FXGear FxHair For Maya 2011, 2010, 2009 x64Bit Only
FXhair is a simulator plug-in for creating realistic dynamic motions of hairs. The robust handling of collisions and the stable solver enable users to get thousands of simulated hair strands naturally blowing in the wind in less than a few seconds per frame. Visit http://fxhair.net for more information.
FXHair has been developed since 2006 and applied to various feature films and game cinematics so far, and its 2011 version is released in public on July. The main features of FXHair are the ability to maintain stability even under highly dynamic motions. Also, the interaction between individual hairs are simulated fast and realistically, which produces natural movements of hairs under air-field influence and contact on solid meshes. A trial version can be downloaded after filling in a simple registration form and 3 month licenses are provided for all applicants.
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FXGear FxHair For Maya 2011, 2010, 2009 x64Bit Only
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i have some problem in the plugin menager afterthe instalation plugins are not showing and i have to manually search in the c:programfiles… folder and when load the plugin it says it cant find procedure and build menu, , any help ? plsss
is there a 32bit 2011 version available?
anybody knows how this compares to shave n a haircut?
Hi, thanks for the upload, I were waiting for it but:
* It is still buggy, parameters respond randomly, and they don’t tend to do the same thing i mean they can overcome some snapping strange reaction and sometimes they don’t;
*some parameters just don’t do nothing (mentioned in the doc)
darko
you should add MAYA_PLUGINS_PATH and MAYA_SCRIPT_PATH to your maya .env file (see how in the doc, install on windows section) and every thing should go fine and u should restart for the “can not find procedure to be solved”
ballCheese
forget about 32bit if you plan to work in cgi. sorry but it is that. Compared to shave, dynamically speaking it should be a complementary tool as shave don’t do self collision on guides. About the look I don’t think there should be something new or better than shader_p from puppet