstrukt For Maya 2010, 2011 32Bit & 64Bit

What is the Konstrukt plug-in?

When it comes to the search for new shapes that no one ever before has encountered – Konstrukt will support and help you with that. Its Geometry Deformer works like an object magnet that can attach and project all kinds of geometry onto a NURBS surface. The projected geometry will stay modifiable. While being attached and floating across the base, the objects can easily be transformed like any other object. The common manipulators are provided to do so and ensure an interactive feedback.

Konstrukt creates random Voronoi diagrams on-the-fly. A 20.000 cell entity is usually done in under a second. A built in option can also transform these diagrams into Centroidal Voronoi Diagrams. How fast this transformation goes is entirely up to you. It?s all in the sliders. Voronoi diagrams* can be used to create a variety of shapes, e.g. cell-like structures, cracked and shattered objects, stained glass or other interesting objects that would be tedious to nearly impossible when tried to be modeled manually.

The Honeycomb module will do exactly what it says, it creates hexagonal structures. These are also highly configurable and very versatile.
The Extended LiveWire is a consistent further development of the LiveWire feature found in the MultiTool. It enhancements are texture-driven variable insets that can be applied per-face or per-vertex.

Generize. Using a NURBS surface as base object and any kind of geometry (curves, surfaces, meshes) as template allows the artist for creating complex pattern-based objects that deform with their base shape. The image to the right was created using a simple sphere as base and only one template. The repetition along U and V across the base surface can be changed interactively in the scene. Generize offers a lot more, like texture-map driven scaling and distribution, Genotype::Phenotype support for blending between up to 4 different shapes, attractor support to create unique objects and much more.

object* replication within NURBS parametric space

deformation follows NURBS object

unique 2D texture map driven scaling

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Ticket01 Konstrukt For Maya 2010, 2011 32Bit & 64Bit

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Smuggled out of the DRAGONS LAiR and

Disks: 01 x 2,86MB
3DATTACK – LUMEN
Copyright 2005 3D ATTACK – http://www.3dattack.net

for Cinema 4D versions 10 and higher

________________________________________________________________________________

LUMEN is a plugin for Cinema 4D which provides a fast and efficient
global illumination and special effects solution. LUMEN creates an
array of lights using a source object’s points or polygons. LUMEN
source objects can be any polygon object, spline, primitive, or
primitive spline, and several light parameters can be controlled
with information derived from bitmaps or procedural textures.

________________________________________________________________________________

Installation

The contents of the distributed archive (3dattack_lumen_1.1.zip) should
be directly unzipped to your Cinema 4D plugins folder.
Make sure to preserve folder information while unzipping.

Your folder setup should look like this:

cinema4d
–plugins
—-3DATTACK
——3DAUtility
——LUMEN

If 3DAUtiliity already exists, overwrite it only with a newer version.

Note: LUMEN Lite must be removed prior to installation.

Web Support:
http://www.3dattack.net/forum/

________________________________________________________________________________

Do not distribute this file or any of it’s contents without express
permission from 3DATTACK.

Do not alter the contents of this file.

3DATTACK cannot be held responsible for any damages or loss of data that may occur
during the use of this software. 3DATTACK provides this software AS IS with no
warranties expressed or implied.

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Sapphire Plug-ins version 2.02 is now available for:
Adobe After Effects
Adobe Premiere Pro & Premiere Elements
Apple Final Cut Pro
Autodesk Combustion
Eyeon Fusion
Quantel with Synapse
Download a FREE TRIAL for Windows or Mac OS X

Over 30 new effects and many enhancements in version 2.
Includes support for Adobe CS3 and Smart FX.
Support for Mac OS 10.5 Leopard and Mac Intel hardware.
Support for Windows Vista
More than 200 total plug-ins for image processing and synthesis.
All plug-ins have multiple options and parameters that can be adjusted and animated for creating an unlimited range of effects.
Resolution independent, antialiased, high quality images.
Online hyper-linked documentation for all plug-ins.
Dual, Quad, and 8-core support for faster rendering.
On-screen user interface for visual control of parameters in After Effects and Premiere Pro.
Only one license is needed to use the plug-ins with all AE compatible applications on the same computer.
Free network rendering on After Effects, Combustion, and Digital Fusion.
See the v2 press release

List of Effects

Box 1: Lighting

Glow Effects
Glow
GlowAura
GlowDarks
GlowDist
GlowEdges
GlowNoise
GlowOrthicon
GlowRainbow
GlowRings
ZGlow
Light Beams
Rays
EdgeRays
Streaks

