Learning

Duration 7h 48m ?Level Intermediate Project Files Included 15 FPS MP4

Throughout these lessons we will cover the entire process of creating of a simple game asset and focus on topics involving low-poly modeling, UV-Layout and proper UV-sizing. We will start by creating a high-poly asset where we will talk about techniques that are very useful for these types of projects. This workflow can save time as well as gain the quality and originality desired for the prop. We will then use built-in Maya tools to bake ambient occlusion and normal maps, export UVs to Photoshop and begin the texturing process.

We will use Marmoset Toolbag to quickly visualize the texture on the model, check lighting, reflections, specular and other maps. Finally we will be using photo-textures that we will sample
for color and generate masks to fill and produce a unique texture as a result ?. In the end you will have a professional workflow to create any game asset you will need in the future.

Rapidgator

http://rg.to/file/494b8187922d14cca596bb19d219364c/DTCreaStySEfGMaya.part01.rar.html
http://rg.to/file/4b48315e2e34e6bb336d7413ef6b5cb3/DTCreaStySEfGMaya.part02.rar.html
http://rg.to/file/9982981fb6aff698e4d5b774eb4f4111/DTCreaStySEfGMaya.part03.rar.html
http://rg.to/file/c20858c54a516b3733c4f140371e63a5/DTCreaStySEfGMaya.part04.rar.html
http://rg.to/file/a45782b364b6b065f03a9fd35a2ceabf/DTCreaStySEfGMaya.part05.rar.html
http://rg.to/file/3112964b04af6a1900c1e56583bb7582/DTCreaStySEfGMaya.part06.rar.html
http://rg.to/file/b5213cd6da9ce8a7a9d829aee1bbcc67/DTCreaStySEfGMaya.part07.rar.html
http://rg.to/file/33ab90b68e5afa2be519940ddd388505/DTCreaStySEfGMaya.part08.rar.html

Nitroflare

http://www.nitroflare.com/view/BC408C3F271EA6E
http://www.nitroflare.com/view/06AAAD9D5C7BC1A
http://www.nitroflare.com/view/A67F319983F5D01
http://www.nitroflare.com/view/E30488291FDB1D5
http://www.nitroflare.com/view/FDE392784B98684
http://www.nitroflare.com/view/EE45FDED1EB5D4F
http://www.nitroflare.com/view/8D6DD4CE67AB033
http://www.nitroflare.com/view/FBD3C04EBE83408

Duration 1h 44m Level Beginner Project Files Included?

In this series of tutorials, we will go through the process of painting textures for our models in
ZBrush. ZBrush is a great tool for painting textures for our sculpted models but it works a little
bit differently from other applications.

We’ll start the tutorial by talking about the basics of polypainting and how it differs from a map- based workflow. We’ll then use a cool creature sculpt as our project as we go through the process of texture painting. We’ll explore different strokes and brush settings to achieve different effects. We’ll learn to use layers to blend multiple polypaint passes together. We’ll use custom alphas to create detail and the noise function will allow us to add high-frequency detail quickly. We’ll also learn about UVs and using masking to darken cavities in our mesh. Finally, we’ll learn to create texture maps from our polypainted model and transfer those to other applications.As we go, feel free to have some fun with the color palette and really make the character your own. Once you’re done, you’ll have the knowledge you need to paint textures for your own models in ZBrush.

Rapidgator

http://rg.to/file/668133527377d9193dba55071e753a21/DTTexPZB.part1.rar.html
http://rg.to/file/921b216a20c8e980174b1d36323c58bc/DTTexPZB.part2.rar.html
http://rg.to/file/8644a82b03d3976c7aa640ce1bb18b27/DTTexPZB.part3.rar.html
http://rg.to/file/b9a585bab0b9bb149afc48cb5097dcb9/DTTexPZB.part5.rar.html
http://rg.to/file/71b77340598a976203052ede1f8f22fc/DTTexPZB.part4.rar.html

Nitroflare

http://www.nitroflare.com/view/6DA480E0CC74D47
http://www.nitroflare.com/view/169FD73EA4A111B
http://www.nitroflare.com/view/072DE484A7683B5
http://www.nitroflare.com/view/981FA4237806283
http://www.nitroflare.com/view/CA29C7ED7352906

Duration 4h 59m Level Beginner Project Files Included

Throughout the following lessons you will be guided through the basic tools and interface of Rhino. We will cover simple 2D CAD including curves and basic shapes as well as how to edit and trim them in order to make simple drawings.Lessons will progress to building 3D geometry with simple to intermediate techniques. Using a basic lamp design project we will cover all the techniques necessary to produce non-organic models for product design as well as covering Rhinos menus and editing tools.By the end of the tutorial you should be able to create simple 2D and 3D objects using most of Rhino’s modeling techniques and have a reasonable understanding of how to take on similar projects.

Rapidgator

http://rg.to/file/8cb271769b197ac3628d13ecf932eca6/DTGetStModRhino.part5.rar.html
http://rg.to/file/0e23a9222bf2a0584dc36b11c7509afb/DTGetStModRhino.part1.rar.html
http://rg.to/file/5a25638422027ae53eefae88ad0bc5c1/DTGetStModRhino.part2.rar.html
http://rg.to/file/d7acf2c8672208d19b47ad3554a66068/DTGetStModRhino.part3.rar.html
http://rg.to/file/a84ff85745bc8afff0576e4c135a1e10/DTGetStModRhino.part4.rar.html

Nitroflare

http://www.nitroflare.com/view/9E4754D53B855BB
http://www.nitroflare.com/view/9FFDF35B3EEC4C2
http://www.nitroflare.com/view/5D1BA84F381850B
http://www.nitroflare.com/view/6D456F9F2DF45D5
http://www.nitroflare.com/view/CBFD0D37E33A51D