
Working with Substance Designer in Unity Part 1
In this two part video tutorial we will take a look at using Allegorithmic Substance Designer 3.1 to create modular texture for a game prop.
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Working with Substance Designer in Unity Part 1
In this two part video tutorial we will take a look at using Allegorithmic Substance Designer 3.1 to create modular texture for a game prop.
Continue Reading

Get tried and true techniques for creating styling animating and rendering hair with nHair in Autodesk Maya.
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Learn how to use Beast Lightmapping in Unity
Lightmapping is a common technique used to augment real-time rendering to improve the visual appearance of a scene.
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Tears of Steel (Project Mango) is Blender Foundations 4th Open Movie again produced and realized in the studio of the Blender Institute in Amsterdam the Netherlands.
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In this Crash Course Breakout we are going to discuss using Unitys Mecanim Animation System. This Breakout is divided into 3 videos and is designed to give you a basic yet fundamental understanding of how Mecanim works.
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In this Crash Course Breakout we are going to discuss using Unitys Shuriken Particle System. This Breakout is divided into 3 videos.
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Composing an image is like solving a puzzle; if you can imagine your elements as a group of colored shapes you can make all the pieces fit.
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A good floor plan starts with defining usable spaces with the help of walls and being able to modify those walls as needed as your project evolves.
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This project takes you through the workflow of physically accurate lighting in mental ray. It shows you how to light up the scene you see above with the ultimate goal being to give you control over the illumination of your own scenes.
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