Plugins

The T-Splines Maya Plugin was created for artists who want the precision of NURBS without limiting themselves to its stringent restrictions. In T-Splines, arbitrary detail is easily added, and the entire model can maintain just the optimum level of detail. This means creating seamless models is the rule, not the exception. Additionally, there is no need to worry about keeping tangencies between different parts of the model?T-Spline models are automatically curvature continuous throughout. Continue Reading

pyrocluster offers state of the art volume acceleration rendering technologies, and it is by far one of the fastest and most flexible 3D smoke/cloud generators for 3ds max 6 through 2008. To guarantee a flawless integration into 3ds max, many new workflow and design concepts have been introduced. pyrocluster is now much more user friendly and offers even better control over volumetric effects like any other tool for 3ds max. Continue Reading

finalDOF? is cebas’ next generation effects tool for 3ds max. finalDOF is an all purpose Depth Of Field (DOF) & Motion Blur render effect for 3ds max.

finalDOF is the first plug-in ever to break the borders of the newly introduced layered G-Buffer channels of 3ds max versions 6 through 2008! With its full support of unlimited G-Buffer channels, finalDOF outperforms any standard 3ds max Render Effect. High quality Anti Aliasing Reconstruction after applying a render effect is only possible with the use of all sub pixel information available from the renderer. Continue Reading

 

PolyBoost is an extensive set of easy to use, but advanced tools for 3d artists working in 3ds max.

The focus of the PolyBoost tools is at speeding up and streamlining workflow for the artist.

Version 4.1 of PolyBoost has now been released with support for 3ds max 2009 and 3ds max 2009 Design. The new version includes several bugfixes and code optimization, no new features. It is also available for 3ds max9 and 2008

PolyBoost offers a wide range of tools for creating various types of subobject selections as well as a set of modeling tools which will make many tasks in everyday modeling a lot easier. Included is also a Viewport texture painting tool, UVW editing tools and a set of useful transform tools. The tools have been developed with the end user very much in mind to enable tools that are user-friendly, fast, stable and above all useful. Continue Reading

ThinkingParticles 3 is the next generation of rule-based particle systems for Autodesk?s 3ds max professional 3D modeling, rendering and animation software.

When compared to an event-based particle system, which works on triggers and time dependent events, a rule-based system is free from constraints and instead applies simple behaviors. These behaviors govern all aspects of a particle?s motion, life, death, and collisions in a true non-linear fashion.

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Sitni Sati FumeFX v1.1 for 3dsMax 9-2008 (32/64 bit)

Release info:

FumeFX is a fluid dynamics engine designed for simulation and
rendering realistic fire, smoke, explosion and other gaseous
phenomena.
It’s versatility, robustness and intuitive workflow makes it a
solution for the most demanding tasks in the computer graphics
industry. Almost every aspect of simulation can be customized
through 3ds max scripting, allowing user to interfere with
simulation computation at the lowest level.

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AfterBurn 4.0 delivers rendering speed improvements, workflow enhancements and modularity/extensibility.

Here is a short list of what?s new in AfterBurn 4.0:

– New AfterBurn Shadow Map brings a great speed improvement without significant shadow quality loss. Speed improvement over Raytraced Shadows in AfterBurn 3.2 can be more than a factor of five for dynamic scenes and even up to factor of ten for static cloud animations.

– AfterBurn no longer needs special type of shadows to be able to calculate self-shadowing effect as it supports standard light?s interface for atmospheric shadows (light?s ?Atmosphere Shadows? option).

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