Videos

Duration 4h 19m Project Files Included 15FPS MP4

In this series of tutorials you will gain a solid foundation in the character rigging process. We’ll get started by first learning how to create a skeleton that is clean and that will deform well. We’ll then bind our character to our skeleton and cover some time-saving weight painting techniques. After that, we’ll set up controls that are user-friendly. Along the way, we will also learn how a control object’s Rotate Order can help to prevent Gimbal Lock interpolations, how to export skin weights using MEL, as well as how to mirror Blend Shapes and use Blend Shape targets to correct deformations. By the end of this set of tutorials, you will have the understanding needed to rig your own characters.

Rapidgator

http://rg.to/file/2a9b3411c21f340583ca824614caf85d/DTIntroCharRigMaya.part1.rar.html
http://rg.to/file/7efcf6d1338023827ff34885c4ffc2d7/DTIntroCharRigMaya.part2.rar.html
http://rg.to/file/46353ab22b165f73ad88af78a66f7566/DTIntroCharRigMaya.part3.rar.html
http://rg.to/file/9d06141fda536c31918adc065a34c691/DTIntroCharRigMaya.part4.rar.html
http://rg.to/file/8c0bbf73b84619a54bbdbf952fbd19f7/DTIntroCharRigMaya.part5.rar.html
http://rg.to/file/07e8ab51e3449c2779290fa727a2cbce/DTIntroCharRigMaya.part6.rar.html
http://rg.to/file/b3a10475e8244570d104d5607d7c6a4d/DTIntroCharRigMaya.part7.rar.html

Duration 46m 32s Project Files Included 15FPS MP4

In this tutorial you’ll learn how edit and create customized stacked and compound wall systems. We’ll start by learning to edit Revit’s predefined walls. Once we become comfortable with how to change up these preloaded families, we’ll then learn how to create our own stacked and compound walls from scratch. You’ll see how we can create sweeps and reveals that can really customize your design. We’ll also explore how to
use the split region tool to add layers to a stacked wall system. By the end of this course you’ll have the skills necessary to create your own wall systems using Revit 2014.

Rapidgator

http://rg.to/file/137d3d152b0a7090ef6e5623c4544b8c/DTModComStaWallRevit.rar.html

Filefactory

http://www.filefactory.com/file/mhkvbxs0383/DTModComStaWallRevit.rar

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Duration 1h 31m Project Files Included 15FPS MP4

In this series of tutorials we will learn how to create a Presentation file from an assembly. We will also learn how to use Representations in assembly mode. The Representations include level of detail, views, and
positions. A drawing will be created and basic drawing tools will be explained.

Rapidgator

http://rg.to/file/2a48d023aedb779e0f5ccbca0f49841f/DTUtPresFilRepInventor.part1.rar.html
http://rg.to/file/18c5ad9cb0bceccb78144b6c9884e026/DTUtPresFilRepInventor.part2.rar.html

Filefactory

http://www.filefactory.com/file/14umcpw8cln1/DTUtPresFilRepInventor.part1.rar
http://www.filefactory.com/file/79tiyp1toauz/DTUtPresFilRepInventor.part2.rar

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Duration 7h 4m Project Files Included 15FPS MP4
In this series of tutorials we are going to composite a stylized post-apocalyptic environment shot. We will setup an environment scene in NUKE’s 3D space with our matte painting asset. To bring it to life we will add footage and elements to our shot, and also create atmospherics with NUKE’s particle system. We will venture briefly into After Effects to use the Optical Flares plug-in to create lens flare elements. We will also look at camera effects like bloom, lens distortion, vignette, and chromatic aberration. Finally, I will offer up sometips for finishing off your shot. The main purpose of this tutorial will be to discuss and show some basic compositing workflows, but also look at some specific tips and techniques to help you take an environment or set extension shot from start to finish.

