Videos

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Covered 3D Creature Development in Zbrush Maya Photoshop and AE
1280×720 | 11 hrs | 3.6 GB | mp4

Genre: eLearning

3D Creature Development is a creative process that evolves a design by taking advantage of modern 3D tools and techniques. This Master Class introduces the student Photoshop, Maya, Mental Ray, UVLayout, ZBrush, BodyPaint, SynthEyes, After Effects. to the entire pipeline, while exploring form, looks and behavior.
Along the way we focus on the experience of working on a project where our work must regularly be presented to an art director or client, while also keeping in mind that the workflow should allow for an iterative approach. This requires an emphasis on speed and efficiency. Projects are never done, they are due. You can tweak things forever, but in the end your work just needs to satisfy the demands of the project, client or specific shot that the work is being made for. With this in mind, all of my techniques are based on a workflow that allows me to spend as little, or as much time, as I have been given. For this creature project, the deadline was one day for each of the seven stages of development: Design, Modeling and UV Layout, Digital Sculpting, Look-Development, Texturing and Shaders, Rigging and Posing, Animation and Live-Action Integration.
Regarding the level of technical details we go into for each stage of development, this Master Class thoroughly discusses and demonstrates every single step with over twenty-five hours of lecture. However, there are certain assumptions that have to be made in regards to the student’s technical knowledge of the tools being used. This is an intermediate level course.

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Lots of Robots DVD 1&2 | .ms | .max | mov | 4.94Gb
LOR Volume One Tutorials include: Compositing with After Effects, Lighting with 3dsmax, Clouds, Water Worm, Intro to MaxScript, MaxScripting Animation, Advanced MaxScripting.
LOR Volume Two Tutorials include: Character Rigging, Foot systems, Animated Parenting, Hand Skeleton, Facial Animation, Skeleton Control. Afterburn and Particle Flow, Smoke Trails, Mushroom Cloud, Galaxy, Assorted Abstract Art.

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Over the course of this extremely detailed 2 day tutorial series, we will be modelling the Bugatti Veyron 16.4 in Maya. Not only will we be covering the basic workflows involved in creating a hyper-realistic car from scratch, but we?ll also be showing you some of the more common mistakes that artists are prone to make when modelling extremely high-end photo-realistic cars.

In the second part of this extremely detailed 2 day tutorial series, we?ll be finishing the modeling of the Bugatti Veyron 16.4 in Maya. These tutorials not only cover the basic workflows involved in creating a photo-realistic car from scratch, but also show you some of the more common mistakes that artists are prone to make when modelling extremely high-end photo-realistic cars.

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You asked for it, and Madhan_2005 has delivered! Over the course of this amazing tutorial series, Madhan will be walking us through how he modelled and rendered a photorealistic Audi R8 using 3Ds Max, after which you?ll be well equipped to create your very own dream cars! This tutorial series is a must-watch for any artists looking to expand their portfolio and learn the sought-after art of car creation.

On day 2 of this amazing tutorial series, Madhan continues to walk us through how he modelled this photorealistic Audi R8 using 3Ds Max. This second part (6 videos in total including an updated reference image pack) concentrates on completing the overall body work, after which we begin to add in the details. This tutorial series is a must-watch for any artists looking to expand their portfolio and learn the sought-after art of car creation!

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This week Cgtuts+ brings you the first in a brand new, multi-part series from regular author Chris Tate, available exclusively to our Premium subscribers. The tutorial follows Chris as he walks us through modeling, UVing, texturing and rendering of this amazingly detailed, and strikingly accurate Civil War Cannon. Today we begin the modelling process, and we know you?re going to love it!

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English | Video + project files | H264 1280×768 | AAC 64Kbps | 663MB
Genre: eLearning

Foundational 3D with modo 401 is geared toward the person who is new to 3D. The series takes you through the 3D language explaining the most common terms you’ll run into. It then goes through common modeling techniques such as CAD, NURBS, Subdivision Surfaces and illustrating the difference between NURBS and SubD modeling. We then look at materials, the camera, lights and finally rendering. As we work through all of these topics we make use of modo to help the new modo user become more familiar with the interface and how it relates to these topics.
The course was designed to be used in conjunction with The beginner’s guide to modo 401″.

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ZBrush Digital Sculpting Human Anatomy by Scott Spencer
960×540 | 6 hrs | 5.3 GB | MP4
Genre: eLearning

Taking into account that many of today’s digital artists — particularly 3D character animators — lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin. Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts.

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Apprendre ZBrush 4 | FULL DVD | 5.48Gb

ZBrush is now a major player in the production of video games and movie special effects. He revolutionized the art of 3D character creation years initially but is now a powerful tool for modeling industrial design or for architectural modeling. Continue Reading