SITNISATI DreamScape 2.5F for 3DsMAX 2011 x32Bit & 64Bit
Plugins
SITNISATI AfterBurn 4.0b for 3DsMAX 2011 x32Bit & 64Bit
Multiple Spline Attach lets you place objects along a spline, with precise control over alignment, distribution and scaling. It also lets you bend the objects along the spline. Useful for everything from chains and caterpillar treads to DNA molecules and organic life-forms. All settings are animatable.
Megaupload:
http://www.megaupload.com/?d=3QSLX2VS
Rapidshare:
http://rapidshare.com/files/378542203/MultipleSplineAttach_v4.01_x32_x64_MUS3.rar
“Thanks to nOMAD for the crack”
Spline Patch provides users of C4D with a patch-modelling function. It adds to the list of C4D?s nurbs objects and works in a quite similar manner. Drag and drop three or four splines that surround the surface to be created in the spline patch object and choose the number of subdivisions. That?s it!
When the number of subdivisions is set, many programs proceed with generating a polygon mesh, which you can work on with certain tools. This method does not correspond to the non-modal style of Cinema 4D so we decided to conceive our plugin as an object generator. The benefit is obvious: you can change every parameter anytime, including shape and position of the splines!
More Info:http://www.c4dplugin.com/splinepatch/splinepatch_en.html
http://www.mediafire.com/?gngmmn2zhqk
“Thanks to Amon^Ra for the crack”
Fully integrated MAXON Cinema 4D matchmoving solution
CineCAT offers a full automatic and robust solution for camera tracking inside MAXON Cinema 4D. CineCAT estimates camera parameters and reconstructs 3D points of the scene from image sequences. The estimated parameters can directly be integrated into the Cinema 4D scene.
Feature Overview:
* Supported systems: Windows (32 and 64 bit versions), Mac OS X (Intel or PPC)
* Seamless integration into MAXON Cinema 4D
* Fully automatic match moving
* Very fast multi-threaded tracking engine, which employs up to 4 processors
* Image sequences in the format: JPEG, PNG, GIF, CIN, DPX, PNM, TGA, TIFF, BMP
* Arbitrary image resolution including SDTV and HDTV up to 2048×1156
* Flexible Auto Feature Detector options
* Solves free and nodal pan camera motion
* Solves constant and variable focal length shots
* Lens distortion correction tool
* Polygon mask tool
* Extensive scene modelling tools
* Fast and easy access to scene orientation
* Locator tool for adding manual points where needed
* Controllable number of exported 3D points and scene objects
* Export of image sequences with compensated lens distortion – exported image sequences can be automatically imported as scene backdrops
Rapidshare:
http://rapidshare.com/files/368883831/C_CAT_Amon_Ra.rar.html
Megaupload:
http://www.megaupload.com/?d=H1W7LWBI
“Thanks to Amon^Ra for the crack”
Update:
http://www.mediafire.com/?wnvnttmmcgz
Replace update “CDL 32” for proper crack
RenderMan Pro Server 15.0:
Pixar?s RenderMan? Pro Server is the same software that Pixar uses to render its own feature film animation. It?s a high performance renderer built to tackle the most complicated 3D imaginable … with production-hardened technology that is stable, reliable, and flexible. Pixar?s RenderMan? Pro Server delivers breathtaking results again and again.
RenderMan Studio 2.02
The Ultimate Rendering Suite
Shading, rendering, compositing, and renderfarm management in one package.
RenderMan Studio 2.0 is the latest version of Pixar’s advanced suite of tools for shading and lighting TDs. Highlights in version 2.0 include a series of significant performance enhancements, which should be immediately apparent on many scenes.
These are *uncracked* 64-bit installers on 64 bit platforms :
As we all know the first step to get liberated version is to make it available to the reverse engineering studs. This is that attempt and maybe a legendary cracker bumps into this and does the needful.
http://rapidshare.com/files/343758043/RenderManStudio-Maya2010-2.0.2-windowsVista_x86-64.msi
http://rapidshare.com/files/343488396/RenderManStudio-Maya2009-2.0.2-windowsVista_x86-64.msi
http://rapidshare.com/files/343488395/RenderManProServer-15.0-windowsVista_x86-64.msi
and the license server 6.1 is
http://www.multiupload.com/YL61PWOX3Y
3Delight 9 & 3Delight for Maya 5 32Bit & 64Bit Win/Linux
3Delight For Maya is our plug-in for Maya users wishing to create high quality work that is sometimes difficult to achieve using Maya’s internal renderer. The plug-in was designed to be easy to use for Maya artists as well as provide the necessary power and flexibility for the more demanding production environments. Users can rapidely experience the power of the 3Delight renderer in their projects thanks to HyperShade support, complete geometry support and direct rendering to Maya’s render view. Advanced features include multi-pass work-flow, RIB output, MEL RenderMan? binding, multiple output variables, photon mapping, etc …This tool has already a wealth of production experience and has been used with success in productions such as X-Men 3, Chronicles of Narnia and Fantasic Four.
Rendering Features
Two Render Modes
Both direct rendering in Maya (including rendering into Maya’s render view) and RIB export are supported. Direct rendering is useful in normal lighting and rendering work while RIB export can be used for render farm rendering. RIBs exported by 3Delight For Maya are optimized for size and can be written in compressed binary form.
HyperShade and RenderMan Shaders Support
Both RenderMan shaders and Maya’s HyperShade nodes can be assigned to objects. HyperShade nodes are automatically converted into human-readable SL code and compiled for rendering. New HyperShade nodes can easily be added by providing 3Delight For Maya with their SL code.