Rapidgator

http://rg.to/file/678a42c39f183ba9d026f215020fe24d/DTCompAniSetExtensionNUKEX.part1.rar.html
http://rg.to/file/4430497faaa917971141d921454b2a39/DTCompAniSetExtensionNUKEX.part2.rar.html
http://rg.to/file/02989c120e2b3798d36305abd720eeea/DTCompAniSetExtensionNUKEX.part3.rar.html
http://rg.to/file/a50b897270e0c2741c05e9015e53d276/DTCompAniSetExtensionNUKEX.part4.rar.html
http://rg.to/file/dbf5876d8b3b8475a00421f529d402de/DTCompAniSetExtensionNUKEX.part5.rar.html
http://rg.to/file/d6f93894f3c2687a7521024dd54bbe16/DTCompAniSetExtensionNUKEX.part8.rar.html
http://rg.to/file/ec554c5f358f21033c7fc6b3631156e3/DTCompAniSetExtensionNUKEX.part6.rar.html
http://rg.to/file/b44bbea0c064885989891c7bd0beb10b/DTCompAniSetExtensionNUKEX.part7.rar.html

Nitroflare

http://www.nitroflare.com/view/06B232E4A611E3C
http://www.nitroflare.com/view/0B3DC9513DFAF87
http://www.nitroflare.com/view/0F414ACE474698E
http://www.nitroflare.com/view/B6B9F993979918D
http://www.nitroflare.com/view/0AF6536E9C83D6D
http://www.nitroflare.com/view/3744C0AEE8CA6D5
http://www.nitroflare.com/view/3A82B7061A53E5D
http://www.nitroflare.com/view/625EEE6BDB2F466

Duration 3h 34m Project Files Included 15 FPS MP4

In this series of tutorials, we will talk about some of the tools and techniques you can use to create hard-surface models in MODO. We will start out by talking about using reference images to model from within our MODO viewports. We’ll then begin to block in the different pieces of our example project before refining each one. We’ll explore powerful and useful tools like Loop Slice, Bevel, and Add Loop to add dimension and detail to our polygon pieces. We’ll talk about maintaining smooth contours and learn to adjust the hardness of our edges using additional loops. We’ll learn to move polygons between mesh items for a quicker and more flexible workflow. We’ll also learn to connect multiple pieces of geometry seamlessly to create a molded look. We’ll also learn techniques for creating holes and openings on contoured surfaces. The tools and techniques that you will learn will be applicable to any hard-surface model and you’ll be able to apply them to your own projects in no time.

Rapidgator

http://rg.to/file/e9928db716b93a599840923e71f37221/DTHSurModTecMODO.part1.rar.html
http://rg.to/file/d3f87fce7c680c41916d51fe06d18f4e/DTHSurModTecMODO.part2.rar.html
http://rg.to/file/6fc816a48114ea34141b6b085e888469/DTHSurModTecMODO.part3.rar.html
http://rg.to/file/3110f8079e396b8a6a6cdc8c16c46f57/DTHSurModTecMODO.part4.rar.html
http://rg.to/file/057576b4258314a62373f90aefbff788/DTHSurModTecMODO.part5.rar.html
Filefactory

http://www.filefactory.com/file/3eea1a1rrilp/DTHSurModTecMODO.part1.rar
http://www.filefactory.com/file/4n9dofomc2zn/DTHSurModTecMODO.part2.rar
http://www.filefactory.com/file/64w29qvq4fct/DTHSurModTecMODO.part3.rar
http://www.filefactory.com/file/5fh1c1sw8oxz/DTHSurModTecMODO.part4.rar
http://www.filefactory.com/file/3d2bsw428we7/DTHSurModTecMODO.part5.rar

Duration 12h 51m Level Advanced Project Files Included 15FPS MP4

In this series of tutorials we will cover how to create a fully detailed armored ninja. Throughout these lessons we will cover how to create hard surface pieces using a more hands on approach involving brushes, DynaMesh, and Spotlight techniques. We will also cover some simple and effective painting and rendering methods upon completion of our character. By the end to the course you will grasps many ways to edit hard surface geometry in ZBrush.

Rapidgator

http://rg.to/file/c465bd9a79ea6c7a3ac256fdea3bb83d/DTCreHardSurSciFiNinZBrush.part1.rar.html
http://rg.to/file/14618f74a8117a3081fa0f8ed542cc52/DTCreHardSurSciFiNinZBrush.part2.rar.html
http://rg.to/file/6efa91410441835c558a6a6dcb84effe/DTCreHardSurSciFiNinZBrush.part3.rar.html
http://rg.to/file/878bdcf2f0225086d1c90502cbbecdcc/DTCreHardSurSciFiNinZBrush.part4.rar.html
http://rg.to/file/6a99ab4e3fb4bd8b39f6681978b7f219/DTCreHardSurSciFiNinZBrush.part5.rar.html
http://rg.to/file/0712596c0934ebc62afaecd3125eec41/DTCreHardSurSciFiNinZBrush.part6.rar.html
Filefactory

