Duration 1h 44m Level Beginner Project Files Included?
In this series of tutorials, we will go through the process of painting textures for our models in
ZBrush. ZBrush is a great tool for painting textures for our sculpted models but it works a little
bit differently from other applications.
We’ll start the tutorial by talking about the basics of polypainting and how it differs from a map- based workflow. We’ll then use a cool creature sculpt as our project as we go through the process of texture painting. We’ll explore different strokes and brush settings to achieve different effects. We’ll learn to use layers to blend multiple polypaint passes together. We’ll use custom alphas to create detail and the noise function will allow us to add high-frequency detail quickly. We’ll also learn about UVs and using masking to darken cavities in our mesh. Finally, we’ll learn to create texture maps from our polypainted model and transfer those to other applications.As we go, feel free to have some fun with the color palette and really make the character your own. Once you’re done, you’ll have the knowledge you need to paint textures for your own models in ZBrush.
Rapidgator
http://rg.to/file/668133527377d9193dba55071e753a21/DTTexPZB.part1.rar.html
http://rg.to/file/921b216a20c8e980174b1d36323c58bc/DTTexPZB.part2.rar.html
http://rg.to/file/8644a82b03d3976c7aa640ce1bb18b27/DTTexPZB.part3.rar.html
http://rg.to/file/b9a585bab0b9bb149afc48cb5097dcb9/DTTexPZB.part5.rar.html
http://rg.to/file/71b77340598a976203052ede1f8f22fc/DTTexPZB.part4.rar.html
Nitroflare
http://www.nitroflare.com/view/6DA480E0CC74D47
http://www.nitroflare.com/view/169FD73EA4A111B
http://www.nitroflare.com/view/072DE484A7683B5
http://www.nitroflare.com/view/981FA4237806283
http://www.nitroflare.com/view/CA29C7ED7352906
Dead links!!! :(
here’s an idea how about posting the links to storage lockers that you don’t spend all day trying to download one link, then wait 3hrs before you can try again. Only for the fricking links to be deleted. Chumps!