Tutorials

Duration 3h 10m Level Intermediate Project Files Included 1.17GB

In this volume of the 2D Racing Game Series in Unity we will continue building up the core game systems like the powerups and the enemy behavior.

We’ll get started by cleaning up any issues we have with our powerups. Here we will create the exact behavior of each powerup and keep each one balanced during gameplay. After that, we’ll learn how to keep the player on the track by allowing the player to drive full speed while on the track but at half speed while in the grass.

Once we have these systems finished, we need to give the player some feedback on what powerup is currently equipped. We’ll also learn how to display the speed and current lap. When all of that is finished, we’ll jump into learning how to create AI for our game.

We’ll first learn how to create waypoints for the enemy to follow and then we’ll learn how to physically move the enemy using the waypoint system. Then we’ll learn how to set up the 2d animations for the enemy car. Then we’ll wrap up the course by creating the game state which will control when the race starts and when it ends.

Volume 1

Rapidgator

http://rg.to/file/8032032a1b270863f565ef3dc599e722/DT2DRacGameSerUnityVol1.part1.rar.html
http://rg.to/file/333981e5c36d562244b9e7f939d53b2a/DT2DRacGameSerUnityVol1.part2.rar.html
http://rg.to/file/b885ff6828f377e70b1aa82cca29dd34/DT2DRacGameSerUnityVol1.part3.rar.html
http://rg.to/file/fa9d9188cb732ace4e8116776773831e/DT2DRacGameSerUnityVol1.part4.rar.html
http://rg.to/file/73bc352520c99522f159aaa876221560/DT2DRacGameSerUnityVol1.part5.rar.html

Uploaded

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Volume 2

Rapidgator

http://rg.to/file/4a3c4d7d2fa85af11893b7443dd99c7d/DT2DRacGameSerUnityVol2.part1.rar.html
http://rg.to/file/c03cc48738fffd8439fb7f9469705041/DT2DRacGameSerUnityVol2.part2.rar.html
http://rg.to/file/dd1e6718a75f21f2b030e69eb5d0f0b6/DT2DRacGameSerUnityVol2.part3.rar.html
http://rg.to/file/8438b849afc86150eeb8bec160db8ee7/DT2DRacGameSerUnityVol2.part4.rar.html

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Volume 3

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http://rg.to/file/f07f1483f8e7a2c01e69ca26c0fdc7a9/DT2DRacGameSerUnityVol3.part1.rar.html
http://rg.to/file/eaf24ee602012032a0fa8d5c0cca5ae3/DT2DRacGameSerUnityVol3.part2.rar.html
http://rg.to/file/b103692636cb3d61b41cd7c0c11084a3/DT2DRacGameSerUnityVol3.part3.rar.html
http://rg.to/file/62ad87a2239987942853e41460a1588d/DT2DRacGameSerUnityVol3.part4.rar.html
http://rg.to/file/aa4c5cc8651eac9b42befa78f7f2a8d8/DT2DRacGameSerUnityVol3.part5.rar.html

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Volume 4

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http://rg.to/file/ba07381ace14a4e8f78fa5849289c26d/DT2DRacGameSerUnityVol4.part1.rar.html
http://rg.to/file/f2e2c90233f7ca0e90424413e5fb9224/DT2DRacGameSerUnityVol4.part2.rar.html
http://rg.to/file/2d2cd111e374e328c4a96217c57cc8ce/DT2DRacGameSerUnityVol4.part3.rar.html
http://rg.to/file/8dc3d731b9c3f6622e075a58d683e2c9/DT2DRacGameSerUnityVol4.part4.rar.html

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Duration 3h 54m Level Beginner Project Files Included 15FPS FLV – MP4 1.68GB

In this MODO tutorial we’ll use a project-based approach as we cover the basics of modeling, look at commonly used
tools, and talk about some time-saving tips and techniques in MODO.

We’ll begin by looking at polygon and subdivision geometry and how MODO works with that geometry. We?ll take a look
at a variety of modeling tools you can use in your daily work. We’ll split edges with Loop Slice and Add Loop. We’ll
learn to Bevel and Extrude. And we’ll learn to use Action Centers and Falloffs to change how our tools affect the
geometry. We’ll also talk about subdivision surfaces and how they can be used to create very smooth models with edges
that have been hardened through edge weighting or actual geometry.

We won’t be covering all of MODO’s many modeling tools, but rather focus on the tools that you’re going to find most
useful as you begin the modeling process. Once you have a better understanding of how these tools work together,
you?ll be able to create your own modeling solutions and really come up with a workflow that?s comfortable to you.
With that, let?s get started by taking a look at polygons.