http://www.filefactory.com/file/19qk6rdifvi7/DTCreHardSurSciFiNinZBrush.part1.rar
http://www.filefactory.com/file/2fj6s1yyqr0t/DTCreHardSurSciFiNinZBrush.part2.rar
http://www.filefactory.com/file/3n3833akh1r3/DTCreHardSurSciFiNinZBrush.part3.rar
http://www.filefactory.com/file/1rtsr6jdbatl/DTCreHardSurSciFiNinZBrush.part4.rar
http://www.filefactory.com/file/4002o3u3lshj/DTCreHardSurSciFiNinZBrush.part5.rar
http://www.filefactory.com/file/5ba10sfjxsn3/DTCreHardSurSciFiNinZBrush.part6.rar

Duration 1h 27m Level Beginner ?Project Files Included 15FPS MP4 760MB

What you will learn
In this series of tutorials we will go through an overview of Premiere Pro CS6 as well as CC, with a guided tour of the interface and the many tools within the program to edit video and audio in the creation of a final presentation. We discuss importing clips, creating titles, video and audio transitions, video and audio effects, editing together video from multiple camera sources, exporting our project to various media, and creating a DVD of our project in Adobe Encore. By the end of this tutorial you will have a solid familiarity with many of the tools in Premiere Pro so that you can begin creating your own polished and professional video presentations.

Rapidgator

http://rg.to/file/d3f7aaec00e2164fed7b68a4822c00d5/DTGetStPremPro.part1.rar.html
http://rg.to/file/637af7eda77b022d25831852f8a431f2/DTGetStPremPro.part2.rar.html
http://rg.to/file/0fac0c7c445292a1da4c19707316ef90/DTGetStPremPro.part3.rar.html

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Duration 1h 16m Project Files Included 15FPS MP4 685 MB

In this series of tutorials, we will learn the basics of preparing 3d models for texturing by creating UV layouts in Maya. UVs and UV layouts are important aspects of creating textures for our 3D models. The UV information serves as a bridge between the 3d objects we create and the 2d textures that we apply before rendering. UVs let us tell Maya how to apply the textures across the surface so having a good UV layout can really make a difference in speeding up the texture creation process and making your textures easily editable down the pipeline. We’ll start by talking about the basic concept of UVs before moving on to learn about some of the different UV projection methods. We’ll also talk about editing UVs and using multiple projections. We’ll cover the creation of UV snapshots to give us a guide when texturing and discuss a multi-tile texture workflow. In the end you’ll have a good understanding of the purpose behind UVs and the knowledge you need to start creating and editing your own UV layouts.

Rapidgator

http://rapidgator.net/file/349f58cd8f07931e40bf453aa734a7bd/DTGetStartUVMaya1.part1.rar.html
http://rapidgator.net/file/139fc30f676a2c48781044bfc1090a47/DTGetStartUVMaya1.part2.rar.html
http://rapidgator.net/file/0890667b412b38cdcb61941b0128c4cf/DTGetStartUVMaya1.part3.rar.html

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Duration 1h 34m Project Files Included 15FPS MP4 678MB

In this series of tutorials we will be learning the process of understanding and simulating a candle flame with the help of Maya fluids. We will be studying in detail the burning of candle flames. We will look at technical theories and discuss the flame’s nature as well as its chemical process. We will learn how to blend such principles to CG art and bring the flame out of the wick with the help of Maya fluids. This course will teach the various technical specifications of fluids and how each and every tweak of the settings can be useful to convert the flame simulation into a realistic behavior. We will advance further into understanding the technical attributes of fluids including density, temperature, dissipation, diffusion, and velocity swirl just to name a few. We will also look at how to bend the flame and have it react to interaction. The end result will take you to the next level of creativity and production workflow understandings.

Rapidgator

http://rg.to/file/d05f7fe1c72b8d8ce9cd334dab24df9d/DTCreRealCanFlaMaya.part3.rar.html
http://rg.to/file/abcc90908e11a83d589d7eac4c7b7995/DTCreRealCanFlaMaya.part2.rar.html
http://rg.to/file/a7b5ef5deaaa54b553b622293535014b/DTCreRealCanFlaMaya.part1.rar.html