Motion Blur and Depth of Field
Multi-Segment motion blur and realistic camera shutter simulation contribute to high quality rendered images. Compared to other rendering software, motion blur in 3Delight For Maya is fast. Depth of field is fully supported and simulates a realistic camera bokeh.
High Quality Anti-AliasingEdge anti-aliasing, motion blur and depth of field quality are all controlled using very simple and predictable controls. “Pixel Samples”, “Pixel Filter” and “Filter Width” are the most common parameters one needs to know. Contrary to other rendering packages, such as ray tracers, increasing pixel samples for higher quality anti-aliasing does not affect performance significantly.
Geometric Displacements
Displacements are efficiently rendered to sub-pixel accuracy. Hypershade displacement shaders as well as RenderMan shaders can be assigned to geometry.
ShadowsBoth ray tracing and shadow maps can be used to render shadows. Shadow maps can be rendered in “deep” mode for realistic shadows in hair and fur. Additionally, 3Delight For Maya can automatically generate “cube shadow maps” for point lights. Contrary to other rendering packages, cube shadow maps are not stored as six separate shadow maps but in one special shadow map.
Ray Tracing
Reflections and refractions are accurately rendered.
Global Illumination
Photon maps, caustics, final gathering and image based lighting are supported.
Subsurface Scattering
Automatic subsurface scattering can be enabled on a per-object basis and delivers impressive results, fast.
Workflow
3Delight For Maya offers a multi-pass rendering workflow that is suitable for production work. “Render Passes” can be used to render different components of a scene (as in “Render Layers” or to render different lighting characteristics of a scene (such as diffuse, specular or ambient occlusion). In short, a render pass can define the following parameters (please refer to the User’s Manual for a thorough description):
Camera and quality options
Render mode. Either direct render or RIB export.
Objects to render. Maya sets can be used to define groups of objects to render in a given pass. The default is to render all objects in the scene.
Light sources to render. Maya sets can be used to define the light sources that are used. The default is to use all light sources.
Clipping planes to use. A 3Delight For Maya clipping plane can cut space in any desired direction to clip away geometry. Clipping is performed at sub-pixel accuracy and can be used, for example, to cut an object in two.Additionally, a given render pass can use a certain “shader collection.” This means that objects can have different shaders assigned to them, depending on the pass being rendered. The User’s Manual provides more information about this unique feature. Note that one could simply use one render pass for the more traditional one layer rendering.
Supported Geometry
Maya Hair and Paint Effects
Rendered using 3Delight’s efficient `RiNuCurves’ primitive.
Polygons
All types of polygons, including those with holes, are supported. Additionally, polygonal geometry can be tagged as a subdivision surface and rendered as such.
NURBS (Maya surfaces)All NURB surfaces are supported. Trim curves on surfaces are also fully supported and rendered to sub-pixel accuracy. All surfaces are rendered smooth.Hierarchical Subdivision SurfacesFully supported, including both creasing and partial creasing on edges and vertices as well as per-level UV sets. As always, all hierarchical subdivisions are rendered smooth and to sub-pixel accuracy.
Particles
“Point”, “blobby”, “sphere” and “patch” particles are supported. “Point” particles are rendered using 3Delight’s efficient lightweight particle primitive.
Curves.Maya curves can be tagged as renderable on a per object basis and rendered using 3Delight’s RiNuCurves primitive.Additionally, UV sets, texture reference objects and normals (if any) are correctly assigned to all primitives.
Configurability and Flexibility
As with all serious production tools, 3Delight For Maya has been designed with flexibility in mind. In fact, no other rendering plug-in on the market achieves the same balance between integration and configurability.
We implemented most of the RenderMan interface in MEL, which means that you can call RenderMan commands in your MEL scripts. Other packages mainly provide “RIB boxing” capability.
3Delight For Maya was written mostly using the MEL RenderMan interface which means that one can modify it at will. Only core functionalities have been programmed in C++ for performance reasons.
Import and Export
Output Formats
3Delight For Maya can save rendered images in many file formats, including: TIFF, IFF, OpenEXR, cineon, bmp, sgi, softimage and PSD.
Input Formats
Maya’s textures used in HyperShade shaders are automatically converted to 3Delight “.tdl” textures. When using RenderMan shaders, 3Delight’s texture converter (tdlmake) can be used to convert the most common images formats to “.tdl” textures.
HDR Images tdlmake can convert high dynamic range probes (both normal and “twofish” probes) images into environment maps suitable for image based lighting.
3Delight 8.5 and 3Delight for Maya 4.5 released
This release includes support for RSL 2.0 (shader objects and co-shaders) and further ray-tracing optimizations that should give significant performance gains when rendering displacements and motion-blur. 3Delight for Maya includes a new relationship editor to quickly explore and assign shaders and attributes as well as new “edge rounding” features to easily bevel edges on polygonal geometry.
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3Delight 9 & 3Delight for Maya 5 x32Bit & x64Bit Windows Version
Download From RapidShare
http://rapidshare.com/files/319783807/3Delight_9___3Delight_for_Maya_5_x32Bit___x64Bit.rar
Download From DepositFiles
http://depositfiles.com/files/8yftjzehz
3Delight 9 & 3Delight for Maya 5 x32Bit & x64Bit Linux Version
Download From RapidShare
http://rapidshare.com/files/319790979/3Delight_9___3Delight_for_Maya_5_Linux_Version.rar
Download From DepositFiles
http://depositfiles.com/files/muoirzpnr