 

Rapidgator

http://rg.to/file/df3672a0e94b1bae70d283be6b9a5590/DTIntroModMODO.part1.rar.html
http://rg.to/file/ed80339a175ba3dbc01a2c5fffe02cf0/DTIntroModMODO.part2.rar.html
http://rg.to/file/a553428a806c206cd6260dfadcdc3b08/DTIntroModMODO.part3.rar.html
http://rg.to/file/787f717b01e6295b0a4d6cb483d08311/DTIntroModMODO.part4.rar.html

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Duration 2h 12m Level Advanced Project Files Included 15FPS MP4 592MB

In this series of tutorials we will learn the fundamentals of stereoscopic 3D technology, and its applications in
life. 3D has become a major component in the entertainment industry today. From movies to Blu-Ray discs, 3D has
become very prevalent. Many people are curious about this field, but are sadly under-informed. In this tutorial,
we will look at everything a person would want to know before entering the stereoscopic 3D industry. By the end of
the course, you will be able to start planning your own 3D film.

 

Rapidgator

http://rg.to/file/2bf2e48bca1c9db48a347534a3c4349c/DTStereoBasEntThirdDim.part1.rar.html
http://rg.to/file/a16907c7c0aee4afb037b52f778020dd/DTStereoBasEntThirdDim.part2.rar.html
http://rg.to/file/12f9da55b7a5f12f7e141972bfad970a/DTStereoBasEntThirdDim.part3.rar.html

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Duration 2h 6m Level Intermiate Project Files Included 15FPS MP4 1.2GB

In this series of MODO tutorials, we are going to go through the process of building and detailing a fantasy war hammer using MODO.

When building 3D assets, the ability of your computer to manipulate those objects is limited, especially when dealing with very high resolution meshes. Because of this, we use 2D images, like normal maps, to simulate the high resolution detail in a way that we can more easily use. We’ll begin by building the base geometry for our weapon in MODO. Once the base geometry is modeled, we will use MODO’s sculpting tools to created some high-resolution detail.

Then we will talk about creating the low resolution mesh along with its UV layout. To finish up, we will generate maps for the color and specularity before viewing our game weapon in Marmoset Toolbag.

When finished, you will have a better understanding of the workflow involved in building and sculpting high resolution props and set pieces with MODO and creating useable assets from them.

 

Rapidgator

http://rg.to/file/e26560363bcc4fb39cdd6d1d5c053fc8/DTCreGaWeapMODO.part1.rar.html
http://rg.to/file/491d870ef9eef2b37bf322b8bae5a312/DTCreGaWeapMODO.part2.rar.html
http://rg.to/file/5035569bc9a43b3dc61d2decccc0e559/DTCreGaWeapMODO.part3.rar.html
http://rg.to/file/8d52756f8872d0ed02c3d631d3ed99e8/DTCreGaWeapMODO.part4.rar.html
http://rg.to/file/bba4c03ace8b6bf3d00975f6678292cf/DTCreGaWeapMODO.part5.rar.html

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Duration 6h 52m Level Intermediate Project Files Included 15FPS MP4 4.51GB

In this series of tutorials, we will learn how to create a holiday broadcast opener in a full
pipeline from CINEMA 4D to After Effects path using CINEWARE as a bridge between softwares.

We begin by modeling and texturing our assets in CINEMA 4D as an introduction to the software for
people who are wanting to try this new software that now comes with their After Effects Creative
Cloud subscription.

After finishing our asset creation in CINEMA 4D, we move onto our compositing in After Effects.
We work back and forth between the two software using cameras, lights, and adding compositing
tags to the CINEMA 4D project to achieve our desired look in After Effects. We reach a point that
we need to do a pre-render of the CINEMA 4D aspects of the project, but after the render is
complete, we continue to composite on top of the render with lightning speed.

This tutorial will give you a complete insight into the pipeline that is possible with CINEWARE.
If you have experience in After Effects and want to begin experiencing the power of CINEMA 4D
that you now have, this is the course for you. Watch and learn how to begin your journey of
becoming a compositor and a 3D artist.

 

Rapidgator

http://rg.to/file/87d3cce2c6c930f430cb60d4472d7a0c/DTCreYFirstBroOpenerC4DAE.part1.rar.html
http://rg.to/file/87aca51044dcd1f3482c0fc24bd64579/DTCreYFirstBroOpenerC4DAE.part2.rar.html
http://rg.to/file/2053a3f2c3c8aba08662a8e26117fb3c/DTCreYFirstBroOpenerC4DAE.part3.rar.html
http://rg.to/file/56570619a37e95f76023324f815277c3/DTCreYFirstBroOpenerC4DAE.part4.rar.html
http://rg.to/file/69e1dac26b84a870fa8b081e750c7b0d/DTCreYFirstBroOpenerC4DAE.part5.rar.html
Filefactory

http://www.filefactory.com/file/l05l9nbxpnp/DTCreYFirstBroOpenerC4DAE.part1.rar
http://www.filefactory.com/file/1ka1lbld4pt/DTCreYFirstBroOpenerC4DAE.part2.rar
http://www.filefactory.com/file/51kacuf3pt8d/DTCreYFirstBroOpenerC4DAE.part3.rar
http://www.filefactory.com/file/42lc384k6295/DTCreYFirstBroOpenerC4DAE.part4.rar
http://www.filefactory.com/file/2qg62bb0100l/DTCreYFirstBroOpenerC4DAE.part5.rar

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