LensFlares
LensFlare
LensFlareAutoTr ack
Glints & Glares
Glint
GlintRainbow
Glare

Other Lighting
DropShadow
Light3D
SpotLight

Box 2: Stylize

AutoPaint & HalfTone
AutoPaint
Sketch
Etching
Cartoon
CartoonPaint
Posterize
HalfTone
HalfToneColor
HalfToneRings

Kaleidoscopes
Kaleido:Triangl es
Kaleidoquares
Kaleidoiamond s
Kaleidoct
KaleidoPolar
FlysEyeCircles
FlysEyeHex
FlysEyeRect
TileScramble
FilmEffect & Grain
FilmEffect
FilmDamage
Vignette
BleachBypass
Grain
GrainStatic
Diffuse

Edge Effects
EdgeDetect
EdgeDetectDoubl e
EdgesInDirectio n
EdgeColorize

Embossing
Emboss
EmbossShiny
EmbossDistort
EmbossGlass
Other Stylize
BandPass
DogVision
JpegDamage
Mosaic
PseudoColor
PsykoBlobs
PsykoStripes
ScanLines
ScanLinesMono
Solarize
Zebrafy
ZebrafyColor
ZFogExponential
ZFogLinear

[img]Box 3: Adjust, Blur Sharpen, Composite & Distort[/img]

Adjust
ChannelSwitcher
ClampChroma
DuoTone
Gamma
Hotspots
HueSatBright
Invert
Monochrome
QuadTone
Threshold
Tint
TriTone
ShowBadColors

Composite
EdgeFlash
Layer
MathOps
MatteOps
MatteOpsComp
ZComp
Blur Sharpen
Blur
BlurChannels
BlurChroma
BlurDirectional
BlurMoCurves
BlurMotion
DefocusPrism
Convolve
ConvolveComp
Deband
EdgeBlur
GrainRemove
RackDefocus
RackDfComp
Sharpen
SoftFocus
ZConvolve
ZDefocus
ZBlur

Distort Effects
Distort
DistortBlur
DistortChroma
DistortRGB

Warps & Shake
WarpBubble
WarpBubble2
WarpChroma
WarpCornerPin
WarpDrops
WarpFishEye
WarpMagnify
WarpPerspective
WarpPolar
WarpPuddle
WarpPuff
WarpRepeat
WarpTransform
WarpVortex
WarpWaves
WarpWaves2
Shake

Box 4: Render, Time & Transitions

Lightning Zaps
Zap
ZapTo
ZapFrom

Gradients, Grid & Shape
Gradient
GradientMulti
GradientRadial
Grid
Shape

Procedural Textures
Sparkles
SparklesColor
TextureCells
TextureChromaSp iral
TextureFlux
TextureFolded
TextureLoops
TextureMoire
TextureNeurons
TextureNoiseEmb oss
TextureNoisePai nt
TexturePlasma
TextureSpots
TextureTiles
TextureWeave

Fractal Clouds
Clouds
CloudsColorSmoo th
CloudsMultColor
CloudsPerspecti ve
CloudsPsyko
CloudsVortex
Time Effects
Feedback
FeedbackBubble
FeedbackDistort
FieldRemove
FreezeFrame
GetFrame
JitterFrames
MotionDetect
NearestColor
RandomEdits
ReverseClip
ReverseEdits
TimeAverage
TimeDisplace
TimeSlice
TimeWarpRGB
Trails
TrailsDiffuse

Flicker Tools
Flicker
FlickerMatch
FlickerMatchCol or
FlickerMatchMat te
FlickerMchMatte Color
FlickerRemove
FlickerRemoveCo lor
FlickerRemoveMa tte
FlickerRmMatteC olor
Dissolve Transitions
DissolveBlur
DissolveBubble
DissolveDiffuse
DissolveFilm
DissolveGlow
DissolveLuma
DissolvePuddle
DissolveSpeckle
DissolveStatic
DissolveVortex
DissolveWaves

Wipe Transitions
WipeBlobs
WipeBubble
WipeCells
WipeChecker
WipeCircle
WipeClock
WipeClouds
WipeDiffuse
WipeDots
WipeDoubleWedge
WipeFourWedges
WipeLine
WipePixelate
WipeRectangle
WipeRings
WipeStar
WipeStripes
WipeTiles
WipeWedge
SwishPan

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